public PlayerClass(Game1 mainGame, int PlayerWidth, int PlayerHeight) { moveXSpeed = 3; playerRect = new Rectangle(mainGame.bufferWidth / 2, mainGame.bufferHeight - PlayerHeight, PlayerWidth, PlayerHeight); playerMove = new GeneralAnimation(100, new Rectangle(0, 0, 256, 64), new Rectangle(0, 0, 64, 64)); playerFire = new GeneralAnimation(50, new Rectangle(0, 0, 256, 64), new Rectangle(0, 0, 64, 64)); playerMoveAnimation = mainGame.playerMoveAnimation; playerFireAnimation = mainGame.playerFireAnimation; playerMove.LoadContent(); playerFire.LoadContent(); }
public void LoadContent() { alienAnimation.LoadContent(); }