private Tweener RotateRoutine(Vector3 currentDirection, Vector3 desiredDirection) { return(parentTransform.DORotateQuaternion( Quaternion.LookRotation(desiredDirection), hopRotationDuration )); }
private Tweener RotateRoutine(Vector3 currentDirection, Vector3 desiredDirection) { return(parentTransform.DORotateQuaternion( Quaternion.LookRotation(desiredDirection), hopRotationDuration )); }