public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemAudio = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true); m_subsystemMetersBlockBehavior = base.Project.FindSubsystem <SubsystemMetersBlockBehavior>(throwOnError: true); m_subsystemWeather = base.Project.FindSubsystem <SubsystemWeather>(throwOnError: true); m_componentPlayer = base.Entity.FindComponent <ComponentPlayer>(throwOnError: true); m_pantingSound = m_subsystemAudio.CreateSound("Audio/HumanPanting"); m_pantingSound.IsLooped = true; Food = valuesDictionary.GetValue <float>("Food"); Stamina = valuesDictionary.GetValue <float>("Stamina"); Sleep = valuesDictionary.GetValue <float>("Sleep"); Temperature = valuesDictionary.GetValue <float>("Temperature"); Wetness = valuesDictionary.GetValue <float>("Wetness"); m_lastFood = Food; m_lastStamina = Stamina; m_lastSleep = Sleep; m_lastTemperature = Temperature; m_lastWetness = Wetness; m_environmentTemperature = Temperature; foreach (KeyValuePair <string, object> item in valuesDictionary.GetValue <ValuesDictionary>("Satiation")) { m_satiation[int.Parse(item.Key, CultureInfo.InvariantCulture)] = (float)item.Value; } m_componentPlayer.ComponentHealth.Attacked += delegate { m_lastAttackedTime = m_subsystemTime.GameTime; }; }
public override void Load(ValuesDictionary valuesDictionary) { m_subsystemAudio = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true); m_subsystemPlayers = base.Project.FindSubsystem <SubsystemPlayers>(throwOnError: true); m_subsystemTerrain = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true); m_subsystemSky = base.Project.FindSubsystem <SubsystemSky>(throwOnError: true); m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemParticles = base.Project.FindSubsystem <SubsystemParticles>(throwOnError: true); m_subsystemExplosions = base.Project.FindSubsystem <SubsystemExplosions>(throwOnError: true); m_subsystemBlockBehaviors = base.Project.FindSubsystem <SubsystemBlockBehaviors>(throwOnError: true); m_subsystemFireBlockBehavior = base.Project.FindSubsystem <SubsystemFireBlockBehavior>(throwOnError: true); m_subsystemFluidBlockBehavior = base.Project.FindSubsystem <SubsystemFluidBlockBehavior>(throwOnError: true); foreach (ValuesDictionary item in valuesDictionary.GetValue <ValuesDictionary>("Pickables").Values.Where((object v) => v is ValuesDictionary)) { Pickable pickable = new Pickable(); pickable.Value = item.GetValue <int>("Value"); pickable.Count = item.GetValue <int>("Count"); pickable.Position = item.GetValue <Vector3>("Position"); pickable.Velocity = item.GetValue <Vector3>("Velocity"); pickable.CreationTime = item.GetValue("CreationTime", 0.0); if (item.ContainsKey("StuckMatrix")) { pickable.StuckMatrix = item.GetValue <Matrix>("StuckMatrix"); } m_pickables.Add(pickable); } }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemSky = base.Project.FindSubsystem <SubsystemSky>(throwOnError: true); m_subsystemParticles = base.Project.FindSubsystem <SubsystemParticles>(throwOnError: true); m_subsystemAudio = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true); m_componentSpawn = base.Entity.FindComponent <ComponentSpawn>(throwOnError: true); m_componentBody = base.Entity.FindComponent <ComponentBody>(throwOnError: true); m_componentHealth = base.Entity.FindComponent <ComponentHealth>(throwOnError: true); m_dayEntityTemplateName = valuesDictionary.GetValue <string>("DayEntityTemplateName"); m_nightEntityTemplateName = valuesDictionary.GetValue <string>("NightEntityTemplateName"); float value = valuesDictionary.GetValue <float>("Probability"); if (!string.IsNullOrEmpty(m_dayEntityTemplateName)) { DatabaseManager.FindEntityValuesDictionary(m_dayEntityTemplateName, throwIfNotFound: