예제 #1
0
 protected virtual void Awake()
 {
     onLevelVictory      = Harmony.Finder.OnLevelVictory;
     onLevelFailed       = Harmony.Finder.OnLevelFailed;
     onLevelChange       = Harmony.Finder.OnLevelChange;
     onCampaignFailed    = Harmony.Finder.OnCampaignFailed;
     levelLoader         = Harmony.Finder.LevelLoader;
     saveController      = Harmony.Finder.SaveController;
     gameController      = Harmony.Finder.GameController;
     gameSettings        = Harmony.Finder.GameSettings;
     grid                = Harmony.Finder.GridController;
     cinematicController = GetComponent <CinematicController>();
     computerPlayer      = new ComputerPlayer(Harmony.Finder.GameController.ChoiceRange);
     humanPlayer         = new HumanPlayer();
     levelName           = gameObject.scene.name;
     endGameCredits      = GetComponentInChildren <EndGameCreditsController>();
     uiController        = Harmony.Finder.UIController;
     if (protagonistGameObject == null)
     {
         Debug.LogError("Missing ProtagonistGameObject in LevelController!");
     }
     if (endGameCredits != null)
     {
         endGameCredits.gameObject.SetActive(false);
     }
     coroutineStarter      = Harmony.Finder.CoroutineStarter;
     enemyRangeController  = Harmony.Finder.EnemyRangeController;
     achievementController = Harmony.Finder.AchievementController;
 }
예제 #2
0
 private void Awake()
 {
     onLevelVictory   = Harmony.Finder.OnLevelVictory;
     onLevelFailed    = Harmony.Finder.OnLevelFailed;
     onCampaignFailed = Harmony.Finder.OnCampaignFailed;
     levelController  = Harmony.Finder.LevelController;
 }
예제 #3
0
 private void InitializeEventChannels()
 {
     onHurt              = Harmony.Finder.OnHurt;
     onAttack            = Harmony.Finder.OnAttack;
     onDodge             = Harmony.Finder.OnDodge;
     onUnitMove          = Harmony.Finder.OnUnitMove;
     onUnitDeath         = Harmony.Finder.OnUnitDeath;
     onPlayerUnitLoss    = Harmony.Finder.OnPlayerUnitLoss;
     onLevelVictory      = Harmony.Finder.OnLevelVictory;
     onLevelChange       = Harmony.Finder.OnLevelChange;
     onEndLevelEnter     = Harmony.Finder.OnEndLevelEnter;
     onOverWorldEnter    = Harmony.Finder.OnOverWorldEnter;
     onMainMenuEnter     = Harmony.Finder.OnMainMenuEnter;
     onButtonClick       = Harmony.Finder.OnButtonClick;
     onSFXToggle         = Harmony.Finder.OnSFXToggle;
     onMusicToggle       = Harmony.Finder.OnMusicToggle;
     onMainVolumeChange  = Harmony.Finder.OnMainVolumeChange;
     onMusicVolumeChange = Harmony.Finder.OnMusicVolumeChange;
     onSFXVolumeChange   = Harmony.Finder.OnSFXVolumeChange;
 }