private void StartMaxScoreGame() { var maxScoreGame = new GameModel(selectedFormWidth, selectedFormHeight, ballsCount, playersCountSelection); maxScoreGame.SetGameTime(selectedGametime); var maxScoreModeForm = new MaxScoreModeForm(maxScoreGame); maxScoreModeForm.ShowDialog(); }
public void Should_CreateNewFormWithCertainWidthAndHeight() { var random = new Random(); var width = random.Next(50, 100); var height = random.Next(50, 100); var testGame = new GameModel(width, height); var testForm = new MaxScoreModeForm(testGame); Assert.AreEqual(width, testForm.ClientSize.Width); Assert.AreEqual(height, testForm.ClientSize.Height); }
public void Should_PlayerMoveUp() { var testGame = new GameModel(300, 300, 0, 1, 20, 20); var testForm = new MaxScoreModeForm(testGame); var player = testGame.Players.First(); var playerX = player.X; var playerY = player.Y; var playerSpeed = player.Speed; player.MoveUp(testForm); Assert.AreEqual(playerX, player.X); Assert.AreEqual(playerY - playerSpeed, player.Y); }
public void Should_BallMove() { var testGame = new GameModel(300, 300, 1); var testForm = new MaxScoreModeForm(testGame); var ballX = testGame.Balls.First().X; var ballY = testGame.Balls.First().Y; var ballHorSpeed = testGame.Balls.First().HorizontalSpeed; var ballVerSpeed = testGame.Balls.First().VerticalSpeed; testGame.Balls.First().Move(testForm); Assert.AreEqual(ballX + ballHorSpeed, testGame.Balls.First().X); Assert.AreEqual(ballY + ballVerSpeed, testGame.Balls.First().Y); }
public void Should_StopIfGameFieldRightOrBottomEdgeReached() { var testGame = new GameModel(300, 300, 0, 1, 290, 290); var testForm = new MaxScoreModeForm(testGame); var player = testGame.Players.First(); var playerX = player.X; var playerY = player.Y; var playerSpeed = player.Speed; player.MoveDown(testForm); player.MoveRight(testForm); Assert.AreEqual(playerX, player.X); Assert.AreEqual(playerY, player.Y); }
public void Should_StopIfGameFieldLeftOrTopEdgeReached() { var testGame = new GameModel(300, 300); var testForm = new MaxScoreModeForm(testGame); var player = testGame.Players.First(); var playerX = player.X; var playerY = player.Y; var playerSpeed = player.Speed; player.MoveUp(testForm); player.MoveLeft(testForm); Assert.AreEqual(playerX, player.X); Assert.AreEqual(playerY, player.Y); }
public void Should_BallStayInsideGameField() { var testGame = new GameModel(200, 200, 1000); var testForm = new MaxScoreModeForm(testGame); for (int i = 0; i < 10000; i++) { testGame.Balls.ForEach(b => b.Move(testForm)); } foreach (var ball in testGame.Balls) { Assert.LessOrEqual(0, ball.X); Assert.LessOrEqual(0, ball.Y); Assert.LessOrEqual(ball.X + ball.Width, testGame.FieldWidth); Assert.LessOrEqual(ball.Y + ball.Height, testGame.FieldHeight); } }