예제 #1
0
        public EditPistonDialog(int data, Action <int> handler)
        {
            XElement node = ContentManager.Get <XElement>("Dialogs/EditPistonDialog");

            LoadContents(this, node);
            m_title               = Children.Find <LabelWidget>("EditPistonDialog.Title");
            m_slider1             = Children.Find <SliderWidget>("EditPistonDialog.Slider1");
            m_panel2              = Children.Find <ContainerWidget>("EditPistonDialog.Panel2");
            m_slider2             = Children.Find <SliderWidget>("EditPistonDialog.Slider2");
            m_slider3             = Children.Find <SliderWidget>("EditPistonDialog.Slider3");
            m_okButton            = Children.Find <ButtonWidget>("EditPistonDialog.OK");
            m_cancelButton        = Children.Find <ButtonWidget>("EditPistonDialog.Cancel");
            m_handler             = handler;
            m_data                = data;
            m_mode                = PistonBlock.GetMode(data);
            m_maxExtension        = PistonBlock.GetMaxExtension(data);
            m_pullCount           = PistonBlock.GetPullCount(data);
            m_speed               = PistonBlock.GetSpeed(data);
            m_title.Text          = "Edit " + BlocksManager.Blocks[237].GetDisplayName(null, Terrain.MakeBlockValue(237, 0, data));
            m_slider1.Granularity = 1f;
            m_slider1.MinValue    = 1f;
            m_slider1.MaxValue    = 8f;
            m_slider2.Granularity = 1f;
            m_slider2.MinValue    = 1f;
            m_slider2.MaxValue    = 8f;
            m_slider3.Granularity = 1f;
            m_slider3.MinValue    = 0f;
            m_slider3.MaxValue    = 3f;
            m_panel2.IsVisible    = (m_mode != PistonMode.Pushing);
            UpdateControls();
        }
예제 #2
0
        public bool MovePiston(Point3 position, int length)
        {
            Terrain    terrain      = m_subsystemTerrain.Terrain;
            int        data         = Terrain.ExtractData(terrain.GetCellValue(position.X, position.Y, position.Z));
            int        face         = PistonBlock.GetFace(data);
            PistonMode mode         = PistonBlock.GetMode(data);
            int        maxExtension = PistonBlock.GetMaxExtension(data);
            int        pullCount    = PistonBlock.GetPullCount(data);
            int        speed        = PistonBlock.GetSpeed(data);
            Point3     point        = CellFace.FaceToPoint3(face);

            length = MathUtils.Clamp(length, 0, maxExtension + 1);
            int num = 0;

            m_movingBlocks.Clear();
            Point3      offset = point;
            MovingBlock item;

