private void UpdateActionQueue() { // If no more actions, remove goal and planner if (actionQueue != null && actionQueue.Count == 0) { if (currentGoal.remove) { goals.Remove(currentGoal); } planner = null; } // If there are more actions to take, send the next one if (actionQueue != null && actionQueue.Count > 0) { currentAction = actionQueue.Dequeue(); if (currentAction.PrePerform()) { if (currentAction.target == null && currentAction.targetTag != "") { currentAction.target = GameObject.FindWithTag(currentAction.targetTag); } if (currentAction.target != null) { currentAction.running = true; destination = currentAction.target.transform.position; Transform dest = currentAction.target.transform.Find("Destination"); if (dest != null) { destination = dest.position; } currentAction.agent.SetDestination(destination); } } else { actionQueue = null; } } }