/// <summary> /// 加载Resources 资源 /// </summary> /// <param name="url"></param> /// <param name="onCompleteAct"></param> /// <param name="isloadScene"> 如果加载的是场景 则这里必须填true ,否则false</param> /// <returns></returns> protected static ResourcesLoader LoadResourcesAssetSync(string url, System.Action <BaseAbstracResourceLoader> onCompleteAct, bool isloadScene = false) { if (string.IsNullOrEmpty(url)) { Debug.LogError(string.Format("Url Can't Be Null , TypeLoader={0}", typeof(WWWLoader))); return(null); } bool isLoaderExit = false; ResourcesLoader resourcesLoader = ResourcesLoaderMgr.GetOrCreateLoaderInstance <ResourcesLoader>(url, ref isLoaderExit); resourcesLoader.m_OnCompleteAct.Add(onCompleteAct); if (isLoaderExit && resourcesLoader.IsCompleted) { resourcesLoader.LoadassetModel = LoadAssetModel.Sync; //这里貌似没必要(由于异步加载时候同步加载必定完成了) resourcesLoader.OnCompleteLoad(resourcesLoader.IsError, resourcesLoader.Description, resourcesLoader.ResultObj, true); //如果当前加载器已经完成加载 则手动触发事件 return(resourcesLoader); //如果已经存在 且当前加载器还在加载中,则只需要等待加载完成则回调用回调 } if (resourcesLoader.LoadassetModel == LoadAssetModel.Async) { resourcesLoader.ForceBreakLoaderProcess(); } resourcesLoader.LoadassetModel = LoadAssetModel.Sync; //这里貌似没必要(由于异步加载时候同步加载必定完成了) resourcesLoader.m_LoadAssetCoroutine = null; resourcesLoader.LoadAssetSync(url, resourcesLoader); return(resourcesLoader); }
public static void UnLoadAsset(string url, bool isForceDelete = false) { ResourcesLoader resourcesLoader = ResourcesLoaderMgr.GetExitLoaderInstance <ResourcesLoader>(url); if (resourcesLoader == null) { return; } resourcesLoader.ReduceReference(resourcesLoader, isForceDelete); }
/// <summary> /// 同步加载Resources 资源 /// </summary> /// <param name="url"></param> /// <param name="resourcesLoader"></param> private void LoadAssetSync(string url, ResourcesLoader resourcesLoader) { m_ResourcesUrl = url; ResultObj = Resources.Load(url); if (ResultObj == null) { resourcesLoader.OnCompleteLoad(true, string.Format("[ResourcesLoader] Load Resource Asset Fail,Not Exit {0} ", url), null, true); } else { resourcesLoader.OnCompleteLoad(false, string.Format("[ResourcesLoader] Load Resource Asset Success: {0}", url), ResultObj, true); } }
/// <summary> ///只在编辑器下可用 /// </summary> /// <param name="bridgeLoader"></param> /// <param name="url"></param> /// <param name="isloadScene"> 如果加载的是场景 则这里必须填true ,否则false</param> /// <returns></returns> private void LoadAssetByPriority_Editor(string url, BridgeLoader bridgeLoader, bool isloadSceneAsset) { LoadAssetPathEnum curLoadAssetPathEnum = ApplicationConfig.GetDefaultEditorLoadAssetPath(); string fileName = System.IO.Path.GetFileNameWithoutExtension(url); if (curLoadAssetPathEnum == LoadAssetPathEnum.ResourcesPath) { bridgeLoader.m_ConnectLoader = ResourcesLoader.LoadResourcesAsset(url, LoadAssetModel.Sync, null, isloadSceneAsset); if (bridgeLoader.m_ConnectLoader.ResultObj != null) { return; } else { Debug.LogError("加载资源失败 url" + url); } } Debug.LogError("LoadAssetByPriority_Editor Fail, 无法识别的模式 " + curLoadAssetPathEnum); }
