void OnTriggerEnter2D(Collider2D col) { switch (col.gameObject.tag) { case "Grass": #region Grass Destroy(col.gameObject); #endregion break; case "bullet": #region Bullet GameParam.ScoredSMG += 5; PanzerMover.Position.y += (GameParam.BulletSpeed / 2) * -GameParam.ImpulsBulletX; PanzerMover.Position.x += (GameParam.BulletSpeed / 2) * GameParam.ImpulsBulletY; // switch (Random.Range(0, 2)) { case 0: PanzerMover.RotateLeftGun(15); break; case 1: PanzerMover.RotateRightGun(15); break; } if (--PanzerMover.health <= 0) { Instantiate(PanzerDestroy_obj, Panzer_obj.transform.position, PanzerDestroy_obj.transform.rotation); if (Random.Range(0, verFastBullet) == verFastBullet / 2) { Instantiate(FastBullet, transform.position, transform.rotation); } if (Random.Range(0, verIceGun) == verIceGun / 2) { Instantiate(IceGun, transform.position, transform.rotation); } Destroy(Panzer_obj); // Handheld.Vibrate(); GameParam.ScoredSMG += 35; } if (PanzerMover.health == 1) { PanzerMover.PanzerBurn(); } #endregion break; case "ezh": #region Ezh Instantiate(PanzerDestroy_obj, Panzer_obj.transform.position, PanzerDestroy_obj.transform.rotation); Destroy(Panzer_obj); #endregion break; case "palm": case "panzer": #region Palm if (col.gameObject.tag == "palm" || col.gameObject.tag == gameObject.tag) { // timePanzerStay = 0; if (PanzerMover.StabilityAngles(10)) { if (PanzerMover.Angles.z == 90 || PanzerMover.Angles.z == 270) { #region Random_Move_Palm switch (Random.Range(0, 2)) { case 0: PanzerMover.Select = GameClasses.PanzerMove.SelectMove.Left; break; case 1: PanzerMover.Select = GameClasses.PanzerMove.SelectMove.Right; // chechRight=true; // CountRotation = 16; break; default: PanzerMover.Select = GameClasses.PanzerMove.SelectMove.Left; break; } #endregion } else if (PanzerMover.Angles.z == 0) { PanzerMover.Select = GameClasses.PanzerMove.SelectMove.Right; } else if (PanzerMover.Angles.z == 180) { PanzerMover.Select = GameClasses.PanzerMove.SelectMove.Left; } } } #endregion break; } }
void OnTriggerEnter2D(Collider2D col) { switch (col.gameObject.tag) { case "bullet": #region Bullet GameParam.ScoredSMG += 5; AlienPanzerMover.Position.y += (GameParam.BulletSpeed / 2) * -GameParam.ImpulsBulletX; AlienPanzerMover.Position.x += (GameParam.BulletSpeed / 2) * GameParam.ImpulsBulletY; // switch (Random.Range(0, 2)) { case 0: AlienPanzerMover.RotateLeftGun(15); break; case 1: AlienPanzerMover.RotateRightGun(15); break; } if (--AlienPanzerMover.health <= 0) { Instantiate(AlienPanzerDestroy_obj, AlienPanz.transform.position, AlienPanzerDestroy_obj.transform.rotation); #region RandomRenderBonuse if (Random.Range(0, verFastBullet) == verFastBullet / 2) { Instantiate(FastBullet, transform.position, transform.rotation); } if (Random.Range(0, verIceGun) == verIceGun / 2) { Instantiate(IceGun, transform.position, transform.rotation); } #endregion Destroy(AlienPanz); GameParam.ScoredSMG += 35; } if (AlienPanzerMover.health == 1) { AlienPanzerMover.PanzerBurn(); } #endregion break; case "ezh": #region Ezh Instantiate(AlienPanzerDestroy_obj, AlienPanz.transform.position, AlienPanzerDestroy_obj.transform.rotation); Destroy(AlienPanz); #endregion break; case "Chip": case "panzer": #region Elka if (AlienPanzerMover.StabilityAngles(10)) { if (AlienPanzerMover.Angles.z == 90 || AlienPanzerMover.Angles.z == 270) { #region Random_Move_Palm switch (Random.Range(0, 2)) { case 0: AlienPanzerMover.Select = GameClasses.PanzerMove.SelectMove.Left; break; case 1: AlienPanzerMover.Select = GameClasses.PanzerMove.SelectMove.Right; // chechRight=true; // CountRotation = 16; break; default: AlienPanzerMover.Select = GameClasses.PanzerMove.SelectMove.Left; break; } #endregion } else if (AlienPanzerMover.Angles.z == 0) { AlienPanzerMover.Select = GameClasses.PanzerMove.SelectMove.Right; } else if (AlienPanzerMover.Angles.z == 180) { AlienPanzerMover.Select = GameClasses.PanzerMove.SelectMove.Left; } } #endregion break; } }