public BoardSerializable RetrieveBoardData() { BoardSerializable result = new BoardSerializable(); result.ActiveTileList = new List<HexagonTileSerializable>(); result.FortressesPerPlayer = this.Fortresses; foreach (HexagonTile t in hexagonList) { result.ActiveTileList.Add(new HexagonTileSerializable(t)); } return result; }
public void LoadSaveData(BoardSerializable boardData) { int id = 0; this.Fortresses = boardData.FortressesPerPlayer; this.PlayerFortress[0] = boardData.FortressesPerPlayer; this.PlayerFortress[1] = boardData.FortressesPerPlayer; this.PlayerFortress[2] = boardData.FortressesPerPlayer; //Dictionary<HexagonTileSerializable, HexagonTile> mapping = new Dictionary<HexagonTileSerializable, HexagonTile>(); this.hexagonList.Clear(); foreach (HexagonTileSerializable serializedTile in boardData.ActiveTileList) { HexagonTile tile = new HexagonTile() { Id = serializedTile.Id, TileType = serializedTile.TileType, X = serializedTile.X, Y = serializedTile.Y, TileValue = serializedTile.TileValue, Fortress = serializedTile.Fortress, }; if (tile.TileType != TileType.none) { //mapping.Add(serializedTile, tile); this.hexagonList.Add(tile); } } foreach (HexagonTile tile in hexagonList) { MapUpTile(tile); } //this.SetTurn(); }