public Controllers() { IMotor _motor = default; _motor = new UnitMotor(ServiceLocatorMonoBehaviour.GetService <CharacterController>()); ServiceLocator.SetService(new TimeRemainingController()); ServiceLocator.SetService(new Inventory()); ServiceLocator.SetService(new PlayerController(_motor)); ServiceLocator.SetService(new FlashLightController()); ServiceLocator.SetService(new WeaponController()); ServiceLocator.SetService(new InputController()); ServiceLocator.SetService(new SelectorController()); ServiceLocator.SetService(new BulletController()); ServiceLocator.SetService(new SaveDataRepository()); ServiceLocator.SetService(new LevelMakerController()); ServiceLocator.SetService(new SmartEnemyesController()); _executeControllers = new IExecute[8]; _executeControllers[0] = ServiceLocator.Resolve <TimeRemainingController>(); _executeControllers[1] = ServiceLocator.Resolve <PlayerController>(); _executeControllers[2] = ServiceLocator.Resolve <FlashLightController>(); _executeControllers[3] = ServiceLocator.Resolve <InputController>(); _executeControllers[4] = ServiceLocator.Resolve <SelectorController>(); _executeControllers[5] = ServiceLocator.Resolve <BulletController>(); _executeControllers[6] = ServiceLocator.Resolve <WeaponController>(); _executeControllers[7] = ServiceLocator.Resolve <SmartEnemyesController>(); }
public void AddEnemyes(int x, int z) { float pointX = ((x - 2) * 20) + Random.Range(-5.0f, 5.0f); float pointY = 1.0f; float pointZ = ((z - 2) * 20) + Random.Range(-5.0f, 5.0f); Vector3 _enemyPosition = new Vector3(pointX, pointY, pointZ); var tempEnemy = Instantiate(_enemy, _enemyPosition, new Quaternion()); tempEnemy.PlayerTransform = ServiceLocatorMonoBehaviour.GetService <CharacterController>().transform; ServiceLocator.Resolve <SmartEnemyesController>().AddBotToList(tempEnemy); }
public void Load() { var file = Path.Combine(_path, _fileName); if (!File.Exists(file)) { return; } var temp = _data.Load(file); ServiceLocatorMonoBehaviour.GetService <CharacterController>().transform.position = temp.Position; ServiceLocatorMonoBehaviour.GetService <CharacterController>().transform.rotation = temp.Rotation; }
public void Initialization() { _weapons = ServiceLocatorMonoBehaviour.GetService <CharacterController>(). GetComponentsInChildren <BaseWeaponObject>(); foreach (var weapon in Weapons) { weapon.IsVisible = false; } FlashLight = Object.FindObjectOfType <FlashLightModel>(); FlashLight.Switch(FlashLightActiveType.Off); }
public void Save() { if (!Directory.Exists(Path.Combine(_path))) { Directory.CreateDirectory(_path); } Transform temp = ServiceLocatorMonoBehaviour.GetService <CharacterController>().transform; var player = new SerializableGameObject { Position = temp.position, Rotation = temp.rotation, Name = "Save1", IsEnable = true }; _data.Save(player, Path.Combine(_path, _fileName)); }
private void Start() { _weaponOwner = ServiceLocatorMonoBehaviour.GetService <CharacterController>().transform; Debug.Log($"У оружия {name} владелец {_weaponOwner.tag} "); _timeRemaining = new TimeRemaining(ReadyShoot, _rechargeTime); _reloadTimeRemaining = new TimeRemaining(ReloadClip, _reloadTime); if (!_unlimitedCharge) { Clip.TotalAmmunition = _startClip; } else { Clip.TotalAmmunition = 999; } Clip.VolumeAmmunition = _clipVolume; Clip.CountAmmunition = 0; ReloadClip(); }