true); } if (!string.IsNullOrEmpty(m_nightEntityTemplateName)) { DatabaseManager.FindEntityValuesDictionary(m_nightEntityTemplateName, throwIfNotFound: true); } m_timeToSwitch = s_random.Float(3f, 15f); IsEnabled = (s_random.Float(0f, 1f) < value); m_componentSpawn.Despawned += ComponentSpawn_Despawned; }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemParticles = base.Project.FindSubsystem <SubsystemParticles>(throwOnError: true); m_subsystemAudio = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true); m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemTerrain = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true); m_subsystemPickables = base.Project.FindSubsystem <SubsystemPickables>(throwOnError: true); m_componentGui = base.Entity.FindComponent <ComponentGui>(throwOnError: true); m_componentHumanModel = base.Entity.FindComponent <ComponentHumanModel>(throwOnError: true); m_componentBody = base.Entity.FindComponent <ComponentBody>(throwOnError: true); m_componentOuterClothingModel = base.Entity.FindComponent <ComponentOuterClothingModel>(throwOnError: true); m_componentVitalStats = base.Entity.FindComponent <ComponentVitalStats>(throwOnError: true); m_componentLocomotion = base.Entity.FindComponent <ComponentLocomotion>(throwOnError: true); m_componentPlayer = base.Entity.FindComponent <ComponentPlayer>(throwOnError: true); SteedMovementSpeedFactor = 1f; Insulation = 0f; LeastInsulatedSlot = ClothingSlot.Feet; m_clothes[ClothingSlot.Head] = new List <int>(); m_clothes[ClothingSlot.Torso] = new List <int>(); m_clothes[ClothingSlot.Legs] = new List <int>(); m_clothes[ClothingSlot.Feet] = new List <int>(); ValuesDictionary value = valuesDictionary.GetValue <ValuesDictionary>("Clothes"); SetClothes(ClothingSlot.Head, HumanReadableConverter.ValuesListFromString <int>(';', value.GetValue <string>("Head"))); SetClothes(ClothingSlot.Torso, HumanReadableConverter.ValuesListFromString <int>(';', value.GetValue <string>("Torso"))); SetClothes(ClothingSlot.Legs, HumanReadableConverter.ValuesListFromString <int>(';', value.GetValue <string>("Legs"))); SetClothes(ClothingSlot.Feet, HumanReadableConverter.ValuesListFromString <int>(';', value.GetValue <string>("Feet"))); Display.DeviceReset += Display_DeviceReset; }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_componentCreature = base.Entity.FindComponent <ComponentCreature>(throwOnError: true); m_componentMount = base.Entity.FindComponent <ComponentMount>(throwOnError: true); m_componentSteedBehavior = base.Entity.FindComponent <ComponentSteedBehavior>(throwOnError: true); m_componentEatPickableBehavior = base.Entity.FindComponent <ComponentEatPickableBehavior>(throwOnError: true); m_stubbornProbability = valuesDictionary.GetValue <float>("StubbornProbability"); m_stubbornEndTime = valuesDictionary.GetValue <double>("StubbornEndTime"); m_periodicEventOffset = m_random.Float(0f, 100f); m_isSaddled = base.Entity.ValuesDictionary.DatabaseObject.Name.EndsWith("_Saddled"); m_stateMachine.AddState("Inactive", null, delegate { if (m_subsystemTime.PeriodicGameTimeEvent(1.0, m_periodicEventOffset) && m_componentMount.Rider != null && m_random.Float(0f, 1f) < m_stubbornProbability && (!m_isSaddled || m_componentEatPickableBehavior.Satiation <= 0f)) { m_stubbornEndTime = m_subsystemGameInfo.TotalElapsedGameTime + (double)m_random.Float(60f, 120f); } if (IsActive) { m_stateMachine.TransitionTo("Stubborn"); } }, null); m_stateMachine.AddState("Stubborn", null, delegate { if (m_componentSteedBehavior.WasOrderIssued) { m_componentCreature.ComponentCreatureModel.HeadShakeOrder = m_random.Float(0.6f, 1f); m_componentCreature.ComponentCreatureSounds.PlayPainSound(); } }, null); m_stateMachine.TransitionTo("Inactive"); }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemPlayers = base.Project.FindSubsystem <SubsystemPlayers>(throwOnError: true); m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemUpdate = base.Project.FindSubsystem <SubsystemUpdate>(throwOnError: true); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemTimeOfDay = base.Project.FindSubsystem <SubsystemTimeOfDay>(throwOnError: true); m_subsystemTerrain = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true); m_componentPlayer = base.Entity.FindComponent <ComponentPlayer>(throwOnError: true); m_sleepStartTime = valuesDictionary.GetValue <double>("SleepStartTime"); m_allowManualWakeUp = valuesDictionary.GetValue <bool>("AllowManualWakeUp"); if (m_sleepStartTime == 0.0) { m_sleepStartTime = null; } if (m_sleepStartTime.HasValue) { m_sleepFactor = 1f; m_minWetness = float.MaxValue; } m_componentPlayer.ComponentHealth.Attacked += delegate { if (IsSleeping && m_componentPlayer.ComponentVitalStats.Sleep > 0.25f) { WakeUp(); } }; }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_componentCreature = base.Entity.FindComponent <ComponentCreature>(throwOnError: true); m_milkRegenerationTime = valuesDictionary.GetValue <float>("MilkRegenerationTime"); m_lastMilkingTime = valuesDictionary.GetValue <double>("LastMilkingTime"); }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemTimeOfDay = base.Project.FindSubsystem <SubsystemTimeOfDay>(throwOnError: true); m_subsystemTerrain = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true); m_subsystemParticles = base.Project.FindSubsystem <SubsystemParticles>(throwOnError: true); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemPickables = base.Project.FindSubsystem <SubsystemPickables>(throwOnError: true); m_componentCreature = base.Entity.FindComponent <ComponentCreature>(throwOnError: true); m_componentPlayer = base.Entity.FindComponent <ComponentPlayer>(); m_componentOnFire = base.Entity.FindComponent <ComponentOnFire>(throwOnError: true); AttackResilience = valuesDictionary.GetValue <float>("AttackResilience"); FallResilience = valuesDictionary.GetValue <float>("FallResilience"); FireResilience = valuesDictionary.GetValue <float>("FireResilience"); CorpseDuration = valuesDictionary.GetValue <float>("CorpseDuration"); BreathingMode = valuesDictionary.GetValue <BreathingMode>("BreathingMode"); CanStrand = valuesDictionary.GetValue <bool>("CanStrand"); Health = valuesDictionary.GetValue <float>("Health"); Air = valuesDictionary.GetValue <float>("Air"); AirCapacity = valuesDictionary.GetValue <float>("AirCapacity"); double value = valuesDictionary.GetValue <double>("DeathTime"); DeathTime = ((value >= 0.0) ? new double?(value) : null); CauseOfDeath = valuesDictionary.GetValue <string>("CauseOfDeath"); if (m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Creative && base.Entity.FindComponent <ComponentPlayer>() != null) { IsInvulnerable = true; } }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemNoise = base.Project.FindSubsystem <SubsystemNoise>(throwOnError: true); m_subsystemTerrain = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_componentCreature = base.Entity.FindComponent <ComponentCreature>(throwOnError: true); m_componentPlayer = base.Entity.FindComponent <ComponentPlayer>(); m_componentLevel = base.Entity.FindComponent <ComponentLevel>(); m_componentClothing = base.Entity.FindComponent <ComponentClothing>(); m_componentMount = base.Entity.FindComponent <ComponentMount>(); m_componentRider = base.Entity.FindComponent <ComponentRider>(); IsCreativeFlyEnabled = valuesDictionary.GetValue <bool>("IsCreativeFlyEnabled"); AccelerationFactor = valuesDictionary.GetValue <float>("AccelerationFactor"); WalkSpeed = valuesDictionary.GetValue <float>("WalkSpeed"); LadderSpeed = valuesDictionary.GetValue <float>("LadderSpeed"); JumpSpeed = valuesDictionary.GetValue <float>("JumpSpeed"); CreativeFlySpeed = valuesDictionary.GetValue <float>("CreativeFlySpeed"); FlySpeed = valuesDictionary.GetValue <float>("FlySpeed"); SwimSpeed = valuesDictionary.GetValue <float>("SwimSpeed"); TurnSpeed = valuesDictionary.GetValue <float>("TurnSpeed"); LookSpeed = valuesDictionary.GetValue <float>("LookSpeed"); InAirWalkFactor = valuesDictionary.GetValue <float>("InAirWalkFactor"); m_walkSpeedWhenTurning = valuesDictionary.GetValue <float>("WalkSpeedWhenTurning"); m_minFrictionFactor = valuesDictionary.GetValue <float>("MinFrictionFactor"); m_lookAutoLevelX = valuesDictionary.GetValue <bool>("LookAutoLevelX"); m_lookAutoLevelY = valuesDictionary.GetValue <bool>("LookAutoLevelY"); if (base.Entity.FindComponent <ComponentPlayer>() == null) { WalkSpeed *= m_random.Float(0.85f, 1f); FlySpeed *= m_random.Float(0.85f, 1f); SwimSpeed *= m_random.Float(0.85f, 1f); } }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { base.Load(valuesDictionary, idToEntityMap); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemAudio = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true); m_subsystemPickables = base.Project.FindSubsystem <SubsystemPickables>(throwOnError: true); m_subsystemTerrain = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true); ComponentGui = base.Entity.FindComponent <ComponentGui>(throwOnError: true); ComponentInput = base.Entity.FindComponent <ComponentInput>(throwOnError: true); ComponentScreenOverlays = base.Entity.FindComponent <ComponentScreenOverlays>(throwOnError: true); ComponentBlockHighlight = base.Entity.FindComponent <ComponentBlockHighlight>(throwOnError: true); ComponentAimingSights = base.Entity.FindComponent <ComponentAimingSights>(throwOnError: true); ComponentMiner = base.Entity.FindComponent <ComponentMiner>(throwOnError: true); ComponentRider = base.Entity.FindComponent <ComponentRider>(throwOnError: true); ComponentSleep = base.Entity.FindComponent <ComponentSleep>(throwOnError: true); ComponentVitalStats = base.Entity.FindComponent <ComponentVitalStats>(throwOnError: true); ComponentSickness = base.Entity.FindComponent <ComponentSickness>(throwOnError: true); ComponentFlu = base.Entity.FindComponent <ComponentFlu>(throwOnError: true); ComponentLevel = base.Entity.FindComponent <ComponentLevel>(throwOnError: true); ComponentClothing = base.Entity.FindComponent <ComponentClothing>(throwOnError: true); ComponentOuterClothingModel = base.Entity.FindComponent <ComponentOuterClothingModel>(throwOnError: true); int playerIndex = valuesDictionary.GetValue <int>("PlayerIndex"); PlayerData = base.Project.FindSubsystem <SubsystemPlayers>(throwOnError: true).PlayersData.First((PlayerData d) => d.PlayerIndex == playerIndex); }
public override void Load(ValuesDictionary valuesDictionary) { base.Load(valuesDictionary); m_subsystemViews = base.Project.FindSubsystem <SubsystemGameWidgets>(throwOnError: true); m_subsystemTerrain = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); foreach (ValuesDictionary value11 in valuesDictionary.GetValue <ValuesDictionary>("Texts").Values) { Point3 value = value11.GetValue <Point3>("Point"); string value2 = value11.GetValue("Line1", string.Empty); string value3 = value11.GetValue("Line2", string.Empty); string value4 = value11.GetValue("Line3", string.Empty); string value5 = value11.GetValue("Line4", string.Empty); Color value6 = value11.GetValue("Color1", Color.Black); Color value7 = value11.GetValue("Color2", Color.Black); Color value8 = value11.GetValue("Color3", Color.Black); Color value9 = value11.GetValue("Color4", Color.Black); string value10 = value11.GetValue("Url", string.Empty); SetSignData(value, new string[4] { value2, value3, value4, value5 }, new Color[4] { value6, value7, value8, value9 }, value10); } CreateRenderTarget(); Display.DeviceReset += Display_DeviceReset; }
public override void Load(ValuesDictionary valuesDictionary) { m_subsystemAudio = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true); m_subsystemSoundMaterials = base.Project.FindSubsystem <SubsystemSoundMaterials>(throwOnError: true); m_subsystemParticles = base.Project.FindSubsystem <SubsystemParticles>(throwOnError: true); m_subsystemPickables = base.Project.FindSubsystem <SubsystemPickables>(throwOnError: true); m_subsystemBodies = base.Project.FindSubsystem <SubsystemBodies>(throwOnError: true); m_subsystemTerrain = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true); m_subsystemSky = base.Project.FindSubsystem <SubsystemSky>(throwOnError: true); m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemNoise = base.Project.FindSubsystem <SubsystemNoise>(throwOnError: true); m_subsystemExplosions = base.Project.FindSubsystem <SubsystemExplosions>(throwOnError: true); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemBlockBehaviors = base.Project.FindSubsystem <SubsystemBlockBehaviors>(throwOnError: true); m_subsystemFluidBlockBehavior = base.Project.FindSubsystem <SubsystemFluidBlockBehavior>(throwOnError: true); m_subsystemFireBlockBehavior = base.Project.FindSubsystem <SubsystemFireBlockBehavior>(throwOnError: true); foreach (ValuesDictionary item in valuesDictionary.GetValue <ValuesDictionary>("Projectiles").Values.Where((object v) => v is ValuesDictionary)) { Projectile projectile = new Projectile(); projectile.Value = item.GetValue <int>("Value"); projectile.Position = item.GetValue <Vector3>("Position"); projectile.Velocity = item.GetValue <Vector3>("Velocity"); projectile.CreationTime = item.GetValue <double>("CreationTime"); m_projectiles.Add(projectile); } }
public override void Load(ValuesDictionary valuesDictionary) { base.Load(valuesDictionary); m_subsystemTerrain = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true); m_subsystemBlockEntities = base.Project.FindSubsystem <SubsystemBlockEntities>(throwOnError: true); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemAudio = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true); }
public override void Load(ValuesDictionary valuesDictionary) { SubsystemGameInfo subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_colors = subsystemGameInfo.WorldSettings.Palette.Colors.ToArray(); m_names = subsystemGameInfo.WorldSettings.Palette.Names.ToArray(); m_fabricColors = CreateFabricColors(m_colors); }
public override void Load(ValuesDictionary valuesDictionary) { base.Load(valuesDictionary); m_subsystemAudio = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemFireBlockBehavior = base.Project.FindSubsystem <SubsystemFireBlockBehavior>(throwOnError: true); m_subsystemExplosivesBlockBehavior = base.Project.FindSubsystem <SubsystemExplosivesBlockBehavior>(throwOnError: true); }
