public BattleshipPlayer GetOppositePlayer(BattleshipPlayer player) { if (PlayerOne != player) { return(PlayerOne); } else { return(PlayerTwo); } }
public BattleshipPlayer GetCurrentPlayer(BattleshipPlayer player) { if (PlayerOne == player) { return(PlayerOne); } else { return(PlayerTwo); } }
public BattleshipMoveStatus Move(BattleshipPlayer player, int x, int y) { var opponentBoard = GetCurrentPlayer(player).OpponentBoard; var status = GetOppositePlayer(player).Board.Cannonry(opponentBoard, x, y); switch (status) { case BattleshipMoveStatus.ShipMiss: ChangePlayerTurn(); return(status); case BattleshipMoveStatus.ShipDown: case BattleshipMoveStatus.GameOver: return(status); default: return(status); } }
public bool IsPlayerMove(BattleshipPlayer player) { return(GetCurrentPlayer(player).Ready); }
public Board GetOpponentBoard(BattleshipPlayer player) { return(GetCurrentPlayer(player).OpponentBoard); }
public Board GetPlayerBoard(BattleshipPlayer player) { return(GetCurrentPlayer(player).Board); }
public void SetPlayerReady(BattleshipPlayer player) { GetCurrentPlayer(player).SetToReady(); }
public BattleshipBoardStatus SetBoard(BattleshipPlayer player, int[][] board) { return(GetCurrentPlayer(player).Board.SetBoard(board)); }
public BattleshipSession(long id, Player playerOne, Player playerTwo) { Id = id; PlayerOne = new BattleshipPlayer(playerOne.Principal); PlayerTwo = new BattleshipPlayer(playerTwo.Principal); }