protected override void OnNewGame()
 {
     GameDialogHelper.DoReset();
     GameDialogHelper.Instance.CurrentSaveGuid = Guid.NewGuid();
     _startingNewGame = true;
     PersistToGame();
 }
 protected override void OnGameLoad(GameSaveLoadEventArgs args)
 {
     GameDialogHelper.DoReset();
     LoadFromGame();
 }