            while (m_movingBlocks.Count < 8)
            {
                int cellValue = terrain.GetCellValue(position.X + offset.X, position.Y + offset.Y, position.Z + offset.Z);
                int num2      = Terrain.ExtractContents(cellValue);
                int face2     = PistonHeadBlock.GetFace(Terrain.ExtractData(cellValue));
                if (num2 != 238 || face2 != face)
                {
                    break;
                }
                DynamicArray <MovingBlock> movingBlocks = m_movingBlocks;
                item = new MovingBlock
                {
                    Offset = offset,
                    Value  = cellValue
                };
                movingBlocks.Add(item);
                offset += point;
                num++;
            }
            if (length > num)
            {
                DynamicArray <MovingBlock> movingBlocks2 = m_movingBlocks;
                item = new MovingBlock
                {
                    Offset = Point3.Zero,
                    Value  = Terrain.MakeBlockValue(238, 0, PistonHeadBlock.SetFace(PistonHeadBlock.SetMode(PistonHeadBlock.SetIsShaft(0, num > 0), mode), face))
                };
                movingBlocks2.Add(item);
                int num3 = 0;
                while (num3 < 8)
                {
                    int cellValue2 = terrain.GetCellValue(position.X + offset.X, position.Y + offset.Y, position.Z + offset.Z);
                    if (!IsBlockMovable(cellValue2, face, position.Y + offset.Y, out bool isEnd))
                    {
                        break;
                    }
                    DynamicArray <MovingBlock> movingBlocks3 = m_movingBlocks;
                    item = new MovingBlock
                    {
                        Offset = offset,
                        Value  = cellValue2
                    };
                    movingBlocks3.Add(item);
                    num3++;
                    offset += point;
                    if (isEnd)
                    {
                        break;
                    }
                }
                if (!IsBlockBlocking(terrain.GetCellValue(position.X + offset.X, position.Y + offset.Y, position.Z + offset.Z)))
                {
                    GetSpeedAndSmoothness(speed, out float speed2, out Vector2 smoothness);
                    Point3 p = position + (length - num) * point;
                    if (m_subsystemMovingBlocks.AddMovingBlockSet(new Vector3(position) + 0.01f * new Vector3(point), new Vector3(p), speed2, 0f, 0f, smoothness, m_movingBlocks, "Piston", position, testCollision: true) != null)
                    {
                        m_allowPistonHeadRemove = true;
                        try
                        {
                            foreach (MovingBlock movingBlock in m_movingBlocks)
                            {
                                if (movingBlock.Offset != Point3.Zero)
                                {
                                    m_subsystemTerrain.ChangeCell(position.X + movingBlock.Offset.X, position.Y + movingBlock.Offset.Y, position.Z + movingBlock.Offset.Z, 0);
                                }
                            }
                        }
                        finally
                        {
                            m_allowPistonHeadRemove = false;
                        }
                        m_subsystemTerrain.ChangeCell(position.X, position.Y, position.Z, Terrain.MakeBlockValue(237, 0, PistonBlock.SetIsExtended(data, isExtended: true)));
                        m_subsystemAudio.PlaySound("Audio/Piston", 1f, 0f, new Vector3(position), 2f, autoDelay: true);
                    }
                }
                return(false);
            }
            if (length < num)
            {
                if (mode != 0)
                {
                    int num4 = 0;
                    for (int i = 0; i < pullCount + 1; i++)
                    {
                        int cellValue3 = terrain.GetCellValue(position.X + offset.X, position.Y + offset.Y, position.Z + offset.Z);
                        if (!IsBlockMovable(cellValue3, face, position.Y + offset.Y, out bool isEnd2))
                        {
                            break;
                        }
                        DynamicArray <MovingBlock> movingBlocks4 = m_movingBlocks;
                        item = new MovingBlock
                        {
                            Offset = offset,
                            Value  = cellValue3
                        };
                        movingBlocks4.Add(item);
                        offset += point;
                        num4++;
                        if (isEnd2)
                        {
                            break;
                        }
                    }
                    if (mode == PistonMode.StrictPulling && num4 < pullCount + 1)
                    {
                        return(false);
                    }
                }
                GetSpeedAndSmoothness(speed, out float speed3, out Vector2 smoothness2);
                float   s = (length == 0) ? 0.01f : 0f;
                Vector3 targetPosition = new Vector3(position) + (length - num) * new Vector3(point) + s * new Vector3(point);
                if (m_subsystemMovingBlocks.AddMovingBlockSet(new Vector3(position), targetPosition, speed3, 0f, 0f, smoothness2, m_movingBlocks, "Piston", position, testCollision: true) != null)
                {
                    m_allowPistonHeadRemove = true;
                    try
                    {
                        foreach (MovingBlock movingBlock2 in m_movingBlocks)
                        {
                            m_subsystemTerrain.ChangeCell(position.X + movingBlock2.Offset.X, position.Y + movingBlock2.Offset.Y, position.Z + movingBlock2.Offset.Z, 0);
                        }
                    }
                    finally
                    {
                        m_allowPistonHeadRemove = false;
                    }
                    m_subsystemAudio.PlaySound("Audio/Piston", 1f, 0f, new Vector3(position), 2f, autoDelay: true);
                }
                return(false);
            }
            return(true);
        }