public AquamentusLeftMovingState(Aquamentus Aquamentus, MainStage game) { this.Aquamentus = Aquamentus; this.game = game; GetSprite = new LeftMovingAquamentusSprite(); }
public AquamentusLeftMovingState(Aquamentus Aquamentus, IEnemyFactory factory) { die = false; this.Aquamentus = Aquamentus; this.factory = factory; GetSprite = new GeneralSprite(150, 204, 4); }