상속: ClientNetworkService
예제 #1
0
        ///////////////////////////////////////////

        public GameNetworkClient(bool entitySystemServiceEnabled)
        {
            if (instance != null)
            {
                Log.Fatal("GameNetworkClient.GameNetworkClient: instance != null.");
            }
            instance = this;

            //register network services

            //register user management service
            userManagementService = new UserManagementClientNetworkService();
            RegisterService(userManagementService);

            //register custom messages service
            customMessagesService = new CustomMessagesClientNetworkService();
            RegisterService(customMessagesService);

            //register chat service
            chatService = new ChatClientNetworkService(userManagementService);
            RegisterService(chatService);

            //register entity system service
            if (entitySystemServiceEnabled)
            {
                entitySystemService = new EntitySystemClientNetworkService(userManagementService);
                RegisterService(entitySystemService);
            }
        }
        ///////////////////////////////////////////
        public GameNetworkClient( bool entitySystemServiceEnabled )
        {
            if( instance != null )
                Log.Fatal( "GameNetworkClient.GameNetworkClient: instance != null." );
            instance = this;

            //register network services

            //register user management service
            userManagementService = new UserManagementClientNetworkService();
            RegisterService( userManagementService );

            //register custom messages service
            customMessagesService = new CustomMessagesClientNetworkService();
            RegisterService( customMessagesService );

            //register chat service
            chatService = new ChatClientNetworkService( userManagementService );
            RegisterService( chatService );

            //register entity system service
            if( entitySystemServiceEnabled )
            {
                entitySystemService = new EntitySystemClientNetworkService( userManagementService );
                RegisterService( entitySystemService );
            }
        }
 //
 public ClientEntitySystemNetworkingInterface( EntitySystemClientNetworkService service )
 {
     this.service = service;
 }
예제 #4
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            //

            public ClientEntitySystemNetworkingInterface(EntitySystemClientNetworkService service)
            {
                this.service = service;
            }
예제 #5
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 void Client_EntitySystemService_WorldDestroy( EntitySystemClientNetworkService sender,
     bool newMapWillBeLoaded)
 {
     WinFormsAppWorld.WorldDestroy();
 }
예제 #6
0
 void Client_EntitySystemService_WorldCreateEnd( EntitySystemClientNetworkService sender )
 {
 }
예제 #7
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        void Client_EntitySystemService_WorldCreateBegin( EntitySystemClientNetworkService sender,
            WorldType worldType, string mapVirtualFileName)
        {
            MapSystemWorld.MapDestroy();

            if( !EntitySystemWorld.Instance.WorldCreate( WorldSimulationTypes.ClientOnly,
                worldType, sender.NetworkingInterface ) )
            {
                Log.Fatal( "GameEngineApp: Client_EntitySystemService_WorldCreateBegin: " +
                    "EntitySystemWorld.WorldCreate failed." );
            }
        }
예제 #8
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        void Client_EntitySystemService_WorldCreateEnd( EntitySystemClientNetworkService sender )
        {
            //dynamic created map example
            if( string.IsNullOrEmpty( Map.Instance.VirtualFileName ) )
                DynamicCreatedMapExample.Client_CreateEntities();

            //play music
            if( GameMap.Instance != null )
                GameMusic.MusicPlay("Sounds//Music//Ants.ogg", true);
                //GameMusic.MusicPlay( GameMap.Instance.GameMusic, true );

            CreateGameWindowForMap();
        }
예제 #9
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        void Client_EntitySystemService_WorldCreateBegin( EntitySystemClientNetworkService sender,
            WorldType worldType, string mapVirtualFileName)
        {
            //show map loading window
            EControl mapLoadingWindow = ControlDeclarationManager.Instance.CreateControl(
                "Gui\\MapLoadingWindow.gui" );
            if( mapLoadingWindow != null )
            {
                mapLoadingWindow.Text = mapVirtualFileName;
                controlManager.Controls.Add( mapLoadingWindow );
            }
            RenderScene();

            DeleteAllGameWindows();

            MapSystemWorld.MapDestroy();

            if( !EntitySystemWorld.Instance.WorldCreate( WorldSimulationTypes.ClientOnly,
                worldType, sender.NetworkingInterface ) )
            {
                Log.Fatal( "GameEngineApp: Client_EntitySystemService_WorldCreateBegin: " +
                    "EntitySystemWorld.WorldCreate failed." );
            }
        }
예제 #10
0
파일: GameEngineApp.cs 프로젝트: Eneth/GAO
        void Client_EntitySystemService_WorldDestroy( EntitySystemClientNetworkService sender,
            bool newMapWillBeLoaded)
        {
            MapSystemWorld.MapDestroy();
            if( EntitySystemWorld.Instance != null )
                EntitySystemWorld.Instance.WorldDestroy();

            //close all windows
            foreach( Control control in GameEngineApp.Instance.ControlManager.Controls )
                control.SetShouldDetach();

            if( !newMapWillBeLoaded )
            {
                //create lobby window
                MultiplayerLobbyWindow lobbyWindow = new MultiplayerLobbyWindow();
                GameEngineApp.Instance.ControlManager.Controls.Add( lobbyWindow );
            }
        }
예제 #11
0
파일: GameEngineApp.cs 프로젝트: Eneth/GAO
        void Client_EntitySystemService_WorldCreateBegin( EntitySystemClientNetworkService sender,
            WorldType worldType, string mapVirtualFileName)
        {
            //close all windows
            foreach( Control control in controlManager.Controls )
                control.SetShouldDetach();

            //show map loading window
            {
                string mapDirectory = Path.GetDirectoryName( mapVirtualFileName );
                string guiPath = Path.Combine( mapDirectory, "Description\\MapLoadingWindow.gui" );
                if( !VirtualFile.Exists( guiPath ) )
                    guiPath = "Gui\\MapLoadingWindow.gui";
                Control mapLoadingWindow = ControlDeclarationManager.Instance.CreateControl( guiPath );
                if( mapLoadingWindow != null )
                {
                    mapLoadingWindow.Text = mapVirtualFileName;
                    controlManager.Controls.Add( mapLoadingWindow );
                }

                client_mapLoadingWindow = mapLoadingWindow;
            }

            RenderScene();

            DeleteAllGameWindows();

            MapSystemWorld.MapDestroy();

            //unload all reloadable textures
            TextureManager.Instance.UnloadAll( true, false );

            if( !EntitySystemWorld.Instance.WorldCreate( WorldSimulationTypes.ClientOnly,
                worldType, sender.NetworkingInterface ) )
            {
                Log.Fatal( "GameEngineApp: Client_EntitySystemService_WorldCreateBegin: " +
                    "EntitySystemWorld.WorldCreate failed." );
            }
        }