public void SendBasicMessage(short opCode, Action <NetWriter> writeAction, int?requestId, int?responseId, ResponseStatus?status, byte defaultFlags = 0) { if (_isDisconnected) { return; } byte[] data; if (!IsVirtual) { lock (_writer) { GcProtocol.PackMessage(_writer, opCode, writeAction, requestId, responseId, status, null, defaultFlags); data = _writer.ToArray(); } _connection.SendRawData(data); } else { lock (_writer) { GcProtocol.PackMessage(_writer, opCode, writeAction, requestId, responseId, status, PeerId, defaultFlags); data = _writer.ToArray(); } _concretePeer.SendRawData(data); } }
private void SendBasicMessage(short opCode, Action <NetWriter> writeAction, int?requestId, int?responseId, ResponseStatus?status, int?peerId, byte defaultFlags = 0) { byte[] data; lock (_writer) { GcProtocol.PackMessage(_writer, opCode, writeAction, requestId, responseId, status, peerId, defaultFlags); data = _writer.ToArray(); } Implementation.SendRawData(data); }