예제 #1
0
        void HandleVoidStorageTransfer(VoidStorageTransfer voidStorageTransfer)
        {
            Player player = GetPlayer();

            Creature unit = player.GetNPCIfCanInteractWith(voidStorageTransfer.Npc, NPCFlags.VaultKeeper, NPCFlags2.None);

            if (!unit)
            {
                Log.outDebug(LogFilter.Network, "WORLD: HandleVoidStorageTransfer - {0} not found or player can't interact with it.", voidStorageTransfer.Npc.ToString());
                return;
            }

            if (!player.IsVoidStorageUnlocked())
            {
                Log.outDebug(LogFilter.Network, "WORLD: HandleVoidStorageTransfer - Player ({0}, name: {1}) queried void storage without unlocking it.", player.GetGUID().ToString(), player.GetName());
                return;
            }

            if (voidStorageTransfer.Deposits.Length > player.GetNumOfVoidStorageFreeSlots())
            {
                SendVoidStorageTransferResult(VoidTransferError.Full);
                return;
            }

            uint freeBagSlots = 0;

            if (!voidStorageTransfer.Withdrawals.Empty())
            {
                // make this a Player function
                for (byte i = InventorySlots.BagStart; i < InventorySlots.BagEnd; i++)
                {
                    Bag bag = player.GetBagByPos(i);
                    if (bag)
                    {
                        freeBagSlots += bag.GetFreeSlots();
                    }
                }
                int inventoryEnd = InventorySlots.ItemStart + _player.GetInventorySlotCount();
                for (byte i = InventorySlots.ItemStart; i < inventoryEnd; i++)
                {
                    if (!player.GetItemByPos(InventorySlots.Bag0, i))
                    {
                        ++freeBagSlots;
                    }
                }
            }

            if (voidStorageTransfer.Withdrawals.Length > freeBagSlots)
            {
                SendVoidStorageTransferResult(VoidTransferError.InventoryFull);
                return;
            }

            if (!player.HasEnoughMoney((voidStorageTransfer.Deposits.Length * SharedConst.VoidStorageStoreItemCost)))
            {
                SendVoidStorageTransferResult(VoidTransferError.NotEnoughMoney);
                return;
            }

            VoidStorageTransferChanges voidStorageTransferChanges = new VoidStorageTransferChanges();

            byte depositCount = 0;

            for (int i = 0; i < voidStorageTransfer.Deposits.Length; ++i)
            {
                Item item = player.GetItemByGuid(voidStorageTransfer.Deposits[i]);
                if (!item)
                {
                    Log.outDebug(LogFilter.Network, "WORLD: HandleVoidStorageTransfer - {0} {1} wants to deposit an invalid item ({2}).", player.GetGUID().ToString(), player.GetName(), voidStorageTransfer.Deposits[i].ToString());
                    continue;
                }

                VoidStorageItem itemVS = new VoidStorageItem(Global.ObjectMgr.GenerateVoidStorageItemId(), item.GetEntry(), item.GetCreator(),
                                                             item.GetItemRandomBonusListId(), item.GetModifier(ItemModifier.TimewalkerLevel), item.GetModifier(ItemModifier.ArtifactKnowledgeLevel),
                                                             item.GetContext(), item.m_itemData.BonusListIDs);

                VoidItem voidItem;
                voidItem.Guid    = ObjectGuid.Create(HighGuid.Item, itemVS.ItemId);
                voidItem.Creator = item.GetCreator();
                voidItem.Item    = new ItemInstance(itemVS);
                voidItem.Slot    = _player.AddVoidStorageItem(itemVS);

                voidStorageTransferChanges.AddedItems.Add(voidItem);

                player.DestroyItem(item.GetBagSlot(), item.GetSlot(), true);
                ++depositCount;
            }

            long cost = depositCount * SharedConst.VoidStorageStoreItemCost;

            player.ModifyMoney(-cost);

            for (int i = 0; i < voidStorageTransfer.Withdrawals.Length; ++i)
            {
                byte            slot;
                VoidStorageItem itemVS = player.GetVoidStorageItem(voidStorageTransfer.Withdrawals[i].GetCounter(), out slot);
                if (itemVS == null)
                {
                    Log.outDebug(LogFilter.Network, "WORLD: HandleVoidStorageTransfer - {0} {1} tried to withdraw an invalid item ({2})", player.GetGUID().ToString(), player.GetName(), voidStorageTransfer.Withdrawals[i].ToString());
                    continue;
                }

                List <ItemPosCount> dest = new List <ItemPosCount>();
                InventoryResult     msg  = player.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, itemVS.ItemEntry, 1);
                if (msg != InventoryResult.Ok)
                {
                    SendVoidStorageTransferResult(VoidTransferError.InventoryFull);
                    Log.outDebug(LogFilter.Network, "WORLD: HandleVoidStorageTransfer - {0} {1} couldn't withdraw {2} because inventory was full.", player.GetGUID().ToString(), player.GetName(), voidStorageTransfer.Withdrawals[i].ToString());
                    return;
                }

                Item item = player.StoreNewItem(dest, itemVS.ItemEntry, true, itemVS.RandomBonusListId, null, itemVS.Context, itemVS.BonusListIDs);
                item.SetCreator(itemVS.CreatorGuid);
                item.SetBinding(true);
                GetCollectionMgr().AddItemAppearance(item);

                voidStorageTransferChanges.RemovedItems.Add(ObjectGuid.Create(HighGuid.Item, itemVS.ItemId));

                player.DeleteVoidStorageItem(slot);
            }

            SendPacket(voidStorageTransferChanges);
            SendVoidStorageTransferResult(VoidTransferError.Ok);
        }
예제 #2
0
        public void LoadRBAC()
        {
            ClearRBAC();

            Log.outDebug(LogFilter.Rbac, "AccountMgr:LoadRBAC");
            uint oldMSTime = Time.GetMSTime();
            uint count1    = 0;
            uint count2    = 0;
            uint count3    = 0;

            Log.outDebug(LogFilter.Rbac, "AccountMgr:LoadRBAC: Loading permissions");
            SQLResult result = DB.Login.Query("SELECT id, name FROM rbac_permissions");

            if (result.IsEmpty())
            {
                Log.outInfo(LogFilter.ServerLoading, "Loaded 0 account permission definitions. DB table `rbac_permissions` is empty.");
                return;
            }

            do
            {
                uint id = result.Read <uint>(0);
                _permissions[id] = new RBACPermission(id, result.Read <string>(1));
                ++count1;
            }while (result.NextRow());

            Log.outDebug(LogFilter.Rbac, "AccountMgr:LoadRBAC: Loading linked permissions");
            result = DB.Login.Query("SELECT id, linkedId FROM rbac_linked_permissions ORDER BY id ASC");
            if (result.IsEmpty())
            {
                Log.outInfo(LogFilter.ServerLoading, "Loaded 0 linked permissions. DB table `rbac_linked_permissions` is empty.");
                return;
            }

            uint           permissionId = 0;
            RBACPermission permission   = null;

            do
            {
                uint newId = result.Read <uint>(0);
                if (permissionId != newId)
                {
                    permissionId = newId;
                    permission   = _permissions[newId];
                }

                uint linkedPermissionId = result.Read <uint>(1);
                if (linkedPermissionId == permissionId)
                {
                    Log.outError(LogFilter.Sql, "RBAC Permission {0} has itself as linked permission. Ignored", permissionId);
                    continue;
                }
                permission.AddLinkedPermission(linkedPermissionId);
                ++count2;
            }while (result.NextRow());

            Log.outDebug(LogFilter.Rbac, "AccountMgr:LoadRBAC: Loading default permissions");
            result = DB.Login.Query("SELECT secId, permissionId FROM rbac_default_permissions ORDER BY secId ASC");
            if (result.IsEmpty())
            {
                Log.outInfo(LogFilter.ServerLoading, "Loaded 0 default permission definitions. DB table `rbac_default_permissions` is empty.");
                return;
            }

            uint secId = 255;

            do
            {
                uint newId = result.Read <uint>(0);
                if (secId != newId)
                {
                    secId = newId;
                }

                _defaultPermissions.Add((byte)secId, result.Read <uint>(1));
                ++count3;
            }while (result.NextRow());

            Log.outInfo(LogFilter.ServerLoading, "Loaded {0} permission definitions, {1} linked permissions and {2} default permissions in {3} ms", count1, count2, count3, Time.GetMSTimeDiffToNow(oldMSTime));
        }
예제 #3
0
        void HandleForceSpeedChangeAck(MovementSpeedAck packet)
        {
            GetPlayer().ValidateMovementInfo(packet.Ack.movementInfo);

            // now can skip not our packet
            if (GetPlayer().GetGUID() != packet.Ack.movementInfo.Guid)
            {
                return;
            }

            /*----------------*/
            // client ACK send one packet for mounted/run case and need skip all except last from its
            // in other cases anti-cheat check can be fail in false case
            UnitMoveType move_type;

            ClientOpcodes opcode = packet.GetOpcode();

            switch (opcode)
            {
            case ClientOpcodes.MoveForceWalkSpeedChangeAck:
                move_type = UnitMoveType.Walk;
                break;

            case ClientOpcodes.MoveForceRunSpeedChangeAck:
                move_type = UnitMoveType.Run;
                break;

            case ClientOpcodes.MoveForceRunBackSpeedChangeAck:
                move_type = UnitMoveType.RunBack;
                break;

            case ClientOpcodes.MoveForceSwimSpeedChangeAck:
                move_type = UnitMoveType.Swim;
                break;

            case ClientOpcodes.MoveForceSwimBackSpeedChangeAck:
                move_type = UnitMoveType.SwimBack;
                break;

            case ClientOpcodes.MoveForceTurnRateChangeAck:
                move_type = UnitMoveType.TurnRate;
                break;

            case ClientOpcodes.MoveForceFlightSpeedChangeAck:
                move_type = UnitMoveType.Flight;
                break;

            case ClientOpcodes.MoveForceFlightBackSpeedChangeAck:
                move_type = UnitMoveType.FlightBack;
                break;

            case ClientOpcodes.MoveForcePitchRateChangeAck:
                move_type = UnitMoveType.PitchRate;
                break;

            default:
                Log.outError(LogFilter.Network, "WorldSession.HandleForceSpeedChangeAck: Unknown move type opcode: {0}", opcode);
                return;
            }

            // skip all forced speed changes except last and unexpected
            // in run/mounted case used one ACK and it must be skipped. m_forced_speed_changes[MOVE_RUN] store both.
            if (GetPlayer().m_forced_speed_changes[(int)move_type] > 0)
            {
                --GetPlayer().m_forced_speed_changes[(int)move_type];
                if (GetPlayer().m_forced_speed_changes[(int)move_type] > 0)
                {
                    return;
                }
            }

            if (!GetPlayer().GetTransport() && Math.Abs(GetPlayer().GetSpeed(move_type) - packet.Speed) > 0.01f)
            {
                if (GetPlayer().GetSpeed(move_type) > packet.Speed)         // must be greater - just correct
                {
                    Log.outError(LogFilter.Network, "{0}SpeedChange player {1} is NOT correct (must be {2} instead {3}), force set to correct value",
                                 move_type, GetPlayer().GetName(), GetPlayer().GetSpeed(move_type), packet.Speed);
                    GetPlayer().SetSpeedRate(move_type, GetPlayer().GetSpeedRate(move_type));
                }
                else                                                // must be lesser - cheating
                {
                    Log.outDebug(LogFilter.Server, "Player {0} from account id {1} kicked for incorrect speed (must be {2} instead {3})",
                                 GetPlayer().GetName(), GetPlayer().GetSession().GetAccountId(), GetPlayer().GetSpeed(move_type), packet.Speed);
                    GetPlayer().GetSession().KickPlayer();
                }
            }
        }
예제 #4
0
        void HandleAuctionRemoveItem(AuctionRemoveItem packet)
        {
            Creature creature = GetPlayer().GetNPCIfCanInteractWith(packet.Auctioneer, NPCFlags.Auctioneer);

            if (!creature)
            {
                Log.outDebug(LogFilter.Network, "WORLD: HandleAuctionRemoveItem - {0} not found or you can't interact with him.", packet.Auctioneer.ToString());
                return;
            }

