예제 #1
0
        public override void Configure(ProponentAbilities reference)
        {
            base.Configure(reference);

            Cooldown = Dependancy.Get <ProponentAbilityCooldown>(gameObject);

            Modules.Configure(this);
        }
예제 #2
0
        //Static Utility
        public static ProponentAbility Create(ProponentAbilities abilities, AbilityTemplate template)
        {
            var instance = new GameObject(template.name);

            instance.transform.SetParent(abilities.transform);

            var script = instance.AddComponent <ProponentAbility>();

            script.Set(template);

            var cooldown = ProponentAbilityCooldown.Create(script);

            return(script);
        }