internal static void ProcessUILayer(int layer, UIFrame ui) { if (layer < 0) { return; } Dictionary <int, List <UIFrame> > .Enumerator e = layerUI.GetEnumerator(); UIFrame uf = null; int group = ui.GetGroup(); List <UIFrame> dirtyUI = new List <UIFrame>(); while (e.MoveNext()) { if (e.Current.Key < 0) { continue; } if (e.Current.Key == layer) { for (int i = 0, count = e.Current.Value.Count; i < count; i++) { uf = e.Current.Value[i]; if (uf != ui) { if (group <= 0 || uf.GetGroup() != group) { uf.Show(false); if (uf.IsDirty()) { dirtyUI.Add(uf); } } } } } else if (e.Current.Key > layer) { for (int i = 0, count = e.Current.Value.Count; i < count; i++) { uf = e.Current.Value[i]; if (group <= 0 || uf.GetGroup() != group) { uf.Show(false); if (uf.IsDirty()) { dirtyUI.Add(uf); } } } } } for (int i = 0, count = dirtyUI.Count; i < count; i++) { UnRegisterUILayer(dirtyUI[i].GetLayer(), dirtyUI[i]); } }
private static void ProcessUIShow(UIFrame ui, bool show) { if (ui == null) { return; } ui.Show(show); }
public static void DeleteUI(UIFrame ui) { if (ui == null) { return; } if (ui.IsShowing()) { ui.Show(false); } ui.DirtyDel(); allUI.Remove(ui.name); indexToUI.Remove(ui.id); }