private void Awake() { dispatcher = Finder.Dispatcher; successUnlockedEventChannel = Finder.SuccessUnlockedEventChannel; savedDataLoadedEventChannel = Finder.SavedDataLoadedEventChannel; newGameLoadedEventChannel = Finder.NewGameLoadedEventChannel; }
private void Awake() { successUnlockedEventChannel = Finder.SuccessUnlockedEventChannel; textMeshProUGUI = GetComponent <TextMeshProUGUI>(); }