            // remove fake death
            if (GetPlayer().HasUnitState(UnitState.Died))
            {
                GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
            }

            AuctionHouseObject auctionHouse = Global.AuctionMgr.GetAuctionsMap(creature.getFaction());

            AuctionEntry auction = auctionHouse.GetAuction((uint)packet.AuctionItemID);
            Player       player  = GetPlayer();

            SQLTransaction trans = new SQLTransaction();

            if (auction != null && auction.owner == player.GetGUID().GetCounter())
            {
                Item pItem = Global.AuctionMgr.GetAItem(auction.itemGUIDLow);
                if (pItem)
                {
                    if (auction.bidder > 0)                        // If we have a bidder, we have to send him the money he paid
                    {
                        ulong auctionCut = auction.GetAuctionCut();
                        if (!player.HasEnoughMoney(auctionCut))          //player doesn't have enough money, maybe message needed
                        {
                            return;
                        }
                        Global.AuctionMgr.SendAuctionCancelledToBidderMail(auction, trans);
                        player.ModifyMoney(-(long)auctionCut);
                    }

                    // item will deleted or added to received mail list
                    new MailDraft(auction.BuildAuctionMailSubject(MailAuctionAnswers.Canceled), AuctionEntry.BuildAuctionMailBody(0, 0, auction.buyout, auction.deposit, 0))
                    .AddItem(pItem)
                    .SendMailTo(trans, new MailReceiver(player), new MailSender(auction), MailCheckMask.Copied);
                }
                else
                {
                    Log.outError(LogFilter.Network, "Auction id: {0} got non existing item (item guid : {1})!", auction.Id, auction.itemGUIDLow);
                    SendAuctionCommandResult(null, AuctionAction.Cancel, AuctionError.DatabaseError);
                    return;
                }
            }
            else
            {
                SendAuctionCommandResult(null, AuctionAction.Cancel, AuctionError.DatabaseError);
                //this code isn't possible ... maybe there should be assert
                Log.outError(LogFilter.Network, "CHEATER: {0} tried to cancel auction (id: {1}) of another player or auction is null", player.GetGUID().ToString(), packet.AuctionItemID);
                return;
            }

            //inform player, that auction is removed
            SendAuctionCommandResult(auction, AuctionAction.Cancel, AuctionError.Ok);

            // Now remove the auction
            player.SaveInventoryAndGoldToDB(trans);
            auction.DeleteFromDB(trans);
            DB.Characters.CommitTransaction(trans);

            Global.AuctionMgr.RemoveAItem(auction.itemGUIDLow);
            auctionHouse.RemoveAuction(auction);
        }
예제 #5
0
        public bool Update(uint diff, PacketFilter updater)
        {
            // Update Timeout timer.
            UpdateTimeOutTime(diff);

            // Before we process anything:
            // If necessary, kick the player from the character select screen
            if (IsConnectionIdle())
            {
                m_Socket[(int)ConnectionType.Realm].CloseSocket();
            }

            WorldPacket firstDelayedPacket = null;
            uint        processedPackets   = 0;
            long        currentTime        = Time.UnixTime;

            WorldPacket packet;

            //Check for any packets they was not recived yet.
            while (m_Socket[(int)ConnectionType.Realm] != null && !_recvQueue.IsEmpty && (_recvQueue.TryPeek(out packet, updater) && packet != firstDelayedPacket) && _recvQueue.TryDequeue(out packet))
            {
                try
                {
                    var handler = PacketManager.GetHandler((ClientOpcodes)packet.GetOpcode());
                    switch (handler.sessionStatus)
                    {
                    case SessionStatus.Loggedin:
                        if (!_player)
                        {
                            if (!m_playerRecentlyLogout)
                            {
                                if (firstDelayedPacket == null)
                                {
                                    firstDelayedPacket = packet;
                                }

                                QueuePacket(packet);
                                Log.outDebug(LogFilter.Network, "Re-enqueueing packet with opcode {0} with with status OpcodeStatus.Loggedin. Player is currently not in world yet.", (ClientOpcodes)packet.GetOpcode());
                            }
                            break;
                        }
                        else if (_player.IsInWorld && AntiDOS.EvaluateOpcode(packet, currentTime))
                        {
                            handler.Invoke(this, packet);
                        }
                        break;

                    case SessionStatus.LoggedinOrRecentlyLogout:
                        if (!_player && !m_playerRecentlyLogout && !m_playerLogout)
                        {
                            LogUnexpectedOpcode(packet, handler.sessionStatus, "the player has not logged in yet and not recently logout");
                        }
                        else if (AntiDOS.EvaluateOpcode(packet, currentTime))
                        {
                            handler.Invoke(this, packet);
                        }
                        break;

                    case SessionStatus.Transfer:
                        if (!_player)
                        {
                            LogUnexpectedOpcode(packet, handler.sessionStatus, "the player has not logged in yet");
                        }
                        else if (_player.IsInWorld)
                        {
                            LogUnexpectedOpcode(packet, handler.sessionStatus, "the player is still in world");
                        }
                        else if (AntiDOS.EvaluateOpcode(packet, currentTime))
                        {
                            handler.Invoke(this, packet);
                        }
                        break;

                    case SessionStatus.Authed:
                        // prevent cheating with skip queue wait
                        if (m_inQueue)
                        {
                            LogUnexpectedOpcode(packet, handler.sessionStatus, "the player not pass queue yet");
                            break;
                        }

                        if ((ClientOpcodes)packet.GetOpcode() == ClientOpcodes.EnumCharacters)
                        {
                            m_playerRecentlyLogout = false;
                        }

                        if (AntiDOS.EvaluateOpcode(packet, currentTime))
                        {
                            handler.Invoke(this, packet);
                        }
                        break;

                    default:
                        Log.outError(LogFilter.Network, "Received not handled opcode {0} from {1}", (ClientOpcodes)packet.GetOpcode(), GetPlayerInfo());
                        break;
                    }
                }
                catch (InternalBufferOverflowException ex)
                {
                    Log.outError(LogFilter.Network, "InternalBufferOverflowException: {0} while parsing {1} from {2}.", ex.Message, (ClientOpcodes)packet.GetOpcode(), GetPlayerInfo());
                }
                catch (EndOfStreamException)
                {
                    Log.outError(LogFilter.Network, "WorldSession:Update EndOfStreamException occured while parsing a packet (opcode: {0}) from client {1}, accountid={2}. Skipped packet.",
                                 (ClientOpcodes)packet.GetOpcode(), GetRemoteAddress(), GetAccountId());
                }

                processedPackets++;

                if (processedPackets > 100)
                {
                    break;
                }
            }

            if (m_Socket[(int)ConnectionType.Realm] != null && m_Socket[(int)ConnectionType.Realm].IsOpen() && _warden != null)
            {
                _warden.Update();
            }

            ProcessQueryCallbacks();

            if (updater.ProcessUnsafe())
            {
                long currTime = Time.UnixTime;
                // If necessary, log the player out
                if (ShouldLogOut(currTime) && m_playerLoading.IsEmpty())
                {
                    LogoutPlayer(true);
                }

                if (m_Socket[(int)ConnectionType.Realm] != null && GetPlayer() && _warden != null)
                {
                    _warden.Update();
                }

                //- Cleanup socket if need
                if ((m_Socket[(int)ConnectionType.Realm] != null && !m_Socket[(int)ConnectionType.Realm].IsOpen()) ||
                    (m_Socket[(int)ConnectionType.Instance] != null && !m_Socket[(int)ConnectionType.Instance].IsOpen()))
                {
                    expireTime -= expireTime > diff ? diff : expireTime;
                    if (expireTime < diff || forceExit || !GetPlayer())
                    {
                        if (m_Socket[(int)ConnectionType.Realm] != null)
                        {
                            m_Socket[(int)ConnectionType.Realm].CloseSocket();
                            m_Socket[(int)ConnectionType.Realm] = null;
                        }
                        if (m_Socket[(int)ConnectionType.Instance] != null)
                        {
                            m_Socket[(int)ConnectionType.Instance].CloseSocket();
                            m_Socket[(int)ConnectionType.Instance] = null;
                        }
                    }
                }

                if (m_Socket[(int)ConnectionType.Realm] == null)
                {
                    return(false);                                       //Will remove this session from the world session map
                }
            }

            return(true);
        }
예제 #6
0
 public void SendLfgTeleportError(LfgTeleportResult err)
 {
     Log.outDebug(LogFilter.Lfg, "SMSG_LFG_TELEPORT_DENIED {0} reason: {1}", GetPlayerInfo(), err);
     SendPacket(new LfgTeleportDenied(err));
 }
예제 #7
0
        void HandleAuctionSellItem(AuctionSellItem packet)
        {
            foreach (var aitem in packet.Items)
            {
                if (aitem.Guid.IsEmpty() || aitem.UseCount == 0 || aitem.UseCount > 1000)
                {
                    return;
                }
            }

            if (packet.MinBid == 0 || packet.RunTime == 0)
            {
                return;
            }

            if (packet.MinBid > PlayerConst.MaxMoneyAmount || packet.BuyoutPrice > PlayerConst.MaxMoneyAmount)
            {
                Log.outDebug(LogFilter.Network, "WORLD: HandleAuctionSellItem - Player {0} ({1}) attempted to sell item with higher price than max gold amount.", GetPlayer().GetName(), GetPlayer().GetGUID().ToString());
                SendAuctionCommandResult(null, AuctionAction.SellItem, AuctionError.DatabaseError);
                return;
            }

            Creature creature = GetPlayer().GetNPCIfCanInteractWith(packet.Auctioneer, NPCFlags.Auctioneer);

            if (!creature)
            {
                Log.outDebug(LogFilter.Network, "WORLD: HandleAuctionSellItem - {0} not found or you can't interact with him.", packet.Auctioneer.ToString());
                return;
            }

            uint houseId = 0;
            AuctionHouseRecord auctionHouseEntry = Global.AuctionMgr.GetAuctionHouseEntry(creature.getFaction(), ref houseId);

            if (auctionHouseEntry == null)
            {
                Log.outDebug(LogFilter.Network, "WORLD: HandleAuctionSellItem - {0} has wrong faction.", packet.Auctioneer.ToString());
                return;
            }

            packet.RunTime *= Time.Minute;
            switch (packet.RunTime)
            {
            case 1 * SharedConst.MinAuctionTime:
            case 2 * SharedConst.MinAuctionTime:
            case 4 * SharedConst.MinAuctionTime:
                break;

            default:
                return;
            }

            if (GetPlayer().HasUnitState(UnitState.Died))
            {
                GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
            }

            uint finalCount = 0;

            foreach (var packetItem in packet.Items)
            {
                Item aitem = GetPlayer().GetItemByGuid(packetItem.Guid);
                if (!aitem)
                {
                    SendAuctionCommandResult(null, AuctionAction.SellItem, AuctionError.ItemNotFound);
                    return;
                }

                if (Global.AuctionMgr.GetAItem(aitem.GetGUID().GetCounter()) || !aitem.CanBeTraded() || aitem.IsNotEmptyBag() ||
                    aitem.GetTemplate().GetFlags().HasAnyFlag(ItemFlags.Conjured) || aitem.GetUInt32Value(ItemFields.Duration) != 0 ||
                    aitem.GetCount() < packetItem.UseCount)
                {
                    SendAuctionCommandResult(null, AuctionAction.SellItem, AuctionError.DatabaseError);
                    return;
                }

                finalCount += packetItem.UseCount;
            }

            if (packet.Items.Empty())
            {
                SendAuctionCommandResult(null, AuctionAction.SellItem, AuctionError.DatabaseError);
                return;
            }

            if (finalCount == 0)
            {
                SendAuctionCommandResult(null, AuctionAction.SellItem, AuctionError.DatabaseError);
                return;
            }

