// EXECUTE METHOD: ------------------------------------------------------------------------ public override bool InstantExecute(GameObject target, IAction[] actions, int index) { ListVariables list = this.listVariables.GetListVariables(target); if (list == null) { return(true); } switch (this.operation) { case Operation.VariableToIterator: int value = this.pointer.GetInt(target); list.SetInterator(value); break; case Operation.IteratorToVariable: this.variable.Set(list.iterator, target); break; case Operation.IteratorToNext: list.NextIterator(); break; case Operation.IteratorToPrevious: list.PrevIterator(); break; } return(true); }
// EXECUTE METHOD: ------------------------------------------------------------------------ public override bool InstantExecute(GameObject target, IAction[] actions, int index) { ListVariables list = this.listVariables.GetListVariables(target); if (list == null || list.variables.Count == 0) { return(true); } int value = this.pointer.GetInt(target); list.SetInterator(value); return(true); }