public void Ball_TestBounceOnWallHit() { RectangleF gf = GameManager.gameField; SizeF target; //Test left wall bounce Ball b = new RegularBall(new PointF(gf.Left + 1.0f, gf.Bottom / 2)); b.moveVector = new SizeF(-1.0f, 1.0f); target = new SizeF(b.moveVector.Width * -1, b.moveVector.Height); b.Update(); b.Update(); b.Update(); Assert.AreEqual(target, b.moveVector); //Test right wall bounce b = new RegularBall(new PointF(gf.Right - 1.0f, gf.Bottom / 2)); b.moveVector = new SizeF(1.0f, 1.0f); target = new SizeF(b.moveVector.Width * -1, b.moveVector.Height); b.Update(); b.Update(); b.Update(); Assert.AreEqual(target, b.moveVector); //Test top wall bounce b = new RegularBall(new PointF(gf.Right / 2, gf.Top - 1.0f)); b.moveVector = new SizeF(1.0f, -1.0f); target = new SizeF(b.moveVector.Width, b.moveVector.Height * -1); b.Update(); b.Update(); b.Update(); Assert.AreEqual(target, b.moveVector); }
public void Ball_TestBounceOnBrickHit() { PointF origin = new PointF(80, 220); Ball b = new RegularBall(origin); b.moveVector = new SizeF(1, -1.0f); b.Update(); b.Update(); Assert.AreEqual(new SizeF(1, 1.0f), b.moveVector); }
public void Brick_TestBonusHit() { int seed = 131415; GameManager.Init(null, 10, 10, new Menu(), seed); Ball b = new RegularBall(GameManager.bricks[3, 9].GetPosition()); b.moveVector = new SizeF(0, -1.0f); b.Update(); b.Update(); Assert.AreEqual(new SizeF(0, 1.0f), b.moveVector); Assert.AreEqual(2, GameManager.score); }
public void Brick_TestDestroyOnHit() { int seed = 131415; GameManager.Init(null, 10, 10, new Menu(), seed); Ball b = new RegularBall(GameManager.bricks[9,9].GetPosition()); b.moveVector = new SizeF(0, -1.0f); //Move the ball towards the brick to hit it b.Update(); b.Update(); //Check if it is removed from the game/brick array Assert.AreEqual(null, GameManager.bricks[9, 9]); }
public void Ball_TestBounceOnPadHit() { RectangleF playerBox = GameManager.player.boundingBox; //Position the ball 1 pixel above the player Ball b = new RegularBall(new PointF(GameManager.player.GetPosition().X, GameManager.player.GetPosition().Y - 1)); //Test slow ball b.moveVector = new SizeF(0, 1); SizeF expected = this.calculateSpeed(ref b, playerBox); b.Update(); Assert.AreEqual(expected, b.moveVector); b = new RegularBall(new PointF(GameManager.player.GetPosition().X, GameManager.player.GetPosition().Y - 1)); //Test fast ball (maximum speed) b.moveVector = new SizeF(0, playerBox.Height); expected = calculateSpeed(ref b, playerBox); b.Update(); Assert.AreEqual(expected, b.moveVector); }
public void Ball_TestMovement() { //Set start position PointF origin = new PointF(5.0f, 5.0f); //Set move vector SizeF move = new SizeF(1.0f, 1.0f); //Target after one update. PointF target = new PointF(origin.X + move.Width, origin.Y + move.Height); //Move the ball 1 'tick' Ball b = new RegularBall(origin); b.moveVector = move; b.Update(); Assert.AreEqual(target, b.GetPosition()); }
public void Ball_TestDie() { Ball b = new RegularBall(new PointF(20, GameManager.gameField.Bottom - 1)); int start = GameManager.numberOfLives; b.moveVector = new SizeF(0, 1.0f); b.Update(); //Test if a life is taken away Assert.AreEqual(start - 1, GameManager.numberOfLives); b.Update(); b.Update(); //check if game has restarted (3 lives again) Assert.AreEqual(start, GameManager.numberOfLives); }