public ListInteractableObject() { _interactiveObjects = Object.FindObjectsOfType <InteractiveObject>(); }
//private SmartEnemyObject _smartEnemyes2= new SmartEnemyObject(); //private Transform _playerTransform; public void Initialization() { //_playerTransform = ServiceLocatorMonoBehaviour.GetService<CharacterController>().transform; _smartEnemyes.AddRange(Object.FindObjectsOfType <SmartEnemyObject>()); //_smartEnemyes2 = Object.FindObjectOfType<SmartEnemyObject>(); }