/// <summary> /// 异步加载Resources 资源 /// </summary> /// <param name="url"></param> /// <param name="resourcesLoader"></param> /// <returns></returns> private IEnumerator LoadAssetAsync(string url, ResourcesLoader resourcesLoader) { m_ResourcesUrl = url; ResourceRequest resourcesRequest = Resources.LoadAsync(url); while (resourcesRequest.isDone == false) { Process = resourcesRequest.progress; yield return(null); } if (resourcesRequest.asset == null) { resourcesLoader.OnCompleteLoad(true, string.Format("[ResourcesLoader] Load Resource Asset Fail,Not Exit {0}", url), null, true); } else { resourcesLoader.OnCompleteLoad(false, string.Format("[ResourcesLoader] Load Resource Asset Success: {0}", url), resourcesRequest.asset, true); } yield break; }
/// <summary> /// 根据配置的路径加载优先级 选择合适的加载器加载资源 (可能存在加载不到资源的情况,目前只处理LoadAssetPathEnum.PersistentDataPath和PersistentDataPath.ResourcesPath) /// </summary> /// <param name="bridgeLoader"></param> /// <param name="url"></param> /// <param name="isloadScene"> 如果加载的是场景 则这里必须填true ,否则false</param> /// <returns></returns> private IEnumerator LoadAssetByPriorityAsync(string url, BridgeLoader bridgeLoader, bool isloadSceneAsset) { LoadAssetPathEnum curLoadAssetPathEnum = ApplicationConfig.Instance.GetFirstPriortyAssetPathEnum(); //加载的优先级 string fileName = System.IO.Path.GetFileNameWithoutExtension(url); do { if (curLoadAssetPathEnum == LoadAssetPathEnum.PersistentDataPath) { AssetBundleExitState assetBundleExitState; string newUrl = HotUpdate.AssetBundleMgr.Instance.CheckIfAssetBundleAsset(url.ToLower(), out assetBundleExitState); if (assetBundleExitState != AssetBundleExitState.None) { Debug.Log("[AssetBundler ]加载外部资源,且以AssetBundle 加载"); bridgeLoader.m_ConnectLoader = NewAssetBundleLoader3.LoadAssetBundleAsset(newUrl, fileName, LoadAssetModel.Async, assetBundleExitState, isloadSceneAsset); //整体打包的资源 } else { if (isloadSceneAsset == false) { Debug.Log("[byteLoader ]优先加载外部资源,但是不是AssetBundle 资源,则以Byte[] 尝试 加载"); string path = url; if (url.StartsWith(ConstDefine.S_AssetBundleTopPath) == false) { path = ConstDefine.S_AssetBundleTopPath + url; } bridgeLoader.m_ConnectLoader = ByteLoader.LoadAsset(path, LoadAssetModel.Async, null); } else { //***场景资源不通过这种方式 } } } else if (curLoadAssetPathEnum == LoadAssetPathEnum.ResourcesPath) { Debug.Log("[RecourcsLoader ] 加载Resources 资源 " + url); bridgeLoader.m_ConnectLoader = ResourcesLoader.LoadResourcesAsset(url, LoadAssetModel.Async, null, isloadSceneAsset); } while (bridgeLoader.m_ConnectLoader.IsCompleted == false) { yield return(null); } if (curLoadAssetPathEnum == LoadAssetPathEnum.PersistentDataPath && (bridgeLoader.m_ConnectLoader.GetType() == typeof(NewAssetBundleLoader3))) { NewAssetBundleLoader3 assetBundleLoader = bridgeLoader.m_ConnectLoader as NewAssetBundleLoader3; if (assetBundleLoader.AssetLoaderResultInfor.GetAssetByUrl(assetBundleLoader.m_ResourcesUrl, fileName) != null) { yield break; } } else { if (bridgeLoader.m_ConnectLoader.ResultObj != null) { yield break; } } // bridgeLoader.m_ConnectLoader.ReduceReference(bridgeLoader.m_ConnectLoader, false); //卸载这个加载器 ApplicationConfig.Instance.GetNextLoadAssetPath(ref curLoadAssetPathEnum); continue; //如果加载得到则返回否则继续尝试其他的加载方式 } while (curLoadAssetPathEnum != LoadAssetPathEnum.None); Debug.LogError("如果加载成功不会执行到这里" + url); bridgeLoader.m_ConnectLoader = null; //如果加载成功不会执行到这里 }