private void Awake() { dispatcher = Finder.Dispatcher; successUnlockedEventChannel = Finder.SuccessUnlockedEventChannel; savedDataLoadedEventChannel = Finder.SavedDataLoadedEventChannel; newGameLoadedEventChannel = Finder.NewGameLoadedEventChannel; }
private void Awake() { dispatcher = Finder.Dispatcher; playerDeathEventChannel = Finder.PlayerDeathEventChannel; levelCompletedEventChannel = Finder.LevelCompletedEventChannel; savedDataLoadedEventChannel = Finder.SavedDataLoadedEventChannel; savedSceneLoadedEventChannel = Finder.SavedSceneLoadedEventChannel; newGameLoadedEventChannel = Finder.NewGameLoadedEventChannel; saveSystem = Finder.SaveSystem; scenes = GetComponentInChildren <Scenes>(); currentScene = startingScene; }