// Methods protected override void Load(ValuesDictionary valuesDictionary) { base.Load(valuesDictionary); this.m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(true); this.m_subsystemEntityFactory = base.Project.FindSubsystem <SubsystemEntityFactory>(true); this.m_subsystemCreatureSpawn = base.Project.FindSubsystem <SubsystemCreatureSpawn>(true); this.m_subsystemGui = base.Project.FindSubsystem <SubsystemGui>(true); }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemPickables = base.Project.FindSubsystem <SubsystemPickables>(throwOnError: true); m_componentCreature = base.Entity.FindComponent <ComponentCreature>(throwOnError: true); m_lootDropped = valuesDictionary.GetValue <bool>("LootDropped"); m_lootList = ParseLootList(valuesDictionary.GetValue <ValuesDictionary>("Loot")); m_lootOnFireList = ParseLootList(valuesDictionary.GetValue <ValuesDictionary>("LootOnFire")); }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemTerrain = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_componentPlayer = base.Entity.FindComponent <ComponentPlayer>(throwOnError: true); m_playIntro = valuesDictionary.GetValue <bool>("PlayIntro"); m_stateMachine.AddState("ShipView", ShipView_Enter, ShipView_Update, null); }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemTerrain = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true); m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemParticles = base.Project.FindSubsystem <SubsystemParticles>(throwOnError: true); m_componentPlayer = base.Entity.FindComponent <ComponentPlayer>(throwOnError: true); m_sicknessDuration = valuesDictionary.GetValue <float>("SicknessDuration"); }
public override void Load(ValuesDictionary valuesDictionary) { base.Load(valuesDictionary); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemSoundMaterials = base.Project.FindSubsystem <SubsystemSoundMaterials>(throwOnError: true); m_subsystemMovingBlocks = base.Project.FindSubsystem <SubsystemMovingBlocks>(throwOnError: true); m_subsystemMovingBlocks.Stopped += MovingBlocksStopped; m_subsystemMovingBlocks.CollidedWithTerrain += MovingBlocksCollidedWithTerrain; }
public override void Load(ValuesDictionary valuesDictionary) { base.Load(valuesDictionary); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemItemsScanner = base.Project.FindSubsystem <SubsystemItemsScanner>(throwOnError: true); m_lastRotTime = valuesDictionary.GetValue <double>("LastRotTime"); m_rotStep = valuesDictionary.GetValue <int>("RotStep"); m_subsystemItemsScanner.ItemsScanned += ItemsScanned; m_isRotEnabled = (m_subsystemGameInfo.WorldSettings.GameMode != 0 && m_subsystemGameInfo.WorldSettings.GameMode != GameMode.Adventure); }
public override void Load(ValuesDictionary valuesDictionary) { base.Load(valuesDictionary); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_enumerator = m_saplings.Values.GetEnumerator(); foreach (string value in valuesDictionary.GetValue <ValuesDictionary>("Saplings").Values) { AddSapling(LoadSaplingData(value)); } }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemAudio = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true); m_componentPlayer = base.Entity.FindComponent <ComponentPlayer>(throwOnError: true); StrengthFactor = 1f; SpeedFactor = 1f; HungerFactor = 1f; ResilienceFactor = 1f; }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemViews = base.Project.FindSubsystem <SubsystemGameWidgets>(throwOnError: true); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemSky = base.Project.FindSubsystem <SubsystemSky>(throwOnError: true); m_componentFrame = base.Entity.FindComponent <ComponentFrame>(throwOnError: true); m_componentModel = base.Entity.FindComponent <ComponentModel>(throwOnError: true); m_creationTime = m_subsystemTime.GameTime; Heading = valuesDictionary.GetValue <float>("Heading"); }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemAudio = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true); m_subsystemTimeOfDay = base.Project.FindSubsystem <SubsystemTimeOfDay>(throwOnError: true); m_subsystemTerrain = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true); m_subsystemBlockBehaviors = base.Project.FindSubsystem <SubsystemBlockBehaviors>(throwOnError: true); m_componentPlayer = base.Entity.FindComponent <ComponentPlayer>(throwOnError: true); ContainerWidget guiWidget = m_componentPlayer.GuiWidget; m_backButtonWidget = guiWidget.Children.Find <ButtonWidget>("BackButton"); m_inventoryButtonWidget = guiWidget.Children.Find <ButtonWidget>("InventoryButton"); m_clothingButtonWidget = guiWidget.Children.Find <ButtonWidget>("ClothingButton"); m_moreButtonWidget = guiWidget.Children.Find <ButtonWidget>("MoreButton"); m_moreContentsWidget = guiWidget.Children.Find <Widget>("MoreContents"); m_helpButtonWidget = guiWidget.Children.Find <ButtonWidget>("HelpButton"); m_photoButtonWidget = guiWidget.Children.Find <ButtonWidget>("PhotoButton"); m_lightningButtonWidget = guiWidget.Children.Find <ButtonWidget>("LightningButton"); m_timeOfDayButtonWidget = guiWidget.Children.Find <ButtonWidget>("TimeOfDayButton"); m_cameraButtonWidget = guiWidget.Children.Find <ButtonWidget>("CameraButton"); m_creativeFlyButtonWidget = guiWidget.Children.Find <ButtonWidget>("CreativeFlyButton"); m_sneakButtonWidget = guiWidget.Children.Find <ButtonWidget>("SneakButton"); m_mountButtonWidget = guiWidget.Children.Find <ButtonWidget>("MountButton"); m_editItemButton = guiWidget.Children.Find <ButtonWidget>("EditItemButton"); MoveWidget = guiWidget.Children.Find <TouchInputWidget>("Move"); MoveRoseWidget = guiWidget.Children.Find <MoveRoseWidget>("MoveRose"); LookWidget = guiWidget.Children.Find <TouchInputWidget>("Look"); ViewWidget = m_componentPlayer.ViewWidget; HealthBarWidget = guiWidget.Children.Find <ValueBarWidget>("HealthBar"); FoodBarWidget = guiWidget.Children.Find <ValueBarWidget>("FoodBar"); TemperatureBarWidget = guiWidget.Children.Find <ValueBarWidget>("TemperatureBar"); LevelLabelWidget = guiWidget.Children.Find <LabelWidget>("LevelLabel"); m_modalPanelContainerWidget = guiWidget.Children.Find <ContainerWidget>("ModalPanelContainer"); ControlsContainerWidget = guiWidget.Children.Find <ContainerWidget>("ControlsContainer"); m_leftControlsContainerWidget = guiWidget.Children.Find <ContainerWidget>("LeftControlsContainer"); m_rightControlsContainerWidget = guiWidget.Children.Find <ContainerWidget>("RightControlsContainer"); m_moveContainerWidget = guiWidget.Children.Find <ContainerWidget>("MoveContainer"); m_lookContainerWidget = guiWidget.Children.Find <ContainerWidget>("LookContainer"); m_moveRectangleWidget = guiWidget.Children.Find <RectangleWidget>("MoveRectangle"); m_lookRectangleWidget = guiWidget.Children.Find <RectangleWidget>("LookRectangle"); m_moveRectangleContainerWidget = guiWidget.Children.Find <ContainerWidget>("MoveRectangleContainer"); m_lookRectangleContainerWidget = guiWidget.Children.Find <ContainerWidget>("LookRectangleContainer"); m_moveRectangleWidget = guiWidget.Children.Find <RectangleWidget>("MoveRectangle"); m_lookRectangleWidget = guiWidget.Children.Find <RectangleWidget>("LookRectangle"); m_movePadContainerWidget = guiWidget.Children.Find <ContainerWidget>("MovePadContainer"); m_lookPadContainerWidget = guiWidget.Children.Find <ContainerWidget>("LookPadContainer"); m_moveButtonsContainerWidget = guiWidget.Children.Find <ContainerWidget>("MoveButtonsContainer"); ShortInventoryWidget = guiWidget.Children.Find <ShortInventoryWidget>("ShortInventory"); m_largeMessageWidget = guiWidget.Children.Find <ContainerWidget>("LargeMessage"); m_messageWidget = guiWidget.Children.Find <MessageWidget>("Message"); m_keyboardHelpMessageShown = valuesDictionary.GetValue <bool>("KeyboardHelpMessageShown"); m_gamepadHelpMessageShown = valuesDictionary.GetValue <bool>("GamepadHelpMessageShown"); }