            // check if there are 2 identical guids, in this case user is most likely cheating
            for (int i = 0; i < packet.Items.Count; ++i)
            {
                for (int j = i + 1; j < packet.Items.Count; ++j)
                {
                    if (packet.Items[i].Guid == packet.Items[j].Guid)
                    {
                        SendAuctionCommandResult(null, AuctionAction.SellItem, AuctionError.DatabaseError);
                        return;
                    }
                }
            }

            foreach (var packetItem in packet.Items)
            {
                Item aitem = GetPlayer().GetItemByGuid(packetItem.Guid);

                if (aitem.GetMaxStackCount() < finalCount)
                {
                    SendAuctionCommandResult(null, AuctionAction.SellItem, AuctionError.DatabaseError);
                    return;
                }
            }

            Item item = GetPlayer().GetItemByGuid(packet.Items[0].Guid);

            uint auctionTime = (uint)(packet.RunTime * WorldConfig.GetFloatValue(WorldCfg.RateAuctionTime));
            AuctionHouseObject auctionHouse = Global.AuctionMgr.GetAuctionsMap(creature.getFaction());

            ulong deposit = Global.AuctionMgr.GetAuctionDeposit(auctionHouseEntry, packet.RunTime, item, finalCount);

            if (!GetPlayer().HasEnoughMoney(deposit))
            {
                SendAuctionCommandResult(null, AuctionAction.SellItem, AuctionError.NotEnoughtMoney);
                return;
            }

            AuctionEntry   AH = new AuctionEntry();
            SQLTransaction trans;

            if (WorldConfig.GetBoolValue(WorldCfg.AllowTwoSideInteractionAuction))
            {
                AH.auctioneer = 23442;     ///@TODO - HARDCODED DB GUID, BAD BAD BAD
            }
            else
            {
                AH.auctioneer = creature.GetSpawnId();
            }

            // Required stack size of auction matches to current item stack size, just move item to auctionhouse
            if (packet.Items.Count == 1 && item.GetCount() == packet.Items[0].UseCount)
            {
                if (HasPermission(RBACPermissions.LogGmTrade))
                {
                    Log.outCommand(GetAccountId(), "GM {0} (Account: {1}) create auction: {2} (Entry: {3} Count: {4})",
                                   GetPlayerName(), GetAccountId(), item.GetTemplate().GetName(), item.GetEntry(), item.GetCount());
                }

                AH.Id                = Global.ObjectMgr.GenerateAuctionID();
                AH.itemGUIDLow       = item.GetGUID().GetCounter();
                AH.itemEntry         = item.GetEntry();
                AH.itemCount         = item.GetCount();
                AH.owner             = GetPlayer().GetGUID().GetCounter();
                AH.startbid          = (uint)packet.MinBid;
                AH.bidder            = 0;
                AH.bid               = 0;
                AH.buyout            = (uint)packet.BuyoutPrice;
                AH.expire_time       = Time.UnixTime + auctionTime;
                AH.deposit           = deposit;
                AH.etime             = packet.RunTime;
                AH.auctionHouseEntry = auctionHouseEntry;

                Log.outInfo(LogFilter.Network, "CMSG_AUCTION_SELL_ITEM: {0} {1} is selling item {2} {3} to auctioneer {4} with count {5} with initial bid {6} with buyout {7} and with time {8} (in sec) in auctionhouse {9}",
                            GetPlayer().GetGUID().ToString(), GetPlayer().GetName(), item.GetGUID().ToString(), item.GetTemplate().GetName(), AH.auctioneer, item.GetCount(), packet.MinBid, packet.BuyoutPrice, auctionTime, AH.GetHouseId());
                Global.AuctionMgr.AddAItem(item);
                auctionHouse.AddAuction(AH);

                GetPlayer().MoveItemFromInventory(item.GetBagSlot(), item.GetSlot(), true);

                trans = new SQLTransaction();
                item.DeleteFromInventoryDB(trans);
                item.SaveToDB(trans);
                AH.SaveToDB(trans);
                GetPlayer().SaveInventoryAndGoldToDB(trans);
                DB.Characters.CommitTransaction(trans);

                SendAuctionCommandResult(AH, AuctionAction.SellItem, AuctionError.Ok);

                GetPlayer().UpdateCriteria(CriteriaTypes.CreateAuction, 1);
            }
            else // Required stack size of auction does not match to current item stack size, clone item and set correct stack size
            {
                Item newItem = item.CloneItem(finalCount, GetPlayer());
                if (!newItem)
                {
                    Log.outError(LogFilter.Network, "CMSG_AuctionAction.SellItem: Could not create clone of item {0}", item.GetEntry());
                    SendAuctionCommandResult(null, AuctionAction.SellItem, AuctionError.DatabaseError);
                    return;
                }

                if (HasPermission(RBACPermissions.LogGmTrade))
                {
                    Log.outCommand(GetAccountId(), "GM {0} (Account: {1}) create auction: {2} (Entry: {3} Count: {4})",
                                   GetPlayerName(), GetAccountId(), newItem.GetTemplate().GetName(), newItem.GetEntry(), newItem.GetCount());
                }

                AH.Id                = Global.ObjectMgr.GenerateAuctionID();
                AH.itemGUIDLow       = newItem.GetGUID().GetCounter();
                AH.itemEntry         = newItem.GetEntry();
                AH.itemCount         = newItem.GetCount();
                AH.owner             = GetPlayer().GetGUID().GetCounter();
                AH.startbid          = (uint)packet.MinBid;
                AH.bidder            = 0;
                AH.bid               = 0;
                AH.buyout            = (uint)packet.BuyoutPrice;
                AH.expire_time       = Time.UnixTime + auctionTime;
                AH.deposit           = deposit;
                AH.etime             = packet.RunTime;
                AH.auctionHouseEntry = auctionHouseEntry;

                Log.outInfo(LogFilter.Network, "CMSG_AuctionAction.SellItem: {0} {1} is selling {2} {3} to auctioneer {4} with count {5} with initial bid {6} with buyout {7} and with time {8} (in sec) in auctionhouse {9}",
                            GetPlayer().GetGUID().ToString(), GetPlayer().GetName(), newItem.GetGUID().ToString(), newItem.GetTemplate().GetName(), AH.auctioneer, newItem.GetCount(), packet.MinBid, packet.BuyoutPrice, auctionTime, AH.GetHouseId());
                Global.AuctionMgr.AddAItem(newItem);
                auctionHouse.AddAuction(AH);

                foreach (var packetItem in packet.Items)
                {
                    Item item2 = GetPlayer().GetItemByGuid(packetItem.Guid);

                    // Item stack count equals required count, ready to delete item - cloned item will be used for auction
                    if (item2.GetCount() == packetItem.UseCount)
                    {
                        GetPlayer().MoveItemFromInventory(item2.GetBagSlot(), item2.GetSlot(), true);

                        trans = new SQLTransaction();
                        item2.DeleteFromInventoryDB(trans);
                        item2.DeleteFromDB(trans);
                        DB.Characters.CommitTransaction(trans);
                    }
                    else // Item stack count is bigger than required count, update item stack count and save to database - cloned item will be used for auction
                    {
                        item2.SetCount(item2.GetCount() - packetItem.UseCount);
                        item2.SetState(ItemUpdateState.Changed, GetPlayer());
                        GetPlayer().ItemRemovedQuestCheck(item2.GetEntry(), packetItem.UseCount);
                        item2.SendUpdateToPlayer(GetPlayer());

                        trans = new SQLTransaction();
                        item2.SaveToDB(trans);
                        DB.Characters.CommitTransaction(trans);
                    }
                }

                trans = new SQLTransaction();
                newItem.SaveToDB(trans);
                AH.SaveToDB(trans);
                GetPlayer().SaveInventoryAndGoldToDB(trans);
                DB.Characters.CommitTransaction(trans);

                SendAuctionCommandResult(AH, AuctionAction.SellItem, AuctionError.Ok);

                GetPlayer().UpdateCriteria(CriteriaTypes.CreateAuction, 1);
            }

            GetPlayer().ModifyMoney(-(long)deposit);
        }
예제 #8
0
        void SpawnQuestObject(ActivePoolData spawns, uint limit, ulong triggerFrom)
        {
            Log.outDebug(LogFilter.Pool, "PoolGroup<Quest>: Spawning pool {0}", poolId);
            // load state from db
            if (triggerFrom == 0)
            {
                PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_POOL_QUEST_SAVE);
                stmt.AddValue(0, poolId);
                SQLResult result = DB.Characters.Query(stmt);

                if (!result.IsEmpty())
                {
                    do
                    {
                        uint questId = result.Read <uint>(0);
                        spawns.ActivateObject <Quest>(questId, poolId);
                        PoolObject tempObj = new PoolObject(questId, 0.0f);
                        Spawn1Object(tempObj);
                        --limit;
                    } while (result.NextRow() && limit != 0);
                    return;
                }
            }

            List <ulong> currentQuests = spawns.GetActiveQuests();
            List <ulong> newQuests     = new List <ulong>();

            // always try to select different quests
            foreach (var poolObject in EqualChanced)
            {
                if (spawns.IsActiveObject <Quest>(poolObject.guid))
                {
                    continue;
                }
                newQuests.Add(poolObject.guid);
            }

            // clear the pool
            DespawnObject(spawns);

            // recycle minimal amount of quests if possible count is lower than limit
            while (limit > newQuests.Count && !currentQuests.Empty())
            {
                ulong questId = currentQuests.SelectRandom();
                newQuests.Add(questId);
                currentQuests.Remove(questId);
            }

            if (newQuests.Empty())
            {
                return;
            }

            // activate <limit> random quests
            do
            {
                ulong questId = newQuests.SelectRandom();
                spawns.ActivateObject <Quest>(questId, poolId);
                PoolObject tempObj = new PoolObject(questId, 0.0f);
                Spawn1Object(tempObj);
                newQuests.Remove(questId);
                --limit;
            } while (limit != 0 && !newQuests.Empty());

            // if we are here it means the pool is initialized at startup and did not have previous saved state
            if (triggerFrom == 0)
            {
                Global.PoolMgr.SaveQuestsToDB();
            }
        }
예제 #9
0
        void Spawn1Object(PoolObject obj)
        {
            switch (typeof(T).Name)
            {
            case "Creature":
                CreatureData data = Global.ObjectMgr.GetCreatureData(obj.guid);
                if (data != null)
                {
                    Global.ObjectMgr.AddCreatureToGrid(obj.guid, data);

