public BlueOctLeftMovingState(BlueOct blueoct, IEnemyFactory factory) { die = false; this.BlueOct = blueoct; this.factory = factory; GetSprite = new GeneralSprite(96, 96, 2); }
public BlueOctLeftMovingState(BlueOct blueoct, MainStage game) { this.BlueOct = blueoct; this.game = game; GetSprite = new LeftMovingBlueOctSprite(); }