public override void BuildUIContent() { base.BuildUIContent(); CloseBtn = TargetGo.transform.Find("BG/CloseBtn").GetComponent <Button>(); CloseBtn.onClick.AddListener(CloseView); LogoutBtn = TargetGo.transform.Find("BG/LogoutBtn").GetComponent <Button>(); LogoutBtn.onClick.AddListener(OnClickLogout); Audio_On = TargetGo.transform.Find("BG/Audio/GameObject/Btn").GetComponent <Button>(); Audio_On.onClick.AddListener(delegate() { this.OnClickAudioToggle(true); }); Audio_Off = TargetGo.transform.Find("BG/Audio/GameObject/Btn (1)").GetComponent <Button>(); Audio_Off.onClick.AddListener(delegate() { this.OnClickAudioToggle(false); }); Volum_Slider = TargetGo.transform.Find("BG/Volum/Slider").GetComponent <Slider>(); Volum_Slider.minValue = 0; Volum_Slider.maxValue = 1.0f; Volum_Slider.onValueChanged.AddListener(OnChangeVolumn); if (PlayerSave.HasKey("ismute")) { if (PlayerSave.GetInt("ismute") == 0) { Audio_On.gameObject.SetActive(false); Audio_Off.gameObject.SetActive(true); MusicManager.Instance.IsMute = false; } else { Audio_On.gameObject.SetActive(true); Audio_Off.gameObject.SetActive(false); MusicManager.Instance.IsMute = true; } } }
public bool DataSet(int id, object a) { regions = LoadReagionsConfig.Instance.regionsInfo; Dropdown.OptionData op0 = new Dropdown.OptionData(); op0.text = "请选择省份"; ProvincelList.Add(op0); foreach (var province in regions) { Dropdown.OptionData op = new Dropdown.OptionData(); op.text = province.Key; ProvincelList.Add(op); } Provincedropdown.AddOptions(ProvincelList); OnProvinceChange(0); if (PlayerSave.HasKey("province")) { Provincedropdown.value = PlayerSave.GetInt("province"); } if (PlayerSave.HasKey("city")) { CityDropDown.value = PlayerSave.GetInt("city"); } if (PlayerSave.HasKey("country")) { CountryDropDown.value = PlayerSave.GetInt("country"); } if (PlayerSave.HasKey("pinpai")) { PinPaiDropDown.value = PlayerSave.GetInt("pinpai"); } return(true); }
void MusicSetting() { if (PlayerSave.HasKey("ismute")) { if (PlayerSave.GetInt("ismute") == 1) { MusicManager.Instance.IsMute = true; } else { MusicManager.Instance.IsMute = false; } } }