                    // Spawn if necessary (loaded grids only)
                    Map map = Global.MapMgr.CreateBaseMap(data.mapid);
                    // We use spawn coords to spawn
                    if (!map.Instanceable() && map.IsGridLoaded(data.posX, data.posY))
                    {
                        Creature.CreateCreatureFromDB(obj.guid, map);
                    }
                }
                break;

            case "GameObject":
                GameObjectData data_ = Global.ObjectMgr.GetGOData(obj.guid);
                if (data_ != null)
                {
                    Global.ObjectMgr.AddGameObjectToGrid(obj.guid, data_);
                    // Spawn if necessary (loaded grids only)
                    // this base map checked as non-instanced and then only existed
                    Map map = Global.MapMgr.CreateBaseMap(data_.mapid);
                    // We use current coords to unspawn, not spawn coords since creature can have changed grid
                    if (!map.Instanceable() && map.IsGridLoaded(data_.posX, data_.posY))
                    {
                        GameObject go = GameObject.CreateGameObjectFromDB(obj.guid, map, false);
                        if (go)
                        {
                            if (go.isSpawnedByDefault())
                            {
                                map.AddToMap(go);
                            }
                        }
                    }
                }
                break;

            case "Pool":
                Global.PoolMgr.SpawnPool((uint)obj.guid);
                break;

            case "Quest":
                // Creatures
                var questMap = Global.ObjectMgr.GetCreatureQuestRelationMap();
                var qr       = Global.PoolMgr.mQuestCreatureRelation.LookupByKey(obj.guid);
                foreach (var creature in qr)
                {
                    Log.outDebug(LogFilter.Pool, "PoolGroup<Quest>: Adding quest {0} to creature {1}", obj.guid, creature);
                    questMap.Add(creature, (uint)obj.guid);
                }

                // Gameobjects
                questMap = Global.ObjectMgr.GetGOQuestRelationMap();
                qr       = Global.PoolMgr.mQuestGORelation.LookupByKey(obj.guid);
                foreach (var go in qr)
                {
                    Log.outDebug(LogFilter.Pool, "PoolGroup<Quest>: Adding quest {0} to GO {1}", obj.guid, go);
                    questMap.Add(go, (uint)obj.guid);
                }
                break;
            }
        }
예제 #10
0
        void HandleBattlemasterJoin(BattlemasterJoin battlemasterJoin)
        {
            bool  isPremade = false;
            Group grp       = null;

            BattlefieldStatusFailed battlefieldStatusFailed;

            uint bgTypeId_ = (uint)(battlemasterJoin.QueueID & 0xFFFF);

            if (!CliDB.BattlemasterListStorage.ContainsKey(bgTypeId_))
            {
                Log.outError(LogFilter.Network, "Battleground: invalid bgtype ({0}) received. possible cheater? player guid {1}", bgTypeId_, GetPlayer().GetGUID().ToString());
                return;
            }

            if (Global.DisableMgr.IsDisabledFor(DisableType.Battleground, bgTypeId_, null))
            {
                GetPlayer().SendSysMessage(CypherStrings.BgDisabled);
                return;
            }
            BattlegroundTypeId bgTypeId = (BattlegroundTypeId)bgTypeId_;

            // can do this, since it's Battleground, not arena
            BattlegroundQueueTypeId bgQueueTypeId       = Global.BattlegroundMgr.BGQueueTypeId(bgTypeId, 0);
            BattlegroundQueueTypeId bgQueueTypeIdRandom = Global.BattlegroundMgr.BGQueueTypeId(BattlegroundTypeId.RB, 0);

            // ignore if player is already in BG
            if (GetPlayer().InBattleground())
            {
                return;
            }

            // get bg instance or bg template if instance not found
            Battleground bg = Global.BattlegroundMgr.GetBattlegroundTemplate(bgTypeId);

            if (!bg)
            {
                return;
            }

            // expected bracket entry
            PvpDifficultyRecord bracketEntry = Global.DB2Mgr.GetBattlegroundBracketByLevel(bg.GetMapId(), GetPlayer().getLevel());

            if (bracketEntry == null)
            {
                return;
            }

            GroupJoinBattlegroundResult err = GroupJoinBattlegroundResult.None;

            // check queue conditions
            if (!battlemasterJoin.JoinAsGroup)
            {
                if (GetPlayer().isUsingLfg())
                {
                    Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, 0, GroupJoinBattlegroundResult.LfgCantUseBattleground);
                    SendPacket(battlefieldStatusFailed);
                    return;
                }

                // check Deserter debuff
                if (!GetPlayer().CanJoinToBattleground(bg))
                {
                    Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, 0, GroupJoinBattlegroundResult.Deserters);
                    SendPacket(battlefieldStatusFailed);
                    return;
                }

                if (GetPlayer().GetBattlegroundQueueIndex(bgQueueTypeIdRandom) < SharedConst.MaxPlayerBGQueues)
                {
                    // player is already in random queue
                    Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, 0, GroupJoinBattlegroundResult.InRandomBg);
                    SendPacket(battlefieldStatusFailed);
                    return;
                }

                if (GetPlayer().InBattlegroundQueue() && bgTypeId == BattlegroundTypeId.RB)
                {
                    // player is already in queue, can't start random queue
                    Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, 0, GroupJoinBattlegroundResult.InNonRandomBg);
                    SendPacket(battlefieldStatusFailed);
                    return;
                }

                // check if already in queue
                if (GetPlayer().GetBattlegroundQueueIndex(bgQueueTypeId) < SharedConst.MaxPlayerBGQueues)
                {
                    return;  // player is already in this queue
                }
                // check if has free queue slots
                if (!GetPlayer().HasFreeBattlegroundQueueId())
                {
                    Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, 0, GroupJoinBattlegroundResult.TooManyQueues);
                    SendPacket(battlefieldStatusFailed);
                    return;
                }

                // check Freeze debuff
                if (_player.HasAura(9454))
                {
                    return;
                }

                BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId);
                GroupQueueInfo    ginfo   = bgQueue.AddGroup(GetPlayer(), null, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);

                uint avgTime   = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry.GetBracketId());
                uint queueSlot = GetPlayer().AddBattlegroundQueueId(bgQueueTypeId);

                BattlefieldStatusQueued battlefieldStatusQueued;
                Global.BattlegroundMgr.BuildBattlegroundStatusQueued(out battlefieldStatusQueued, bg, GetPlayer(), queueSlot, ginfo.JoinTime, avgTime, ginfo.ArenaType, false);
                SendPacket(battlefieldStatusQueued);


                Log.outDebug(LogFilter.Battleground, "Battleground: player joined queue for bg queue type {0} bg type {1}: GUID {2}, NAME {3}",
                             bgQueueTypeId, bgTypeId, GetPlayer().GetGUID().ToString(), GetPlayer().GetName());
            }
            else
            {
                grp = GetPlayer().GetGroup();

                if (!grp)
                {
                    return;
                }

                if (grp.GetLeaderGUID() != GetPlayer().GetGUID())
                {
                    return;
                }

                ObjectGuid errorGuid;
                err       = grp.CanJoinBattlegroundQueue(bg, bgQueueTypeId, 0, bg.GetMaxPlayersPerTeam(), false, 0, out errorGuid);
                isPremade = (grp.GetMembersCount() >= bg.GetMinPlayersPerTeam());

                BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId);
                GroupQueueInfo    ginfo   = null;
                uint avgTime = 0;

                if (err == 0)
                {
                    Log.outDebug(LogFilter.Battleground, "Battleground: the following players are joining as group:");
                    ginfo   = bgQueue.AddGroup(GetPlayer(), grp, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
                    avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry.GetBracketId());
                }

                for (GroupReference refe = grp.GetFirstMember(); refe != null; refe = refe.next())
                {
                    Player member = refe.GetSource();
                    if (!member)
                    {
                        continue;   // this should never happen
                    }
                    if (err != 0)
                    {
                        BattlefieldStatusFailed battlefieldStatus;
                        Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatus, bg, GetPlayer(), 0, 0, err, errorGuid);
                        member.SendPacket(battlefieldStatus);
                        continue;
                    }

                    // add to queue
                    uint queueSlot = member.AddBattlegroundQueueId(bgQueueTypeId);

                    BattlefieldStatusQueued battlefieldStatusQueued;
                    Global.BattlegroundMgr.BuildBattlegroundStatusQueued(out battlefieldStatusQueued, bg, member, queueSlot, ginfo.JoinTime, avgTime, ginfo.ArenaType, true);
                    member.SendPacket(battlefieldStatusQueued);
                    Log.outDebug(LogFilter.Battleground, "Battleground: player joined queue for bg queue type {0} bg type {1}: GUID {2}, NAME {3}",
                                 bgQueueTypeId, bgTypeId, member.GetGUID().ToString(), member.GetName());
                }
                Log.outDebug(LogFilter.Battleground, "Battleground: group end");
            }

            Global.BattlegroundMgr.ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry.GetBracketId());
        }
예제 #11
0
        public void LoadFromDB()
        {
            // Pool templates
            {
                uint oldMSTime = Time.GetMSTime();

                SQLResult result = DB.World.Query("SELECT entry, max_limit FROM pool_template");
                if (result.IsEmpty())
                {
                    mPoolTemplate.Clear();
                    Log.outInfo(LogFilter.ServerLoading, "Loaded 0 object pools. DB table `pool_template` is empty.");
                    return;
                }

                uint count = 0;
                do
                {
                    uint pool_id = result.Read <uint>(0);

                    PoolTemplateData pPoolTemplate = new PoolTemplateData();
                    pPoolTemplate.MaxLimit = result.Read <uint>(1);
                    mPoolTemplate[pool_id] = pPoolTemplate;
                    ++count;
                }while (result.NextRow());

                Log.outInfo(LogFilter.ServerLoading, "Loaded {0} objects pools in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
            }

            // Creatures

            Log.outInfo(LogFilter.ServerLoading, "Loading Creatures Pooling Data...");
            {
                uint oldMSTime = Time.GetMSTime();

                //                                                 1       2         3
                SQLResult result = DB.World.Query("SELECT guid, pool_entry, chance FROM pool_creature");

                if (result.IsEmpty())
                {
                    Log.outInfo(LogFilter.ServerLoading, "Loaded 0 creatures in  pools. DB table `pool_creature` is empty.");
                }
                else
                {
                    uint count = 0;
                    do
                    {
                        ulong guid    = result.Read <ulong>(0);
                        uint  pool_id = result.Read <uint>(1);
                        float chance  = result.Read <float>(2);

                        CreatureData data = Global.ObjectMgr.GetCreatureData(guid);
                        if (data == null)
                        {
                            Log.outError(LogFilter.Sql, "`pool_creature` has a non existing creature spawn (GUID: {0}) defined for pool id ({1}), skipped.", guid, pool_id);
                            continue;
                        }
                        if (!mPoolTemplate.ContainsKey(pool_id))
                        {
                            Log.outError(LogFilter.Sql, "`pool_creature` pool id ({0}) is not in `pool_template`, skipped.", pool_id);
                            continue;
                        }
                        if (chance < 0 || chance > 100)
                        {
                            Log.outError(LogFilter.Sql, "`pool_creature` has an invalid chance ({0}) for creature guid ({1}) in pool id ({2}), skipped.", chance, guid, pool_id);
                            continue;
                        }
                        PoolTemplateData pPoolTemplate = mPoolTemplate[pool_id];
                        PoolObject       plObject      = new PoolObject(guid, chance);

                        if (!mPoolCreatureGroups.ContainsKey(pool_id))
                        {
                            mPoolCreatureGroups[pool_id] = new PoolGroup <Creature>();
                        }

                        PoolGroup <Creature> cregroup = mPoolCreatureGroups[pool_id];
                        cregroup.SetPoolId(pool_id);
                        cregroup.AddEntry(plObject, pPoolTemplate.MaxLimit);

