static int QPYX_LoadAllAssets_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 1); GameAsset.SimulateLoadedAssetBundle QPYX_obj_YXQP = (GameAsset.SimulateLoadedAssetBundle)ToLua.CheckObject <GameAsset.SimulateLoadedAssetBundle>(L_YXQP, 1); QPYX_obj_YXQP.LoadAllAssets(); return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int LoadAllAssets(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameAsset.SimulateLoadedAssetBundle obj = (GameAsset.SimulateLoadedAssetBundle)ToLua.CheckObject <GameAsset.SimulateLoadedAssetBundle>(L, 1); obj.LoadAllAssets(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }