private void Form1_Load(object sender, EventArgs e) { game = new Game(); game.Initialize(panel1, panel1.DisplayRectangle.Size); game.InitializeGraphics(); game.InitializeSound(); game.InitializeResources(); game.InternalUpdate(); this.Show(); gameTickTimer.Enabled = true; animationTimer.Enabled = true; control = new GameController(game, new GameMap(new Size(32, 32), new Size(24, 24))); hoverTile = new GameEntity(); hoverTile.AddSprite("hover", new GameSprite(new SpriteFrame(new SpriteImage("resources/images/hover_tile.png", Color.Transparent), 1))); hoverTile.SetSprite("hover"); hoverTile.ZIndex = 200; // * Hold den nær jorden ift. infantry som er på 100 hoverTile.IsSelectable = false; RifleInfantry testUnit1 = new RifleInfantry(); RifleInfantry testUnit2 = new RifleInfantry(); RifleInfantry testUnit3 = new RifleInfantry(); RifleInfantry testUnit4 = new RifleInfantry(); testUnit1.WorldPosition = new Point(2, 2); testUnit2.WorldPosition = new Point(4, 1); testUnit3.WorldPosition = new Point(4, 2); testUnit4.WorldPosition = new Point(4, 3); testUnit1.MoveSpeed = 20; testUnit2.MoveSpeed = 50; testUnit3.MoveSpeed = 50; testUnit4.MoveSpeed = 40; control.PlaceEntity(testUnit1); control.PlaceEntity(testUnit2); control.PlaceEntity(testUnit3); control.PlaceEntity(testUnit4); control.PlaceEntity(hoverTile); // * Lav lidt skov Random rand = new Random(); for(int i = 0; i < 15; i++) { GameEntity tree = new GameEntity(); tree.AddSprite("idle", new GameSprite(new SpriteFrame(new SpriteImage( GameController.resourceRoot + "/images/trees/" + rand.Next(1, 6) + ".png", Color.Transparent), 1)) ); tree.OccupationMatrix = new bool[2, 2] { { false, true }, { false, false } }; tree.IsSelectable = false; tree.SetSprite("idle"); tree.WorldPosition = new Point( rand.Next(0, control.map.GetSize().Width), rand.Next(0, control.map.GetSize().Height) ); control.PlaceEntity(tree); } shouldRun = true; /* RenderThread renderThread = new RenderThread(new RenderDelegate(this.RenderGame)); ThreadStart threadStart = new ThreadStart(renderThread.Start); new Thread(threadStart).Start(); // * Start renderingstråden */ }