                        mCreatureSearchMap.Add(guid, pool_id);
                        ++count;
                    }while (result.NextRow());

                    Log.outInfo(LogFilter.ServerLoading, "Loaded {0} creatures in pools in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
                }
            }

            // Gameobjects

            Log.outInfo(LogFilter.ServerLoading, "Loading Gameobject Pooling Data...");
            {
                uint oldMSTime = Time.GetMSTime();

                //                                                 1        2         3
                SQLResult result = DB.World.Query("SELECT guid, pool_entry, chance FROM pool_gameobject");

                if (result.IsEmpty())
                {
                    Log.outInfo(LogFilter.ServerLoading, "Loaded 0 gameobjects in  pools. DB table `pool_gameobject` is empty.");
                }
                else
                {
                    uint count = 0;
                    do
                    {
                        ulong guid    = result.Read <ulong>(0);
                        uint  pool_id = result.Read <uint>(1);
                        float chance  = result.Read <float>(2);

                        GameObjectData data = Global.ObjectMgr.GetGOData(guid);
                        if (data == null)
                        {
                            Log.outError(LogFilter.Sql, "`pool_gameobject` has a non existing gameobject spawn (GUID: {0}) defined for pool id ({1}), skipped.", guid, pool_id);
                            continue;
                        }

                        GameObjectTemplate goinfo = Global.ObjectMgr.GetGameObjectTemplate(data.id);
                        if (goinfo.type != GameObjectTypes.Chest &&
                            goinfo.type != GameObjectTypes.FishingHole &&
                            goinfo.type != GameObjectTypes.GatheringNode &&
                            goinfo.type != GameObjectTypes.Goober)
                        {
                            Log.outError(LogFilter.Sql, "`pool_gameobject` has a not lootable gameobject spawn (GUID: {0}, type: {1}) defined for pool id ({2}), skipped.", guid, goinfo.type, pool_id);
                            continue;
                        }

                        if (!mPoolTemplate.ContainsKey(pool_id))
                        {
                            Log.outError(LogFilter.Sql, "`pool_gameobject` pool id ({0}) is not in `pool_template`, skipped.", pool_id);
                            continue;
                        }

                        if (chance < 0 || chance > 100)
                        {
                            Log.outError(LogFilter.Sql, "`pool_gameobject` has an invalid chance ({0}) for gameobject guid ({1}) in pool id ({2}), skipped.", chance, guid, pool_id);
                            continue;
                        }

                        PoolTemplateData pPoolTemplate = mPoolTemplate[pool_id];
                        PoolObject       plObject      = new PoolObject(guid, chance);

                        if (!mPoolGameobjectGroups.ContainsKey(pool_id))
                        {
                            mPoolGameobjectGroups[pool_id] = new PoolGroup <GameObject>();
                        }

                        PoolGroup <GameObject> gogroup = mPoolGameobjectGroups[pool_id];
                        gogroup.SetPoolId(pool_id);
                        gogroup.AddEntry(plObject, pPoolTemplate.MaxLimit);

                        mGameobjectSearchMap.Add(guid, pool_id);
                        ++count;
                    }while (result.NextRow());

                    Log.outInfo(LogFilter.ServerLoading, "Loaded {0} gameobject in pools in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
                }
            }

            // Pool of pools

            Log.outInfo(LogFilter.ServerLoading, "Loading Mother Pooling Data...");
            {
                uint oldMSTime = Time.GetMSTime();

                //                                                  1        2            3
                SQLResult result = DB.World.Query("SELECT pool_id, mother_pool, chance FROM pool_pool");

                if (result.IsEmpty())
                {
                    Log.outInfo(LogFilter.ServerLoading, "Loaded 0 pools in pools");
                }
                else
                {
                    uint count = 0;
                    do
                    {
                        uint  child_pool_id  = result.Read <uint>(0);
                        uint  mother_pool_id = result.Read <uint>(1);
                        float chance         = result.Read <float>(2);

                        if (!mPoolTemplate.ContainsKey(mother_pool_id))
                        {
                            Log.outError(LogFilter.Sql, "`pool_pool` mother_pool id ({0}) is not in `pool_template`, skipped.", mother_pool_id);
                            continue;
                        }
                        if (!mPoolTemplate.ContainsKey(child_pool_id))
                        {
                            Log.outError(LogFilter.Sql, "`pool_pool` included pool_id ({0}) is not in `pool_template`, skipped.", child_pool_id);
                            continue;
                        }
                        if (mother_pool_id == child_pool_id)
                        {
                            Log.outError(LogFilter.Sql, "`pool_pool` pool_id ({0}) includes itself, dead-lock detected, skipped.", child_pool_id);
                            continue;
                        }
                        if (chance < 0 || chance > 100)
                        {
                            Log.outError(LogFilter.Sql, "`pool_pool` has an invalid chance ({0}) for pool id ({1}) in mother pool id ({2}), skipped.", chance, child_pool_id, mother_pool_id);
                            continue;
                        }
                        PoolTemplateData pPoolTemplateMother = mPoolTemplate[mother_pool_id];
                        PoolObject       plObject            = new PoolObject(child_pool_id, chance);

                        if (!mPoolPoolGroups.ContainsKey(mother_pool_id))
                        {
                            mPoolPoolGroups[mother_pool_id] = new PoolGroup <Pool>();
                        }

                        PoolGroup <Pool> plgroup = mPoolPoolGroups[mother_pool_id];
                        plgroup.SetPoolId(mother_pool_id);
                        plgroup.AddEntry(plObject, pPoolTemplateMother.MaxLimit);

                        mPoolSearchMap.Add(child_pool_id, mother_pool_id);
                        ++count;
                    }while (result.NextRow());

                    Log.outInfo(LogFilter.ServerLoading, "Loaded {0} pools in mother pools in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
                }
            }

            Log.outInfo(LogFilter.ServerLoading, "Loading Quest Pooling Data...");
            {
                uint oldMSTime = Time.GetMSTime();

                PreparedStatement stmt   = DB.World.GetPreparedStatement(WorldStatements.SEL_QUEST_POOLS);
                SQLResult         result = DB.World.Query(stmt);

                if (result.IsEmpty())
                {
                    Log.outInfo(LogFilter.ServerLoading, "Loaded 0 quests in pools");
                }
                else
                {
                    List <uint> creBounds;
                    List <uint> goBounds;

                    Dictionary <uint, eQuestTypes> poolTypeMap = new Dictionary <uint, eQuestTypes>();
                    uint count = 0;
                    do
                    {
                        uint entry   = result.Read <uint>(0);
                        uint pool_id = result.Read <uint>(1);

                        if (!poolTypeMap.ContainsKey(pool_id))
                        {
                            poolTypeMap[pool_id] = 0;
                        }

                        Quest quest = Global.ObjectMgr.GetQuestTemplate(entry);
                        if (quest == null)
                        {
                            Log.outError(LogFilter.Sql, "`pool_quest` has a non existing quest template (Entry: {0}) defined for pool id ({1}), skipped.", entry, pool_id);
                            continue;
                        }

                        if (!mPoolTemplate.ContainsKey(pool_id))
                        {
                            Log.outError(LogFilter.Sql, "`pool_quest` pool id ({0}) is not in `pool_template`, skipped.", pool_id);
                            continue;
                        }

                        if (!quest.IsDailyOrWeekly())
                        {
                            Log.outError(LogFilter.Sql, "`pool_quest` has an quest ({0}) which is not daily or weekly in pool id ({1}), use ExclusiveGroup instead, skipped.", entry, pool_id);
                            continue;
                        }

                        if (poolTypeMap[pool_id] == eQuestTypes.None)
                        {
                            poolTypeMap[pool_id] = quest.IsDaily() ? eQuestTypes.Daily : eQuestTypes.Weekly;
                        }

                        eQuestTypes currType = quest.IsDaily() ? eQuestTypes.Daily : eQuestTypes.Weekly;

                        if (poolTypeMap[pool_id] != currType)
                        {
                            Log.outError(LogFilter.Sql, "`pool_quest` quest {0} is {1} but pool ({2}) is specified for {3}, mixing not allowed, skipped.",
                                         entry, currType, pool_id, poolTypeMap[pool_id]);
                            continue;
                        }

                        creBounds = mQuestCreatureRelation.LookupByKey(entry);
                        goBounds  = mQuestGORelation.LookupByKey(entry);

                        if (creBounds.Empty() && goBounds.Empty())
                        {
                            Log.outError(LogFilter.Sql, "`pool_quest` lists entry ({0}) as member of pool ({1}) but is not started anywhere, skipped.", entry, pool_id);
                            continue;
                        }

                        PoolTemplateData pPoolTemplate = mPoolTemplate[pool_id];
                        PoolObject       plObject      = new PoolObject(entry, 0.0f);

                        if (!mPoolQuestGroups.ContainsKey(pool_id))
                        {
                            mPoolQuestGroups[pool_id] = new PoolGroup <Quest>();
                        }

                        PoolGroup <Quest> questgroup = mPoolQuestGroups[pool_id];
                        questgroup.SetPoolId(pool_id);
                        questgroup.AddEntry(plObject, pPoolTemplate.MaxLimit);

                        mQuestSearchMap.Add(entry, pool_id);
                        ++count;
                    }while (result.NextRow());

                    Log.outInfo(LogFilter.ServerLoading, "Loaded {0} quests in pools in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
                }
            }

            // The initialize method will spawn all pools not in an event and not in another pool, this is why there is 2 left joins with 2 null checks
            Log.outInfo(LogFilter.ServerLoading, "Starting objects pooling system...");
            {
                uint oldMSTime = Time.GetMSTime();

                SQLResult result = DB.World.Query("SELECT DISTINCT pool_template.entry, pool_pool.pool_id, pool_pool.mother_pool FROM pool_template" +
                                                  " LEFT JOIN game_event_pool ON pool_template.entry=game_event_pool.pool_entry" +
                                                  " LEFT JOIN pool_pool ON pool_template.entry=pool_pool.pool_id WHERE game_event_pool.pool_entry IS NULL");

                if (result.IsEmpty())
                {
                    Log.outInfo(LogFilter.ServerLoading, "Pool handling system initialized, 0 pools spawned.");
                }
                else
                {
                    uint count = 0;
                    do
                    {
                        uint pool_entry   = result.Read <uint>(0);
                        uint pool_pool_id = result.Read <uint>(1);

                        if (!CheckPool(pool_entry))
                        {
                            if (pool_pool_id != 0)
                            {
                                // The pool is a child pool in pool_pool table. Ideally we should remove it from the pool handler to ensure it never gets spawned,
                                // however that could recursively invalidate entire chain of mother pools. It can be done in the future but for now we'll do nothing.
                                Log.outError(LogFilter.Sql, "Pool Id {0} has no equal chance pooled entites defined and explicit chance sum is not 100. This broken pool is a child pool of Id {1} and cannot be safely removed.", pool_entry, result.Read <uint>(2));
                            }
                            else
                            {
                                Log.outError(LogFilter.Sql, "Pool Id {0} has no equal chance pooled entites defined and explicit chance sum is not 100. The pool will not be spawned.", pool_entry);
                            }
                            continue;
                        }

                        // Don't spawn child pools, they are spawned recursively by their parent pools
                        if (pool_pool_id == 0)
                        {
                            SpawnPool(pool_entry);
                            count++;
                        }
                    }while (result.NextRow());

                    Log.outDebug(LogFilter.Pool, "Pool handling system initialized, {0} pools spawned in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
                }
            }
        }
예제 #12
0
        void HandleBattlemasterJoinArena(BattlemasterJoinArena packet)
        {
            // ignore if we already in BG or BG queue
            if (GetPlayer().InBattleground())
            {
                return;
            }

