예제 #1
0
 // перерисовка всех отображаемых в данный момент объектов
 private void AllRender()
 {
     Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT);
     GameRendering.RenderNet(net, beginRenderNet, Scene, scale, WorkWithTime.IsNight(dayTime.Hour));
     GameRendering.RenderMouseClickAlgorithmPoint(lastClickNet.X, lastClickNet.Y, Textures.CurrentCharactert);
     GameRendering.RenderWayByAlgorithmPoint(way);
     GameRendering.RenderMouseClickGraphPoint(currentClickGraph.X, currentClickGraph.Y, Textures.TransparentCharacter);
     GameRendering.RenderMouseClickAlgorithmPoint(subClickNet.X, subClickNet.Y, Textures.TransparentCharacter);
     Scene.Invalidate();
 }