예제 #1
0
 // Token: 0x060004F7 RID: 1271 RVA: 0x0000722E File Offset: 0x0000622E
 public static void PrimeTrafficVehicleCache(uint vehicleKey, int numVehicles)
 {
     Traffic._EASharpBinding_493(vehicleKey, numVehicles);
 }
예제 #2
0
 // Token: 0x060004F3 RID: 1267 RVA: 0x000071F8 File Offset: 0x000061F8
 public static void FlushAllTraffic()
 {
     Traffic._EASharpBinding_491();
 }
예제 #3
0
 // Token: 0x060004F5 RID: 1269 RVA: 0x000071FF File Offset: 0x000061FF
 public static void SpawnTraffic(uint vehicleKey, Vector3 position, Vector3 direction, float initialSpeed)
 {
     Traffic._EASharpBinding_492(vehicleKey, object.ReferenceEquals(position, null) ? null : position._GetRaw(), object.ReferenceEquals(direction, null) ? null : direction._GetRaw(), initialSpeed);
 }
예제 #4
0
 // Token: 0x060004F1 RID: 1265 RVA: 0x000071F0 File Offset: 0x000061F0
 public static void SetTrafficDensity(int density)
 {
     Traffic._EASharpBinding_490(density);
 }