            ArenaTypes arenatype = (ArenaTypes)ArenaTeam.GetTypeBySlot(packet.TeamSizeIndex);

            //check existence
            Battleground bg = Global.BattlegroundMgr.GetBattlegroundTemplate(BattlegroundTypeId.AA);

            if (!bg)
            {
                Log.outError(LogFilter.Network, "Battleground: template bg (all arenas) not found");
                return;
            }

            if (Global.DisableMgr.IsDisabledFor(DisableType.Battleground, (uint)BattlegroundTypeId.AA, null))
            {
                GetPlayer().SendSysMessage(CypherStrings.ArenaDisabled);
                return;
            }

            BattlegroundTypeId      bgTypeId      = bg.GetTypeID();
            BattlegroundQueueTypeId bgQueueTypeId = Global.BattlegroundMgr.BGQueueTypeId(bgTypeId, arenatype);
            PvpDifficultyRecord     bracketEntry  = Global.DB2Mgr.GetBattlegroundBracketByLevel(bg.GetMapId(), GetPlayer().getLevel());

            if (bracketEntry == null)
            {
                return;
            }

            Group grp = GetPlayer().GetGroup();

            // no group found, error
            if (!grp)
            {
                return;
            }
            if (grp.GetLeaderGUID() != GetPlayer().GetGUID())
            {
                return;
            }

            uint ateamId = GetPlayer().GetArenaTeamId(packet.TeamSizeIndex);
            // check real arenateam existence only here (if it was moved to group.CanJoin .. () then we would ahve to get it twice)
            ArenaTeam at = Global.ArenaTeamMgr.GetArenaTeamById(ateamId);

            if (at == null)
            {
                GetPlayer().GetSession().SendNotInArenaTeamPacket(arenatype);
                return;
            }

            // get the team rating for queuing
            uint arenaRating      = at.GetRating();
            uint matchmakerRating = at.GetAverageMMR(grp);

            // the arenateam id must match for everyone in the group

            if (arenaRating <= 0)
            {
                arenaRating = 1;
            }

            BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId);

            uint           avgTime = 0;
            GroupQueueInfo ginfo   = null;

            ObjectGuid errorGuid;
            var        err = grp.CanJoinBattlegroundQueue(bg, bgQueueTypeId, (uint)arenatype, (uint)arenatype, true, packet.TeamSizeIndex, out errorGuid);

            if (err == 0)
            {
                Log.outDebug(LogFilter.Battleground, "Battleground: arena team id {0}, leader {1} queued with matchmaker rating {2} for type {3}", GetPlayer().GetArenaTeamId(packet.TeamSizeIndex), GetPlayer().GetName(), matchmakerRating, arenatype);

                ginfo   = bgQueue.AddGroup(GetPlayer(), grp, bgTypeId, bracketEntry, arenatype, true, false, arenaRating, matchmakerRating, ateamId);
                avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry.GetBracketId());
            }

            for (GroupReference refe = grp.GetFirstMember(); refe != null; refe = refe.next())
            {
                Player member = refe.GetSource();
                if (!member)
                {
                    continue;
                }

                if (err != 0)
                {
                    BattlefieldStatusFailed battlefieldStatus;
                    Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatus, bg, GetPlayer(), 0, arenatype, err, errorGuid);
                    member.SendPacket(battlefieldStatus);
                    continue;
                }

                // add to queue
                uint queueSlot = member.AddBattlegroundQueueId(bgQueueTypeId);

                BattlefieldStatusQueued battlefieldStatusQueued;
                Global.BattlegroundMgr.BuildBattlegroundStatusQueued(out battlefieldStatusQueued, bg, member, queueSlot, ginfo.JoinTime, avgTime, arenatype, true);
                member.SendPacket(battlefieldStatusQueued);

                Log.outDebug(LogFilter.Battleground, "Battleground: player joined queue for arena as group bg queue type {0} bg type {1}: GUID {2}, NAME {3}", bgQueueTypeId, bgTypeId, member.GetGUID().ToString(), member.GetName());
            }

            Global.BattlegroundMgr.ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry.GetBracketId());
        }
예제 #13
0
        void HandleBattleFieldPort(BattlefieldPort battlefieldPort)
        {
            if (!GetPlayer().InBattlegroundQueue())
            {
                Log.outDebug(LogFilter.Battleground, "CMSG_BATTLEFIELD_PORT {0} Slot: {1}, Unk: {2}, Time: {3}, AcceptedInvite: {4}. Player not in queue!",
                             GetPlayerInfo(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, battlefieldPort.AcceptedInvite);
                return;
            }

            BattlegroundQueueTypeId bgQueueTypeId = GetPlayer().GetBattlegroundQueueTypeId(battlefieldPort.Ticket.Id);

            if (bgQueueTypeId == BattlegroundQueueTypeId.None)
            {
                Log.outDebug(LogFilter.Battleground, "CMSG_BATTLEFIELD_PORT {0} Slot: {1}, Unk: {2}, Time: {3}, AcceptedInvite: {4}. Invalid queueSlot!",
                             GetPlayerInfo(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, battlefieldPort.AcceptedInvite);
                return;
            }

            BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId);

            //we must use temporary variable, because GroupQueueInfo pointer can be deleted in BattlegroundQueue.RemovePlayer() function
            GroupQueueInfo ginfo;

            if (!bgQueue.GetPlayerGroupInfoData(GetPlayer().GetGUID(), out ginfo))
            {
                Log.outDebug(LogFilter.Battleground, "CMSG_BATTLEFIELD_PORT {0} Slot: {1}, Unk: {2}, Time: {3}, AcceptedInvite: {4}. Player not in queue (No player Group Info)!",
                             GetPlayerInfo(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, battlefieldPort.AcceptedInvite);
                return;
            }
            // if action == 1, then instanceId is required
            if (ginfo.IsInvitedToBGInstanceGUID == 0 && battlefieldPort.AcceptedInvite)
            {
                Log.outDebug(LogFilter.Battleground, "CMSG_BATTLEFIELD_PORT {0} Slot: {1}, Unk: {2}, Time: {3}, AcceptedInvite: {4}. Player is not invited to any bg!",
                             GetPlayerInfo(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, battlefieldPort.AcceptedInvite);
                return;
            }

            BattlegroundTypeId bgTypeId = Global.BattlegroundMgr.BGTemplateId(bgQueueTypeId);
            // BGTemplateId returns Battleground_AA when it is arena queue.
            // Do instance id search as there is no AA bg instances.
            Battleground bg = Global.BattlegroundMgr.GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId == BattlegroundTypeId.AA ? BattlegroundTypeId.None : bgTypeId);

            if (!bg)
            {
                if (battlefieldPort.AcceptedInvite)
                {
                    Log.outDebug(LogFilter.Battleground, "CMSG_BATTLEFIELD_PORT {0} Slot: {1}, Unk: {2}, Time: {3}, AcceptedInvite: {4}. Cant find BG with id {5}!",
                                 GetPlayerInfo(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, battlefieldPort.AcceptedInvite, ginfo.IsInvitedToBGInstanceGUID);
                    return;
                }

                bg = Global.BattlegroundMgr.GetBattlegroundTemplate(bgTypeId);
                if (!bg)
                {
                    Log.outError(LogFilter.Network, "BattlegroundHandler: bg_template not found for type id {0}.", bgTypeId);
                    return;
                }
            }

            // get real bg type
            bgTypeId = bg.GetTypeID();

            // expected bracket entry
            PvpDifficultyRecord bracketEntry = Global.DB2Mgr.GetBattlegroundBracketByLevel(bg.GetMapId(), GetPlayer().getLevel());

            if (bracketEntry == null)
            {
                return;
            }

            //some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it
            if (battlefieldPort.AcceptedInvite && ginfo.ArenaType == 0)
            {
                //if player is trying to enter Battleground(not arena!) and he has deserter debuff, we must just remove him from queue
                if (!GetPlayer().CanJoinToBattleground(bg))
                {
                    // send bg command result to show nice message
                    BattlefieldStatusFailed battlefieldStatus;
                    Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatus, bg, GetPlayer(), battlefieldPort.Ticket.Id, 0, GroupJoinBattlegroundResult.Deserters);
                    SendPacket(battlefieldStatus);
                    battlefieldPort.AcceptedInvite = false;
                    Log.outDebug(LogFilter.Battleground, "Player {0} ({1}) has a deserter debuff, do not port him to Battleground!", GetPlayer().GetName(), GetPlayer().GetGUID().ToString());
                }
                //if player don't match Battlegroundmax level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
                if (GetPlayer().getLevel() > bg.GetMaxLevel())
                {
                    Log.outDebug(LogFilter.Network, "Player {0} ({1}) has level ({2}) higher than maxlevel ({3}) of Battleground({4})! Do not port him to Battleground!",
                                 GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), GetPlayer().getLevel(), bg.GetMaxLevel(), bg.GetTypeID());
                    battlefieldPort.AcceptedInvite = false;
                }
            }

            if (battlefieldPort.AcceptedInvite)
            {
                // check Freeze debuff
                if (GetPlayer().HasAura(9454))
                {
                    return;
                }

                if (!GetPlayer().IsInvitedForBattlegroundQueueType(bgQueueTypeId))
                {
                    return;                                 // cheating?
                }
                if (!GetPlayer().InBattleground())
                {
                    GetPlayer().SetBattlegroundEntryPoint();
                }

                // resurrect the player
                if (!GetPlayer().IsAlive())
                {
                    GetPlayer().ResurrectPlayer(1.0f);
                    GetPlayer().SpawnCorpseBones();
                }
                // stop taxi flight at port
                if (GetPlayer().IsInFlight())
                {
                    GetPlayer().GetMotionMaster().MovementExpired();
                    GetPlayer().CleanupAfterTaxiFlight();
                }

                BattlefieldStatusActive battlefieldStatus;
                Global.BattlegroundMgr.BuildBattlegroundStatusActive(out battlefieldStatus, bg, GetPlayer(), battlefieldPort.Ticket.Id, GetPlayer().GetBattlegroundQueueJoinTime(bgQueueTypeId), bg.GetArenaType());
                SendPacket(battlefieldStatus);

                // remove BattlegroundQueue status from BGmgr
                bgQueue.RemovePlayer(GetPlayer().GetGUID(), false);
                // this is still needed here if Battleground"jumping" shouldn't add deserter debuff
                // also this is required to prevent stuck at old Battlegroundafter SetBattlegroundId set to new
                Battleground currentBg = GetPlayer().GetBattleground();
                if (currentBg)
                {
                    currentBg.RemovePlayerAtLeave(GetPlayer().GetGUID(), false, true);
                }

                // set the destination instance id
                GetPlayer().SetBattlegroundId(bg.GetInstanceID(), bgTypeId);
                // set the destination team
                GetPlayer().SetBGTeam(ginfo.Team);

                Global.BattlegroundMgr.SendToBattleground(GetPlayer(), ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
                Log.outDebug(LogFilter.Battleground, "Battleground: player {0} ({1}) joined battle for bg {2}, bgtype {3}, queue type {4}.", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), bg.GetInstanceID(), bg.GetTypeID(), bgQueueTypeId);
            }
            else // leave queue
            {
                // if player leaves rated arena match before match start, it is counted as he played but he lost
                if (ginfo.IsRated && ginfo.IsInvitedToBGInstanceGUID != 0)
                {
                    ArenaTeam at = Global.ArenaTeamMgr.GetArenaTeamById((uint)ginfo.Team);
                    if (at != null)
                    {
                        Log.outDebug(LogFilter.Battleground, "UPDATING memberLost's personal arena rating for {0} by opponents rating: {1}, because he has left queue!", GetPlayer().GetGUID().ToString(), ginfo.OpponentsTeamRating);
                        at.MemberLost(GetPlayer(), ginfo.OpponentsMatchmakerRating);
                        at.SaveToDB();
                    }
                }
                BattlefieldStatusNone battlefieldStatus = new BattlefieldStatusNone();
                battlefieldStatus.Ticket = battlefieldPort.Ticket;
                SendPacket(battlefieldStatus);

