public GamePack() { m_Key = new GamePacketKeyEx(); m_Key.InitKey(); m_stream = new MemoryStream(); m_ListData = new List <byte[]>(); }
public GamePack() { m_Key = new GamePacketKeyEx(); m_Key.InitKey(); m_stream = new MemoryStream(); m_ListData = new List<byte[]>(); }
public void ResetKey() { m_Key.InitKey(); }