void HandleMoveWorldportAck() { // ignore unexpected far teleports if (!GetPlayer().IsBeingTeleportedFar()) { return; } bool seamlessTeleport = GetPlayer().IsBeingTeleportedSeamlessly(); GetPlayer().SetSemaphoreTeleportFar(false); // get the teleport destination WorldLocation loc = GetPlayer().GetTeleportDest(); // possible errors in the coordinate validity check if (!GridDefines.IsValidMapCoord(loc)) { LogoutPlayer(false); return; } // get the destination map entry, not the current one, this will fix homebind and reset greeting MapRecord mapEntry = CliDB.MapStorage.LookupByKey(loc.GetMapId()); InstanceTemplate mInstance = Global.ObjectMgr.GetInstanceTemplate(loc.GetMapId()); // reset instance validity, except if going to an instance inside an instance if (!GetPlayer().m_InstanceValid&& mInstance == null) { GetPlayer().m_InstanceValid = true; } Map oldMap = GetPlayer().GetMap(); Map newMap = Global.MapMgr.CreateMap(loc.GetMapId(), GetPlayer()); if (GetPlayer().IsInWorld) { Log.outError(LogFilter.Network, "Player (Name {0}) is still in world when teleported from map {1} to new map {2}", GetPlayer().GetName(), oldMap.GetId(), loc.GetMapId()); oldMap.RemovePlayerFromMap(GetPlayer(), false); } // relocate the player to the teleport destination // the CannotEnter checks are done in TeleporTo but conditions may change // while the player is in transit, for example the map may get full if (newMap == null || newMap.CannotEnter(GetPlayer()) != 0) { Log.outError(LogFilter.Network, "Map {0} could not be created for {1} ({2}), porting player to homebind", loc.GetMapId(), newMap ? newMap.GetMapName() : "Unknown", GetPlayer().GetGUID().ToString()); GetPlayer().TeleportTo(GetPlayer().GetHomebind()); return; } float z = loc.GetPositionZ(); if (GetPlayer().HasUnitMovementFlag(MovementFlag.Hover)) { z += GetPlayer().m_unitData.HoverHeight; } GetPlayer().Relocate(loc.GetPositionX(), loc.GetPositionY(), z, loc.GetOrientation()); GetPlayer().SetFallInformation(0, GetPlayer().GetPositionZ()); GetPlayer().ResetMap(); GetPlayer().SetMap(newMap); ResumeToken resumeToken = new ResumeToken(); resumeToken.SequenceIndex = _player.m_movementCounter; resumeToken.Reason = seamlessTeleport ? 2 : 1u; SendPacket(resumeToken); if (!seamlessTeleport) { GetPlayer().SendInitialPacketsBeforeAddToMap(); } if (!GetPlayer().GetMap().AddPlayerToMap(GetPlayer(), !seamlessTeleport)) { Log.outError(LogFilter.Network, "WORLD: failed to teleport player {0} ({1}) to map {2} ({3}) because of unknown reason!", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), loc.GetMapId(), newMap ? newMap.GetMapName() : "Unknown"); GetPlayer().ResetMap(); GetPlayer().SetMap(oldMap); GetPlayer().TeleportTo(GetPlayer().GetHomebind()); return; } // Battleground state prepare (in case join to BG), at relogin/tele player not invited // only add to bg group and object, if the player was invited (else he entered through command) if (GetPlayer().InBattleground()) { // cleanup setting if outdated if (!mapEntry.IsBattlegroundOrArena()) { // We're not in BG GetPlayer().SetBattlegroundId(0, BattlegroundTypeId.None); // reset destination bg team GetPlayer().SetBGTeam(0); } // join to bg case else { Battleground bg = GetPlayer().GetBattleground(); if (bg) { if (GetPlayer().IsInvitedForBattlegroundInstance(GetPlayer().GetBattlegroundId())) { bg.AddPlayer(GetPlayer()); } } } } if (!seamlessTeleport) { GetPlayer().SendInitialPacketsAfterAddToMap(); } else { GetPlayer().UpdateVisibilityForPlayer(); Garrison garrison = GetPlayer().GetGarrison(); if (garrison != null) { garrison.SendRemoteInfo(); } } // flight fast teleport case if (GetPlayer().GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Flight) { if (!GetPlayer().InBattleground()) { if (!seamlessTeleport) { // short preparations to continue flight IMovementGenerator movementGenerator = GetPlayer().GetMotionMaster().Top(); movementGenerator.Initialize(GetPlayer()); } return; } // Battlegroundstate prepare, stop flight GetPlayer().GetMotionMaster().MovementExpired(); GetPlayer().CleanupAfterTaxiFlight(); } // resurrect character at enter into instance where his corpse exist after add to map if (mapEntry.IsDungeon() && !GetPlayer().IsAlive()) { if (GetPlayer().GetCorpseLocation().GetMapId() == mapEntry.Id) { GetPlayer().ResurrectPlayer(0.5f, false); GetPlayer().SpawnCorpseBones(); } } bool allowMount = !mapEntry.IsDungeon() || mapEntry.IsBattlegroundOrArena(); if (mInstance != null) { // check if this instance has a reset time and send it to player if so Difficulty diff = newMap.GetDifficultyID(); MapDifficultyRecord mapDiff = Global.DB2Mgr.GetMapDifficultyData(mapEntry.Id, diff); if (mapDiff != null) { if (mapDiff.GetRaidDuration() != 0) { long timeReset = Global.InstanceSaveMgr.GetResetTimeFor(mapEntry.Id, diff); if (timeReset != 0) { uint timeleft = (uint)(timeReset - Time.UnixTime); GetPlayer().SendInstanceResetWarning(mapEntry.Id, diff, timeleft, true); } } } // check if instance is valid if (!GetPlayer().CheckInstanceValidity(false)) { GetPlayer().m_InstanceValid = false; } // instance mounting is handled in InstanceTemplate allowMount = mInstance.AllowMount; } // mount allow check if (!allowMount) { GetPlayer().RemoveAurasByType(AuraType.Mounted); } // update zone immediately, otherwise leave channel will cause crash in mtmap uint newzone, newarea; GetPlayer().GetZoneAndAreaId(out newzone, out newarea); GetPlayer().UpdateZone(newzone, newarea); // honorless target if (GetPlayer().pvpInfo.IsHostile) { GetPlayer().CastSpell(GetPlayer(), 2479, true); } // in friendly area else if (GetPlayer().IsPvP() && !GetPlayer().HasPlayerFlag(PlayerFlags.InPVP)) { GetPlayer().UpdatePvP(false, false); } // resummon pet GetPlayer().ResummonPetTemporaryUnSummonedIfAny(); //lets process all delayed operations on successful teleport GetPlayer().ProcessDelayedOperations(); }