                GetPlayer().RemoveBattlegroundQueueId(bgQueueTypeId);  // must be called this way, because if you move this call to queue.removeplayer, it causes bugs
                bgQueue.RemovePlayer(GetPlayer().GetGUID(), true);
                // player left queue, we should update it - do not update Arena Queue
                if (ginfo.ArenaType == 0)
                {
                    Global.BattlegroundMgr.ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry.GetBracketId());
                }

                Log.outDebug(LogFilter.Battleground, "Battleground: player {0} ({1}) left queue for bgtype {2}, queue type {3}.", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), bg.GetTypeID(), bgQueueTypeId);
            }
        }
예제 #14
0
        void HandleInspect(Inspect inspect)
        {
            Player player = Global.ObjAccessor.GetPlayer(_player, inspect.Target);

            if (!player)
            {
                Log.outDebug(LogFilter.Network, "WorldSession.HandleInspectOpcode: Target {0} not found.", inspect.Target.ToString());
                return;
            }

            if (!GetPlayer().IsWithinDistInMap(player, SharedConst.InspectDistance, false))
            {
                return;
            }

            if (GetPlayer().IsValidAttackTarget(player))
            {
                return;
            }

            InspectResult inspectResult = new();

            inspectResult.DisplayInfo.Initialize(player);

            if (GetPlayer().CanBeGameMaster() || WorldConfig.GetIntValue(WorldCfg.TalentsInspecting) + (GetPlayer().GetTeamId() == player.GetTeamId() ? 1 : 0) > 1)
            {
                var talents = player.GetTalentMap(player.GetActiveTalentGroup());
                foreach (var v in talents)
                {
                    if (v.Value != PlayerSpellState.Removed)
                    {
                        inspectResult.Talents.Add((ushort)v.Key);
                    }
                }
            }

            Guild guild = Global.GuildMgr.GetGuildById(player.GetGuildId());

            if (guild)
            {
                inspectResult.GuildData.Value = new();

                InspectGuildData guildData;
                guildData.GuildGUID         = guild.GetGUID();
                guildData.NumGuildMembers   = guild.GetMembersCount();
                guildData.AchievementPoints = (int)guild.GetAchievementMgr().GetAchievementPoints();
                inspectResult.GuildData.Set(guildData);
            }

            Item heartOfAzeroth = player.GetItemByEntry(PlayerConst.ItemIdHeartOfAzeroth, ItemSearchLocation.Everywhere);

            if (heartOfAzeroth != null)
            {
                AzeriteItem azeriteItem = heartOfAzeroth.ToAzeriteItem();
                if (azeriteItem != null)
                {
                    inspectResult.AzeriteLevel = azeriteItem.GetEffectiveLevel();
                }
            }

            inspectResult.ItemLevel       = (int)player.GetAverageItemLevel();
            inspectResult.LifetimeMaxRank = player.m_activePlayerData.LifetimeMaxRank;
            inspectResult.TodayHK         = player.m_activePlayerData.TodayHonorableKills;
            inspectResult.YesterdayHK     = player.m_activePlayerData.YesterdayHonorableKills;
            inspectResult.LifetimeHK      = player.m_activePlayerData.LifetimeHonorableKills;
            inspectResult.HonorLevel      = player.m_playerData.HonorLevel;

            SendPacket(inspectResult);
        }
예제 #15
0
 void HandleLfgTeleport(DFTeleport dfTeleport)
 {
     Log.outDebug(LogFilter.Lfg, "CMSG_DF_TELEPORT {0} out: {1}", GetPlayerInfo(), dfTeleport.TeleportOut ? 1 : 0);
     Global.LFGMgr.TeleportPlayer(GetPlayer(), dfTeleport.TeleportOut, true);
 }
예제 #16
0
        void HandleSellItem(SellItem packet)
        {
            if (packet.ItemGUID.IsEmpty())
            {
                return;
            }

            var pl = GetPlayer();

            Creature creature = pl.GetNPCIfCanInteractWith(packet.VendorGUID, NPCFlags.Vendor, NPCFlags2.None);

            if (creature == null)
            {
                Log.outDebug(LogFilter.Network, "WORLD: HandleSellItemOpcode - {0} not found or you can not interact with him.", packet.VendorGUID.ToString());
                pl.SendSellError(SellResult.CantFindVendor, null, packet.ItemGUID);
                return;
            }

            // remove fake death
            if (pl.HasUnitState(UnitState.Died))
            {
                pl.RemoveAurasByType(AuraType.FeignDeath);
            }

            Item pItem = pl.GetItemByGuid(packet.ItemGUID);

            if (pItem != null)
            {
                // prevent sell not owner item
                if (pl.GetGUID() != pItem.GetOwnerGUID())
                {
                    pl.SendSellError(SellResult.CantSellItem, creature, packet.ItemGUID);
                    return;
                }

                // prevent sell non empty bag by drag-and-drop at vendor's item list
                if (pItem.IsNotEmptyBag())
                {
                    pl.SendSellError(SellResult.CantSellItem, creature, packet.ItemGUID);
                    return;
                }

                // prevent sell currently looted item
                if (pl.GetLootGUID() == pItem.GetGUID())
                {
                    pl.SendSellError(SellResult.CantSellItem, creature, packet.ItemGUID);
                    return;
                }

                // prevent selling item for sellprice when the item is still refundable
                // this probably happens when right clicking a refundable item, the client sends both
                // CMSG_SELL_ITEM and CMSG_REFUND_ITEM (unverified)
                if (pItem.HasItemFlag(ItemFieldFlags.Refundable))
                {
                    return; // Therefore, no feedback to client
                }
                // special case at auto sell (sell all)
                if (packet.Amount == 0)
                {
                    packet.Amount = pItem.GetCount();
                }
                else
                {
                    // prevent sell more items that exist in stack (possible only not from client)
                    if (packet.Amount > pItem.GetCount())
                    {
                        pl.SendSellError(SellResult.CantSellItem, creature, packet.ItemGUID);
                        return;
                    }
                }

                ItemTemplate pProto = pItem.GetTemplate();
                if (pProto != null)
                {
                    if (pProto.GetSellPrice() > 0)
                    {
                        ulong money = pProto.GetSellPrice() * packet.Amount;

                        if (!_player.ModifyMoney((long)money)) // ensure player doesn't exceed gold limit
                        {
                            _player.SendSellError(SellResult.CantSellItem, creature, packet.ItemGUID);
                            return;
                        }

                        _player.UpdateCriteria(CriteriaTypes.MoneyFromVendors, money);
                        _player.UpdateCriteria(CriteriaTypes.SoldItemToVendor, 1);

                        if (packet.Amount < pItem.GetCount())               // need split items
                        {
                            Item pNewItem = pItem.CloneItem(packet.Amount, pl);
                            if (pNewItem == null)
                            {
                                Log.outError(LogFilter.Network, "WORLD: HandleSellItemOpcode - could not create clone of item {0}; count = {1}", pItem.GetEntry(), packet.Amount);
                                pl.SendSellError(SellResult.CantSellItem, creature, packet.ItemGUID);
                                return;
                            }

                            pItem.SetCount(pItem.GetCount() - packet.Amount);
                            pl.ItemRemovedQuestCheck(pItem.GetEntry(), packet.Amount);
                            if (pl.IsInWorld)
                            {
                                pItem.SendUpdateToPlayer(pl);
                            }
                            pItem.SetState(ItemUpdateState.Changed, pl);

                            pl.AddItemToBuyBackSlot(pNewItem);
                            if (pl.IsInWorld)
                            {
                                pNewItem.SendUpdateToPlayer(pl);
                            }
                        }
                        else
                        {
                            pl.ItemRemovedQuestCheck(pItem.GetEntry(), pItem.GetCount());
                            pl.RemoveItem(pItem.GetBagSlot(), pItem.GetSlot(), true);
                            Item.RemoveItemFromUpdateQueueOf(pItem, pl);
                            pl.AddItemToBuyBackSlot(pItem);
                        }
                    }
                    else
                    {
                        pl.SendSellError(SellResult.CantSellItem, creature, packet.ItemGUID);
                    }
                    return;
                }
            }
            pl.SendSellError(SellResult.CantSellItem, creature, packet.ItemGUID);
            return;
        }
예제 #17
0
 public void SendLfgOfferContinue(uint dungeonEntry)
 {
     Log.outDebug(LogFilter.Lfg, "SMSG_LFG_OFFER_CONTINUE {0} dungeon entry: {1}", GetPlayerInfo(), dungeonEntry);
     SendPacket(new LfgOfferContinue(Global.LFGMgr.GetLFGDungeonEntry(dungeonEntry)));
 }
예제 #18
0
 void HandleSetContactNotes(SetContactNotes packet)
 {
     // @todo: handle VirtualRealmAddress
     Log.outDebug(LogFilter.Network, "WorldSession.HandleSetContactNotesOpcode: Contact: {0}, Notes: {1}", packet.Player.Guid.ToString(), packet.Notes);
     GetPlayer().GetSocial().SetFriendNote(packet.Player.Guid, packet.Notes);
 }
예제 #19
0
 void HandleLfgProposalResult(DFProposalResponse dfProposalResponse)
 {
     Log.outDebug(LogFilter.Lfg, "CMSG_LFG_PROPOSAL_RESULT {0} proposal: {1} accept: {2}", GetPlayerInfo(), dfProposalResponse.ProposalID, dfProposalResponse.Accepted ? 1 : 0);
     Global.LFGMgr.UpdateProposal(dfProposalResponse.ProposalID, GetPlayer().GetGUID(), dfProposalResponse.Accepted);
 }
예제 #20
0
        void HandleChannelPlayerCommand(ChannelPlayerCommand packet)
        {
            if (packet.Name.Length >= 49)
            {
                Log.outDebug(LogFilter.ChatSystem, "{0} {1} ChannelName: {2}, Name: {3}, Name too long.", packet.GetOpcode(), GetPlayerInfo(), packet.ChannelName, packet.Name);
                return;
            }

            if (!ObjectManager.NormalizePlayerName(ref packet.Name))
            {
                return;
            }

