public static IGame GetGame(GameType gameType) { IGame game = null; switch (gameType) { case GameType.TicTacToe: IPlayer humanPlayer = PlayerFactory.GetHumanPlayer(GameType.TicTacToe, 0); IPlayer iaPlayer = PlayerFactory.GetAiPlayer(GameType.TicTacToe, 1, 4); var gameBoard = new OptimizeGameBoard(4, 4, humanPlayer.Token, iaPlayer.Token); IState initialState = new TicTacTocState(gameBoard); game = new GameManager2P() { GameState = initialState, PlayerA = humanPlayer, PlayerB = iaPlayer }; break; case GameType.Connect4: humanPlayer = PlayerFactory.GetHumanPlayer(GameType.Connect4, 0); iaPlayer = PlayerFactory.GetAiPlayer(GameType.Connect4, 1, 6); gameBoard = new OptimizeGameBoard(5, 4, humanPlayer.Token, iaPlayer.Token); initialState = new Connect4State(gameBoard); game = new GameManager2P() { GameState = initialState, PlayerA = humanPlayer, PlayerB = iaPlayer }; break; } return game; }
public IGameBoard Copy() { var tokenP1 = GetTokenFromPlayer(PlayerIdentifier.P1); var tokenP2 = GetTokenFromPlayer(PlayerIdentifier.P2); var copy = new OptimizeGameBoard(BoardWidth, BoardHeight, tokenP1, tokenP2); copy._bitBoardP1 = _bitBoardP1; copy._bitBoardP2 = _bitBoardP2; return copy; }