void CreateServer_Click( EButton sender )
        {
            if( string.IsNullOrEmpty( userName ) )
            {
                SetInfo( "Invalid user name.", true );
                return;
            }

            SetInfo( "Creating server...", false );

            GameNetworkServer server = new GameNetworkServer( "NeoAxis Server",
                EngineVersionInformation.Version, 128, true );

            int port = 56565;

            string error;
            if( !server.BeginListen( port, out error ) )
            {
                SetInfo( "Error: " + error, true );
                server.Dispose( "" );
                return;
            }

            //create user for server
            server.UserManagementService.CreateServerUser( userName );

            //close all windows
            foreach( EControl control in GameEngineApp.Instance.ControlManager.Controls )
                control.SetShouldDetach();
            //create lobby window
            MultiplayerLobbyWindow lobbyWindow = new MultiplayerLobbyWindow();
            GameEngineApp.Instance.ControlManager.Controls.Add( lobbyWindow );

            GameEngineApp.Instance.Server_OnCreateServer();
        }
예제 #2
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        void Create()
        {
            if( GameNetworkServer.Instance != null )
            {
                Log( "Error: Already created" );
                return;
            }

            GameNetworkServer server = new GameNetworkServer( "NeoAxis Chat Server",
                EngineVersionInformation.Version, 128, false );

            server.UserManagementService.AddUserEvent += UserManagementService_AddUserEvent;
            server.UserManagementService.RemoveUserEvent += UserManagementService_RemoveUserEvent;
            server.ChatService.ReceiveText += ChatService_ReceiveText;

            int port = 56565;

            string error;
            if( !server.BeginListen( port, out error ) )
            {
                Log( "Error: " + error );
                Destroy();
                return;
            }

            Log( "Server has been created" );
            Log( "Listening port {0}...", port );

            buttonCreate.Enabled = false;
            buttonDestroy.Enabled = true;
        }
예제 #3
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        void Create()
        {
            if( GameNetworkServer.Instance != null )
            {
                Log( "Error: Server already created" );
                return;
            }

            string mapName = comboBoxMaps.SelectedItem as string;
            if( string.IsNullOrEmpty( mapName ) )
            {
                Log( "Error: You should choose a start map" );
                return;
            }

            GameNetworkServer server = new GameNetworkServer( "NeoAxis Game Server",
                EngineVersionInformation.Version, 128, true );

            server.UserManagementService.AddUserEvent += UserManagementService_AddUserEvent;
            server.UserManagementService.RemoveUserEvent += UserManagementService_RemoveUserEvent;
            server.ChatService.ReceiveText += ChatService_ReceiveText;

            int port = 56565;

            string error;
            if( !server.BeginListen( port, out error ) )
            {
                Log( "Error: " + error );
                Destroy();
                return;
            }

            Log( "Server has been created" );
            Log( "Listening port {0}...", port );

            buttonCreate.Enabled = false;
            buttonDestroy.Enabled = true;
            comboBoxMaps.Enabled = false;

            //load a map
            Log( "Loading map \"{0}\"...", mapName );
            MapLoad( mapName );
        }