public PokeEngine(Configuration.Configuration config) { config.CheckNull("config"); Registry = new AutofacModuleRegistry(); factory = new GraphicResources(config, Content); new GraphicsDeviceManager(this); Window.AllowUserResizing = true; Content.RootDirectory = "Content"; Registry.RegisterModule(new GameEngineModule(factory, this)); }
public GameEngineModule(GraphicResources resources, PokeEngine engine) { this.engine = engine; this.resources = resources; }