public Game() { ResetToDefault(); ratioD = d2 / d1; pixel_painter = new PixelPainter(); sprite_painter = new SpritePainter(); painter = sprite_painter; rnd = new Random((int) DateTime.Now.ToBinary()); random_numbers = new double[asteriks_count_max]; for (var i = 0; i < asteriks_count_max; i++) random_numbers[i] = (rnd.NextGaussian(rnd.Next(-100, 100), 100 / 2)); render = new Thread(Render){ IsBackground = true }; }
public Game() { ResetToDefault(); ratioD = d2 / d1; pixel_painter = new PixelPainter(); sprite_painter = new SpritePainter(); painter = sprite_painter; rnd = new Random((int)DateTime.Now.ToBinary()); random_numbers = new double[asteriks_count_max]; for (var i = 0; i < asteriks_count_max; i++) { random_numbers[i] = (rnd.NextGaussian(rnd.Next(-100, 100), 100 / 2)); } render = new Thread(Render) { IsBackground = true }; }