public GDEReadSceneData DeepClone() { GDEReadSceneData newClone = ShallowClone(); newClone.custom_field = custom_field.DeepClone(); return(newClone); }
public GDEReadSceneData ShallowClone() { string newKey = Guid.NewGuid().ToString(); GDEReadSceneData newClone = new GDEReadSceneData(newKey); newClone.bool_field = bool_field; newClone.int_field = int_field; newClone.float_field = float_field; newClone.string_field = string_field; newClone.vector2_field = vector2_field; newClone.vector3_field = vector3_field; newClone.vector4_field = vector4_field; newClone.color_field = color_field; newClone.custom_field = custom_field; newClone.bool_list_field = new List <bool>(bool_list_field); newClone.Set_bool_list_field(); newClone.int_list_field = new List <int>(int_list_field); newClone.Set_int_list_field(); newClone.float_list_field = new List <float>(float_list_field); newClone.Set_float_list_field(); newClone.string_list_field = new List <string>(string_list_field); newClone.Set_string_list_field(); newClone.vector2_list_field = new List <Vector2>(vector2_list_field); newClone.Set_vector2_list_field(); newClone.vector3_list_field = new List <Vector3>(vector3_list_field); newClone.Set_vector3_list_field(); newClone.vector4_list_field = new List <Vector4>(vector4_list_field); newClone.Set_vector4_list_field(); newClone.color_list_field = new List <Color>(color_list_field); newClone.Set_color_list_field(); return(newClone); }