/// <summary> /// 在进行本地资源更新时候记录本地所有的AssetBundle 资源,方便加载的时候区分是否是AssetBundle 资源 /// </summary> /// <param name="assetRecordInfor">更新获取的服务器资源版本信息</param> public void RecordAllLocalAssetBundleAsset(HotAssetBaseRecordInfor assetRecordInfor) { foreach (var item in assetRecordInfor.AllAssetRecordsDic) { m_AllAssetBundleDataRecordDic.Add(item.Key, new AssetBundleAssetInfor()); } }
/// <summary> /// 重置状态 /// </summary> protected virtual void InitialState() { if (m_IsInitialed) { return; } m_IsInitialed = true; m_TotalDownLoadAssetCount = 0; m_AllNeedDownLoadAssetCount = m_CurrentDownLoadCount = 0; m_AllDownLoadFailAssetRecord.Clear(); m_AllNeedUpdateAssetPath.Clear(); m_AllCompleteDownLoadAssetDic.Clear(); m_LocalAssetRecord = m_ServerAssetRecord = null; m_IsCompleteMD5 = m_IsDownLoadServerConfigure = false; m_IsCompleteUpdate = false; m_IsUpdateRecorded = false; }
/// <summary> /// 更新本地的配置文件 防止由于意外下载完成一半而导致部分 Asset 已经更新但是配置文件没有更新的问题 /// </summary> /// <param name="forceRecord">是否忽略下载的文件个数限制</param> protected virtual void UpdateLocalRecordConfigureText() { if (m_IsCompleteUpdate || m_AllCompleteDownLoadAssetDic.Count == 0) { //Debug.LogInfor("UpdateLocalRecordConfigureText No Need"); return; }//已经完成正常的更新流程 if (m_ServerAssetRecord == null) { Debug.LogError("UpdateLocalRecordConfigureText Fail ,Server Configure is Null"); return; }//服务器的配置文件不存在 m_IsUpdateRecorded = true; if (m_LocalAssetRecord == null) { m_LocalAssetRecord = new HotAssetBaseRecordInfor(); } #region 对比更新本地配置文件数据 HotAssetBaseInfor bundleInfor = null; List <string> allNewRecordKeys = new List <string>(); foreach (var abundleRecord in m_AllCompleteDownLoadAssetDic) { if (abundleRecord.Value) { continue; //已经被记录到本地了 } if (m_LocalAssetRecord.AllAssetRecordsDic.TryGetValue(abundleRecord.Key, out bundleInfor)) { if (bundleInfor.m_MD5Code != m_ServerAssetRecord.AllAssetRecordsDic[abundleRecord.Key].m_MD5Code) { // Debug.LogInfor("Need Update AssetBundle :" + abundleRecord.Key); m_LocalAssetRecord.AllAssetRecordsDic[abundleRecord.Key] = m_ServerAssetRecord.AllAssetRecordsDic[abundleRecord.Key]; allNewRecordKeys.Add(abundleRecord.Key); continue; } } else { //Debug.LogInfor("New Add AssetBundle :: " + abundleRecord.Key); if (m_ServerAssetRecord.AllAssetRecordsDic.ContainsKey(abundleRecord.Key)) { m_LocalAssetRecord.AllAssetRecordsDic.Add(abundleRecord.Key, m_ServerAssetRecord.AllAssetRecordsDic[abundleRecord.Key]); allNewRecordKeys.Add(abundleRecord.Key); } continue; } } for (int dex = 0; dex < allNewRecordKeys.Count; ++dex) { m_AllCompleteDownLoadAssetDic[allNewRecordKeys[dex]] = true; } allNewRecordKeys.Clear(); #endregion string localConfigureFilePath = m_LocalAssetConfigurePath + m_LocalAssetConfigureFileName; Debug.LogEditorInfor("localConfigureFilePath=" + localConfigureFilePath); UpdateLocalRecordFile(localConfigureFilePath, JsonMapper.ToJson(m_LocalAssetRecord)); }