public OctUpMovingState(Oct oct, IEnemyFactory factory) { die = false; this.Oct = oct; this.factory = factory; GetSprite = new GeneralSprite(96, 96, 2); }
public OctDownMovingState(Oct oct, MainStage game) { this.Oct = oct; this.game = game; GetSprite = new DownMovingOctSprite(); }