public void ShrinkSafeZone() { var player = Players.First(); if (SafeZone.Area.Height > player.OriginalHeight * 5) { SafeZone.DecreaseZoneHeight(); } if (SafeZone.Area.Width > player.OriginalWidth * 5) { SafeZone.DecreaseZoneWidth(); } }
public void CreateSafeZone() { SafeZone = new SafeZone(0, 0, FieldWidth, FieldHeight); }