예제 #1
0
        public static void Init(int ScreenY, int ScreenX)
        {
            Updates.Init();

            // FrameCap not set. Set it to default value of 10.
            if (Updates.FrameCap == 0)
            {
                Updates.FrameCap = 10;
            }

            if (screen == null || background == null)
            {
                screen     = new char[ScreenY, ScreenX];
                background = new char[ScreenY, ScreenX];
            }
        }
예제 #2
0
        static void Start()
        {
            Render.Init();
            Updates.Init();

            while (!quit)
            {
                // User Input
                // See System.Windows.Input.AddKeyDownHandler() => GameEngine.Input.Update(). This is how we will check input whenever ANY key is pressed ...

                // Update Gameobjects

                // Render the Scene

                // Timestep
                Updates.Wait();
            }
        }