public override void Initialize() { uiManager = new UIManager(game); shieldActive = false; powerList.Clear(); InitializeLocations(); lastLocation = Location.Nolocation; }
protected override void Initialize() { this.Window.Title = "Tank Diggity"; uiManager = new UIManager(this); Components.Add(uiManager); screenManager = new ScreenManager(this); Components.Add(screenManager); soundManager = new SoundManager(this); Components.Add(soundManager); tankPos = new Vector2(60, 785); turretPos = new Vector2(tankPos.X + 45, tankPos.Y + 25); player1Tank = new Tank(this, tankPos,(float)Math.PI / 2); Components.Add(player1Tank); tankPos2 = new Vector2(2048 - 140, 785); turretPos2 = new Vector2(tankPos2.X + 45, tankPos.Y + 10); player2Tank = new Tank(this, tankPos2,-(float)Math.PI / 2); Components.Add(player2Tank); currentTank = player1Tank; camera = new Camera2d(graphics.GraphicsDevice); background = new Background(this); Components.Add(background); powerUpManager = new PowerUpManager(this); Components.Add(powerUpManager); power = 0; chargingShot = false; chargingShot2 = false; shotFired = false; shotCollided = false; turnOver = false; gameRunning = false; rightSwap = false; leftSwap = false; debugGame = false; controller = GamePad.GetState(PlayerIndex.One); base.Initialize(); }
public void setUIManager(UIManager manager) { this.ui_manager = manager; }