/// <summary> /// 获取所有条件 /// </summary> /// <returns>基础条件实例数组</returns> public BaseFSMCondition[] GetAllCondition() { BaseFSMCondition[] t_BaseConditions = new BaseFSMCondition[IConditionMapDataStructure.Count]; var t_ConditionMaps = IConditionMapDataStructure.ToArray(); for (int i = 0; i < t_ConditionMaps.Length; i++) { t_BaseConditions[i] = t_ConditionMaps[i].Value; } return(t_BaseConditions); }
/// <summary> /// 添加状态机条件 /// </summary> /// <param name="t_BaseFSMCondition">状态机条件类型</param> public void AddCondition(BaseFSMCondition t_BaseFSMCondition) { if (!IConditionMapDataStructure.ContainsValue(t_BaseFSMCondition)) { IConditionMapDataStructure.Add(t_BaseFSMCondition.GetType().Name, t_BaseFSMCondition); } else { throw new GameBoxFrameworkException(string.Format("已经存在'{0}'条件", t_BaseFSMCondition.GetType().Name)); } }