public static void CreateCharacterState_Locomotion() { CharacterState state = CharacterStateEditor.CreateState("StateLocomotion.asset"); state.type = CharacterState.StateType.Locomotion; state.name = "Locomotion Character State"; }
public static void CreateCharacterState_Advanced() { CharacterState state = CharacterStateEditor.CreateState("StateAdvanced.asset"); state.type = CharacterState.StateType.Locomotion; state.name = "Advanced Character State"; }
public static void CreateCharacterState_Simple() { CharacterState state = CharacterStateEditor.CreateState("StateSimple.asset"); state.type = CharacterState.StateType.Simple; state.name = "Simple Character State"; }