/// <summary> /// 队员跟随 /// </summary> public void OnManualFollow(GameCmd.stManualFollowRelationUserCmd_CS cmd) { m_bIsFollow = true; isManualFollow = true; Engine.Utility.EventEngine.Instance().DispatchEvent((int)GameEventID.TEAM_MEMBERFOLLOW, null); }
public void OnManualFollow(GameCmd.stManualFollowRelationUserCmd_CS cmd) { DataManager.Manager <TeamDataManager>().OnManualFollow(cmd); }