public void SimpleTest() //? { Game.Map = Map_creator.CreateMap(@" WWWWWWWWWWWWWWWW W W W S W W W W P W WWWWWWWWWWWWWWWW", "\n"); Game.PackMansPosition = new Point(5, 2); Game.PointsAtLevel = 7; Game.PointsEated = 2; Game.CurrentBehavior = MonsterBehavior.chase; var pinkyPos = new Point(12, 4); var pinky = new Blinky(Directions.Right); var result = new List <Point>() { pinkyPos }; for (var i = 0; i < 10; i++) { var move = pinky.Act(pinkyPos.X, pinkyPos.Y); pinkyPos.X += move.DeltaX; pinkyPos.Y += move.DeltaY; result.Add(pinkyPos); } Assert.IsNotEmpty(result); Assert.AreEqual(new Point(4, 2), pinkyPos); }
public void TestCurrentDirectionGame() { Game.Map = Map_creator.CreateMap(@" WWWWWW WS W W W W W W W WWWWWW", "\n"); Game.PackMansPosition = new Point(1, 1); Game.PacMansDirection = Directions.Right; Game.PointsAtLevel = 7; Game.PointsEated = 2; var PacmanPos = new Point(1, 1); var pacman = new PackMan(Directions.Right); for (var i = 0; i < 3; i++) { var a = pacman.Act(PacmanPos.X, PacmanPos.Y); PacmanPos.X += a.DeltaX; PacmanPos.Y += a.DeltaY; } pacman.CurrentDirection = Directions.Down; for (var i = 0; i < 3; i++) { var a = pacman.Act(PacmanPos.X, PacmanPos.Y); PacmanPos.X += a.DeltaX; PacmanPos.Y += a.DeltaY; } Assert.AreEqual(new Point(4, 4), PacmanPos); Assert.AreEqual(Game.PacMansDirection, Directions.Down); }
public void TestFindGoal1() { Game.Map = Map_creator.CreateMap(@" WWWWWWWWWWWWWWWW WS W W W W W W W WWWWWWWWWWWWWWWW", "\n"); Game.PackMansPosition = new Point(1, 1); Assert.AreEqual(Pinky.GetGoal(), new Point(1, 1)); }
public void TestFindGoal() { Game.Map = Map_creator.CreateMap(@" WWWWWWWWWWWWWWWW W W W S W W W W KW WWWWWWWWWWWWWWWW", "\r\n"); Game.PackMansPosition = new Point(5, 2); Assert.AreEqual(Klaid.GetGoal(14, 4), Game.PackMansPosition); Assert.AreEqual(Klaid.GetGoal(5, 3), new Point(0, Game.MapHeight - 1)); }
public void SimpleTest() { Game.Map = Map_creator.CreateMap(@" WWWWWWWWWWWWWWWW W W W S W W W W K W WWWWWWWWWWWWWWWW", "\r\n"); Game.PackMansPosition = new Point(5, 2); Game.PointsAtLevel = 7; Game.PointsEated = 2; Game.CurrentBehavior = MonsterBehavior.chase; var klaidPos = new Point(12, 4); var klaid = new Klaid(Directions.Right); var result = new List <Point>() { klaidPos }; for (var i = 0; i < 10; i++) { var move = klaid.Act(klaidPos.X, klaidPos.Y); klaidPos.X += move.DeltaX; klaidPos.Y += move.DeltaY; result.Add(klaidPos); } Assert.IsNotEmpty(result); Assert.AreEqual(new Point(3, 3), klaidPos); for (var i = 0; i < 2; i++) { var move = klaid.Act(klaidPos.X, klaidPos.Y); klaidPos.X += move.DeltaX; klaidPos.Y += move.DeltaY; result.Add(klaidPos); } Assert.AreEqual(new Point(2, 4), klaidPos); for (var i = 0; i < 2; i++) { var move = klaid.Act(klaidPos.X, klaidPos.Y); klaidPos.X += move.DeltaX; klaidPos.Y += move.DeltaY; result.Add(klaidPos); } Assert.AreEqual(new Point(1, 3), klaidPos); }
public void TestChaseMode() { Game.Map = Map_creator.CreateMap(" \r\n \r\n \r\n \r\nB ", "\r\n"); Game.PackMansPosition = new Point(3, 0); Game.CurrentBehavior = MonsterBehavior.chase; Game.PointsAtLevel = 7; Game.PointsEated = 2; var blinkyPos = new Point(0, 3); var blinky = new Blinky(Directions.Right); for (var i = 0; i < 6; i++) { var a = blinky.Act(blinkyPos.X, blinkyPos.Y); blinkyPos.X += a.DeltaX; blinkyPos.Y += a.DeltaY; } Assert.AreEqual(Game.PackMansPosition, blinkyPos); }
