public MetalLine(Materials type) { Id = type.ToString() + "Line"; DefaultTextureSlot = 212; DefaultDescription = (DefaultDisplayName = type.ToStr() + Utils.Get("Ë¿")) + "is made of " + type.ToStr() + " Ingot, it can be used in many place in the industrial era."; Color = MetalBlock.GetColor(type); }
public Plate(Materials type) : this(type.ToString() + "Plate", MetalBlock.GetColor(type)) { string name = type.ToStr(); DefaultDisplayName = name + Utils.Get("°å"); DefaultDescription = "A plate of pure " + name + ". Can be crafted into very durable and strong " + name + " items. Very important in the industrial era."; }
public MetalIngot(Materials type) { Id = type.ToString() + "Ingot"; string name = type.ToStr(); DefaultDisplayName = name + Utils.Get("¶§"); DefaultDescription = "An ingot of pure " + name + ". Can be crafted into very durable and strong " + name + " items. Very important in the industrial era."; m_standaloneBlockMesh.AppendMesh("Models/Ingots", "IronIngot", Matrix.CreateTranslation(0f, -0.1f, 0f), Matrix.Identity, MetalBlock.GetColor(type)); }