/// <summary> /// Explosion Collision detection /// </summary> public void ExplosionCollision() { //get the enemy missles List <EnemyMissile> colCheckEMis = gm.RefEnemySpawner().GetEnemyMissiles(); for (int i = 0; i < colCheckEMis.Count; i++) { if (Utils.Distance(ExplosionLocation, colCheckEMis[i].GetLocation()) <= Expl_size) { gm.RefEnemySpawner().EMissileDetonate(colCheckEMis[i]); } } }
/// <summary> /// Forwards collision detection to misslelauncher and missles /// </summary> public void ForwardCollision() { //get the enemy missles List <EnemyMissile> colCheckEMis = gameManager.RefEnemySpawner().GetEnemyMissiles(); for (int i = 0; i < missiles.Count; i++) { Vector2f misloc = missiles[i].GetLocation(); for (int j = 0; j < colCheckEMis.Count; j++) { //Check if the missiles collide if (Utils.Distance(misloc, colCheckEMis[j].GetLocation()) <= 5f) { Console.WriteLine("+++ missle hit!"); gameManager.RefEnemySpawner().EMissileDetonate(colCheckEMis[j]); } } } }