public override void Load(ValuesDictionary valuesDictionary) { base.Load(valuesDictionary); m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); string value = valuesDictionary.GetValue <string>("LeavesToCheck"); Point3[] array = HumanReadableConverter.ValuesListFromString <Point3>(';', value); foreach (Point3 item in array) { m_leavesToCheck.Add(item); } }
public IEnumerable <ActiveExternalContentInfo> GetRateableItems() { if (GameManager.Project != null && UserManager.ActiveUser != null) { SubsystemGameInfo subsystemGameInfo = GameManager.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); foreach (ActiveExternalContentInfo item in subsystemGameInfo.GetActiveExternalContent()) { if (!CommunityContentManager.IsContentRated(item.Address, UserManager.ActiveUser.UniqueId)) { yield return(item); } } } }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); ComponentFrame = base.Entity.FindComponent <ComponentFrame>(throwOnError: true); ComponentCreature = base.Entity.FindComponent <ComponentCreature>(); AutoDespawn = valuesDictionary.GetValue <bool>("AutoDespawn"); double value = valuesDictionary.GetValue <double>("SpawnTime"); double value2 = valuesDictionary.GetValue <double>("DespawnTime"); SpawnDuration = 2f; DespawnDuration = 2f; SpawnTime = ((value < 0.0) ? m_subsystemGameInfo.TotalElapsedGameTime : value); DespawnTime = ((value2 >= 0.0) ? new double?(value2) : null); }
public static void SaveProject(bool waitForCompletion, bool showErrorDialog) { if (m_project != null) { double realTime = Time.RealTime; ProjectData projectData = m_project.Save(); m_saveCompleted.WaitOne(); m_saveCompleted.Reset(); SubsystemGameInfo subsystemGameInfo = m_project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); string projectFileName = Storage.CombinePaths(subsystemGameInfo.DirectoryName, "Project.xml"); Exception e = default(Exception); Task.Run(delegate { try { WorldsManager.MakeQuickWorldBackup(subsystemGameInfo.DirectoryName); XElement xElement = new XElement("Project"); projectData.Save(xElement); XmlUtils.SetAttributeValue(xElement, "Version", VersionsManager.SerializationVersion); Storage.CreateDirectory(subsystemGameInfo.DirectoryName); using (Stream stream = Storage.OpenFile(projectFileName, OpenFileMode.Create)) { XmlUtils.SaveXmlToStream(xElement, stream, null, throwOnError: true); } } catch (Exception ex) { e = ex; if (showErrorDialog) { Dispatcher.Dispatch(delegate { DialogsManager.ShowDialog(null, new MessageDialog("Error saving game", e.Message, LanguageControl.Get("Usual", "ok"), null, null)); }); } } finally { m_saveCompleted.Set(); } }); if (waitForCompletion) { m_saveCompleted.WaitOne(); } double realTime2 = Time.RealTime; Log.Verbose($"Saved project, {MathUtils.Round((realTime2 - realTime) * 1000.0)}ms"); } }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { base.Load(valuesDictionary, idToEntityMap); m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemSky = base.Project.FindSubsystem <SubsystemSky>(throwOnError: true); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_componentCreature = base.Entity.FindComponent <ComponentCreature>(throwOnError: true); m_componentCreature.ComponentHealth.Attacked += delegate(ComponentCreature attacker) { if (DeathPhase == 0f && m_componentCreature.ComponentHealth.Health == 0f) { DeathCauseOffset = attacker.ComponentBody.BoundingBox.Center() - m_componentCreature.ComponentBody.BoundingBox.Center(); } }; }