예제 #1
0
 private void Awake()
 {
     dispatcher = Finder.Dispatcher;
     successUnlockedEventChannel = Finder.SuccessUnlockedEventChannel;
     savedDataLoadedEventChannel = Finder.SavedDataLoadedEventChannel;
     newGameLoadedEventChannel   = Finder.NewGameLoadedEventChannel;
 }
예제 #2
0
 private void Awake()
 {
     successUnlockedEventChannel = Finder.SuccessUnlockedEventChannel;
     textMeshProUGUI             = GetComponent <TextMeshProUGUI>();
 }