상속: MapGeneralObjectType
예제 #1
0
 void Server_SendCreateSplashToAllClients( WaterPlaneType.SplashTypes splashType, Vec3 pos )
 {
     SendDataWriter writer = BeginNetworkMessage( typeof( WaterPlane ),
         (ushort)NetworkMessages.CreateSplashToClient );
     writer.WriteVariableUInt32( (uint)splashType );
     writer.Write( pos );
     EndNetworkMessage();
 }
예제 #2
0
        public void CreateSplash( WaterPlaneType.SplashTypes splashType, Vec3 pos )
        {
            //get items array for this alias
            WaterPlaneType.SplashItem[] items = GetSplashItemsByType( splashType );
            if( items.Length == 0 )
                return;

            //random choose item
            WaterPlaneType.SplashItem item = items[ World.Instance.Random.Next( items.Length ) ];

            //create particle systems
            foreach( WaterPlaneType.SplashItem.ParticleItem particleItem in item.Particles )
            {
                Map.Instance.CreateFreeParticleSystem( particleItem.ParticleName, pos, Quat.Identity,
                    new Vec3( particleItem.Scale, particleItem.Scale, particleItem.Scale ) );
            }

            //play sound
            if( !string.IsNullOrEmpty( item.SoundName ) )
            {
                Sound sound = SoundWorld.Instance.SoundCreate( item.SoundName, SoundMode.Mode3D );
                if( sound != null )
                {
                    VirtualChannel channel = SoundWorld.Instance.SoundPlay( sound,
                        EngineApp.Instance.DefaultSoundChannelGroup, .5f, true );
                    if( channel != null )
                    {
                        channel.Position = pos;
                        channel.Pause = false;
                    }
                }
            }

            if( EntitySystemWorld.Instance.IsServer() )
                Server_SendCreateSplashToAllClients( splashType, pos );
        }
예제 #3
0
        WaterPlaneType.SplashItem[] GetSplashItemsByType( WaterPlaneType.SplashTypes splashType )
        {
            if( splashItemsCache == null )
                splashItemsCache = new Dictionary<WaterPlaneType.SplashTypes, WaterPlaneType.SplashItem[]>();

            WaterPlaneType.SplashItem[] items;
            if( !splashItemsCache.TryGetValue( splashType, out items ) )
            {
                items = Type.Splashes.FindAll( delegate( WaterPlaneType.SplashItem item )
                {
                    return item.SplashType == splashType;
                } ).ToArray();
                splashItemsCache.Add( splashType, items );
            }
            return items;
        }