public void TestFrightenedMode() { Game.Map = Map_creator.CreateMap(" \r\n \r\n \r\nB ", "\r\n"); Game.PackMansPosition = new Point(3, 0); Game.CurrentBehavior = MonsterBehavior.frightened; var blinkyPos = new Point(0, 3); var blinky = new Blinky(Directions.Right); var res = new List <CreatureCommand>(); for (var i = 0; i < 6; i++) { var a = blinky.Act(blinkyPos.X, blinkyPos.Y); blinkyPos.X += a.DeltaX; blinkyPos.Y += a.DeltaY; res.Add(a); } Assert.IsNotEmpty(res); Assert.AreEqual(res.Count, 6); }
public void TestScatterMode() { var game = new Game(); Game.Map = Map_creator.CreateMap("WWWWWW\r\nW W\r\nW W\r\nW W\r\nWB W\r\nWWWWWW", "\r\n"); Game.PackMansPosition = new Point(4, 1); Game.CurrentBehavior = MonsterBehavior.scatter; Game.PointsAtLevel = 7; Game.PointsEated = 2; var blinkyPos = new Point(1, 4); var blinky = new Blinky(Directions.Right); for (var i = 0; i < 6; i++) { var a = blinky.Act(blinkyPos.X, blinkyPos.Y); blinkyPos.X += a.DeltaX; blinkyPos.Y += a.DeltaY; } Assert.AreEqual(Game.PackMansPosition, blinkyPos); }
public void SimpleTest() { Game.Map = Map_creator.CreateMap(TestGhost.Map, "\r\n"); var blinky = new Blinky(Directions.Left); var blinkyPos = new Point(14, 10); Game.PackMansPosition = new Point(14, 27); var result = new List <Point>() { blinkyPos }; while (blinkyPos != Game.PackMansPosition) { var move = blinky.Act(blinkyPos.X, blinkyPos.Y); blinkyPos.X += move.DeltaX; blinkyPos.Y += move.DeltaY; result.Add(blinkyPos); } Assert.IsNotEmpty(result); Assert.AreEqual(46, result.Count); }
public void TestScatterMode() { Game.Map = Map_creator.CreateMap(@" WWWWWW W KW W W W W W W WWWWWW", "\r\n"); Game.CurrentBehavior = MonsterBehavior.scatter; Game.PointsAtLevel = 7; Game.PointsEated = 2; var klaidPos = new Point(4, 1); var klaid = new Klaid(Directions.Left); for (var i = 0; i < 6; i++) { var a = klaid.Act(klaidPos.X, klaidPos.Y); klaidPos.X += a.DeltaX; klaidPos.Y += a.DeltaY; } Assert.AreEqual(new Point(1, Game.MapHeight - 2), klaidPos); }
public void TestSteeps() { Game.Map = Map_creator.CreateMap(@" WWWWW WS W W W WP W WWWWW", "\n"); Game.PackMansPosition = new Point(1, 1); Game.PointsAtLevel = 7; Game.PointsEated = 2; Game.CurrentBehavior = MonsterBehavior.chase; var pinkyPos = new Point(1, 3); var pinky = new Blinky(Directions.Right); for (var i = 0; i < 2; i++) { var a = pinky.Act(pinkyPos.X, pinkyPos.Y); pinkyPos.X += a.DeltaX; pinkyPos.Y += a.DeltaY; } Assert.AreEqual(Game.PackMansPosition, pinkyPos); }
public void TestScatterMode() { Game.Map = Map_creator.CreateMap(@" WWWWWW W W W W W W W PW WWWWWW", "\n"); Game.PackMansPosition = new Point(4, 1); Game.CurrentBehavior = MonsterBehavior.scatter; Game.PointsAtLevel = 7; Game.PointsEated = 2; var pinkyPos = new Point(4, 1); var pinky = new Pinky(Directions.Left); for (var i = 0; i < 7; i++) { var a = pinky.Act(pinkyPos.X, pinkyPos.Y); pinkyPos.X += a.DeltaX; pinkyPos.Y += a.DeltaY; } Assert.AreEqual(new Point(1, 1), pinkyPos); }
public void TestSteeps() { Game.Map = Map_creator.CreateMap(@" WWWWW WS KW W W W W WWWWW", "\r\n"); Game.PackMansPosition = new Point(1, 1); Game.PointsAtLevel = 7; Game.PointsEated = 2; Game.CurrentBehavior = MonsterBehavior.chase; var klaidPos = new Point(3, 1); var klaid = new Klaid(Directions.Left); for (var i = 0; i < 4; i++) { var a = klaid.Act(klaidPos.X, klaidPos.Y); klaidPos.X += a.DeltaX; klaidPos.Y += a.DeltaY; } Assert.AreEqual(new Point(1, 3), klaidPos); }
public static void CreateMap(string MapPacman) { teleports = new Teleport(); Map = Map_creator.CreateMap(MapPacman, "\r\n"); GameLives = 3; }