public DomainModels.ServerRequest Map(ApiModels.ServerInfoRequest request, GameType gameType) { return(new DomainModels.ServerRequest { IpAddress = request.IpAddress, Port = request.Port, GameType = gameType }); }
public async Task <IActionResult> GetInfo([FromRoute, ModelBinder] ApiModels.ServerInfoRequest request) { var serverRequest = _serverInfoRequestMapper.Map(request, GameType.UnrealTournament99); var serverDetails = await _manager.GetInfo(serverRequest); if (serverDetails.Ping == 9999) { return(NotFound()); } return(Ok(serverDetails)); }
public async Task <ActionResult> GetStatus([FromRoute, ModelBinder] ApiModels.ServerInfoRequest request) { var serverRequest = _serverInfoRequestMapper.Map(request, GameType.Quake3); var serverDetails = await _q3aManager.GetStatus(serverRequest); if (serverDetails.Status != ServerStatus.Offline) { return(Ok(serverDetails)); } else { return(NotFound()); } }