            Channel channel = ChannelManager.GetChannelForPlayerByNamePart(packet.ChannelName, GetPlayer());

            if (channel == null)
            {
                return;
            }

            switch (packet.GetOpcode())
            {
            case ClientOpcodes.ChatChannelBan:
                channel.Ban(GetPlayer(), packet.Name);
                break;

            case ClientOpcodes.ChatChannelInvite:
                channel.Invite(GetPlayer(), packet.Name);
                break;

            case ClientOpcodes.ChatChannelKick:
                channel.Kick(GetPlayer(), packet.Name);
                break;

            case ClientOpcodes.ChatChannelModerator:
                channel.SetModerator(GetPlayer(), packet.Name);
                break;

            case ClientOpcodes.ChatChannelMute:
                channel.SetMute(GetPlayer(), packet.Name);
                break;

            case ClientOpcodes.ChatChannelSetOwner:
                channel.SetOwner(GetPlayer(), packet.Name);
                break;

            case ClientOpcodes.ChatChannelSilenceAll:
                channel.SilenceAll(GetPlayer(), packet.Name);
                break;

            case ClientOpcodes.ChatChannelUnban:
                channel.UnBan(GetPlayer(), packet.Name);
                break;

            case ClientOpcodes.ChatChannelUnmoderator:
                channel.UnsetModerator(GetPlayer(), packet.Name);
                break;

            case ClientOpcodes.ChatChannelUnmute:
                channel.UnsetMute(GetPlayer(), packet.Name);
                break;

            case ClientOpcodes.ChatChannelUnsilenceAll:
                channel.UnsilenceAll(GetPlayer(), packet.Name);
                break;
            }
        }
예제 #21
0
        void HandleAuctionPlaceBid(AuctionPlaceBid packet)
        {
            if (packet.AuctionItemID == 0 || packet.BidAmount == 0)
            {
                return; // check for cheaters
            }
            Creature creature = GetPlayer().GetNPCIfCanInteractWith(packet.Auctioneer, NPCFlags.Auctioneer);

            if (!creature)
            {
                Log.outDebug(LogFilter.Network, "WORLD: HandleAuctionPlaceBid - {0} not found or you can't interact with him.", packet.Auctioneer.ToString());
                return;
            }

            // remove fake death
            if (GetPlayer().HasUnitState(UnitState.Died))
            {
                GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
            }

            AuctionHouseObject auctionHouse = Global.AuctionMgr.GetAuctionsMap(creature.getFaction());

            AuctionEntry auction = auctionHouse.GetAuction(packet.AuctionItemID);
            Player       player  = GetPlayer();

            if (auction == null || auction.owner == player.GetGUID().GetCounter())
            {
                //you cannot bid your own auction:
                SendAuctionCommandResult(null, AuctionAction.PlaceBid, AuctionError.BidOwn);
                return;
            }

            // impossible have online own another character (use this for speedup check in case online owner)
            ObjectGuid ownerGuid     = ObjectGuid.Create(HighGuid.Player, auction.owner);
            Player     auction_owner = Global.ObjAccessor.FindPlayer(ownerGuid);

            if (!auction_owner && ObjectManager.GetPlayerAccountIdByGUID(ownerGuid) == player.GetSession().GetAccountId())
            {
                //you cannot bid your another character auction:
                SendAuctionCommandResult(null, AuctionAction.PlaceBid, AuctionError.BidOwn);
                return;
            }

            // cheating
            if (packet.BidAmount <= auction.bid || packet.BidAmount < auction.startbid)
            {
                return;
            }

            // price too low for next bid if not buyout
            if ((packet.BidAmount < auction.buyout || auction.buyout == 0) && packet.BidAmount < auction.bid + auction.GetAuctionOutBid())
            {
                // client already test it but just in case ...
                SendAuctionCommandResult(auction, AuctionAction.PlaceBid, AuctionError.HigherBid);
                return;
            }

            if (!player.HasEnoughMoney(packet.BidAmount))
            {
                // client already test it but just in case ...
                SendAuctionCommandResult(auction, AuctionAction.PlaceBid, AuctionError.NotEnoughtMoney);
                return;
            }

            SQLTransaction trans = new SQLTransaction();

            if (packet.BidAmount < auction.buyout || auction.buyout == 0)
            {
                if (auction.bidder > 0)
                {
                    if (auction.bidder == player.GetGUID().GetCounter())
                    {
                        player.ModifyMoney(-(long)(packet.BidAmount - auction.bid));
                    }
                    else
                    {
                        // mail to last bidder and return money
                        Global.AuctionMgr.SendAuctionOutbiddedMail(auction, packet.BidAmount, GetPlayer(), trans);
                        player.ModifyMoney(-(long)packet.BidAmount);
                    }
                }
                else
                {
                    player.ModifyMoney(-(long)packet.BidAmount);
                }

                auction.bidder = player.GetGUID().GetCounter();
                auction.bid    = (uint)packet.BidAmount;
                GetPlayer().UpdateCriteria(CriteriaTypes.HighestAuctionBid, packet.BidAmount);

                PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_AUCTION_BID);
                stmt.AddValue(0, auction.bidder);
                stmt.AddValue(1, auction.bid);
                stmt.AddValue(2, auction.Id);
                trans.Append(stmt);

                SendAuctionCommandResult(auction, AuctionAction.PlaceBid, AuctionError.Ok);

                // Not sure if we must send this now.
                Player owner = Global.ObjAccessor.FindConnectedPlayer(ObjectGuid.Create(HighGuid.Player, auction.owner));
                Item   item  = Global.AuctionMgr.GetAItem(auction.itemGUIDLow);
                if (owner && item)
                {
                    owner.GetSession().SendAuctionOwnerBidNotification(auction, item);
                }
            }
            else
            {
                //buyout:
                if (player.GetGUID().GetCounter() == auction.bidder)
                {
                    player.ModifyMoney(-(long)(auction.buyout - auction.bid));
                }
                else
                {
                    player.ModifyMoney(-(long)auction.buyout);
                    if (auction.bidder != 0)                          //buyout for bidded auction ..
                    {
                        Global.AuctionMgr.SendAuctionOutbiddedMail(auction, auction.buyout, GetPlayer(), trans);
                    }
                }
                auction.bidder = player.GetGUID().GetCounter();
                auction.bid    = auction.buyout;
                GetPlayer().UpdateCriteria(CriteriaTypes.HighestAuctionBid, auction.buyout);

                SendAuctionCommandResult(auction, AuctionAction.PlaceBid, AuctionError.Ok);

                //- Mails must be under transaction control too to prevent data loss
                Global.AuctionMgr.SendAuctionSalePendingMail(auction, trans);
                Global.AuctionMgr.SendAuctionSuccessfulMail(auction, trans);
                Global.AuctionMgr.SendAuctionWonMail(auction, trans);

                auction.DeleteFromDB(trans);

                Global.AuctionMgr.RemoveAItem(auction.itemGUIDLow);
                auctionHouse.RemoveAuction(auction);
            }

            player.SaveInventoryAndGoldToDB(trans);
            DB.Characters.CommitTransaction(trans);
        }
예제 #22
0
        void HandlePetSetAction(PetSetAction packet)
        {
            ObjectGuid petguid = packet.PetGUID;
            Unit       pet     = Global.ObjAccessor.GetUnit(GetPlayer(), petguid);

            if (!pet || pet != GetPlayer().GetFirstControlled())
            {
                Log.outError(LogFilter.Network, "HandlePetSetAction: Unknown {0} or pet owner {1}", petguid.ToString(), GetPlayer().GetGUID().ToString());
                return;
            }

            CharmInfo charmInfo = pet.GetCharmInfo();

            if (charmInfo == null)
            {
                Log.outError(LogFilter.Network, "WorldSession.HandlePetSetAction: {0} is considered pet-like but doesn't have a charminfo!", pet.GetGUID().ToString());
                return;
            }

            List <Unit> pets = new();

            foreach (Unit controlled in _player.m_Controlled)
            {
                if (controlled.GetEntry() == pet.GetEntry() && controlled.IsAlive())
                {
                    pets.Add(controlled);
                }
            }

            uint position   = packet.Index;
            uint actionData = packet.Action;

            uint         spell_id  = UnitActionBarEntry.UNIT_ACTION_BUTTON_ACTION(actionData);
            ActiveStates act_state = (ActiveStates)UnitActionBarEntry.UNIT_ACTION_BUTTON_TYPE(actionData);

            Log.outDebug(LogFilter.Network, "Player {0} has changed pet spell action. Position: {1}, Spell: {2}, State: {3}", GetPlayer().GetName(), position, spell_id, act_state);

            foreach (Unit petControlled in pets)
            {
                //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
                if (!((act_state == ActiveStates.Enabled || act_state == ActiveStates.Disabled || act_state == ActiveStates.Passive) && spell_id != 0 && !petControlled.HasSpell(spell_id)))
                {
                    SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spell_id, petControlled.GetMap().GetDifficultyID());
                    if (spellInfo != null)
                    {
                        //sign for autocast
                        if (act_state == ActiveStates.Enabled)
                        {
                            if (petControlled.GetTypeId() == TypeId.Unit && petControlled.IsPet())
                            {
                                ((Pet)petControlled).ToggleAutocast(spellInfo, true);
                            }
                            else
                            {
                                foreach (var unit in GetPlayer().m_Controlled)
                                {
                                    if (unit.GetEntry() == petControlled.GetEntry())
                                    {
                                        unit.GetCharmInfo().ToggleCreatureAutocast(spellInfo, true);
                                    }
                                }
                            }
                        }
                        //sign for no/turn off autocast
                        else if (act_state == ActiveStates.Disabled)
                        {
                            if (petControlled.GetTypeId() == TypeId.Unit && petControlled.IsPet())
                            {
                                petControlled.ToPet().ToggleAutocast(spellInfo, false);
                            }
                            else
                            {
                                foreach (var unit in GetPlayer().m_Controlled)
                                {
                                    if (unit.GetEntry() == petControlled.GetEntry())
                                    {
                                        unit.GetCharmInfo().ToggleCreatureAutocast(spellInfo, false);
                                    }
                                }
                            }
                        }
                    }

                    charmInfo.SetActionBar((byte)position, spell_id, act_state);
                }
            }
        }
예제 #23
0
        public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
        {
            switch (methodId)
            {
            case 1:
            {
                ClientRequest request = new ClientRequest();
                request.MergeFrom(stream);


                ClientResponse        response = new ClientResponse();
                BattlenetRpcErrorCode status   = HandleProcessClientRequest(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.ProcessClientRequest(bgs.protocol.game_utilities.v1.ClientRequest: {1}) returned bgs.protocol.game_utilities.v1.ClientResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(1, token, response);
                }
                else
                {
                    SendResponse(1, token, status);
                }
                break;
            }

            case 2:
            {
                PresenceChannelCreatedRequest request = new PresenceChannelCreatedRequest();
                request.MergeFrom(stream);


                Bgs.Protocol.NoData   response = new Bgs.Protocol.NoData();
                BattlenetRpcErrorCode status   = HandlePresenceChannelCreated(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.PresenceChannelCreated(bgs.protocol.game_utilities.v1.PresenceChannelCreatedRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(2, token, response);
                }
                else
                {
                    SendResponse(2, token, status);
                }
                break;
            }

            case 3:
            {
                GetPlayerVariablesRequest request = new GetPlayerVariablesRequest();
                request.MergeFrom(stream);


                GetPlayerVariablesResponse response = new GetPlayerVariablesResponse();
                BattlenetRpcErrorCode      status   = HandleGetPlayerVariables(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.GetPlayerVariables(bgs.protocol.game_utilities.v1.GetPlayerVariablesRequest: {1}) returned bgs.protocol.game_utilities.v1.GetPlayerVariablesResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(3, token, response);
                }
                else
                {
                    SendResponse(3, token, status);
                }
                break;
            }

            case 6:
            {
                ServerRequest request = new ServerRequest();
                request.MergeFrom(stream);


                ServerResponse        response = new ServerResponse();
                BattlenetRpcErrorCode status   = HandleProcessServerRequest(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.ProcessServerRequest(bgs.protocol.game_utilities.v1.ServerRequest: {1}) returned bgs.protocol.game_utilities.v1.ServerResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(6, token, response);
                }
                else
                {
                    SendResponse(6, token, status);
                }
                break;
            }

            case 7:
            {
                GameAccountOnlineNotification request = new GameAccountOnlineNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnGameAccountOnline(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.OnGameAccountOnline(bgs.protocol.game_utilities.v1.GameAccountOnlineNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(7, token, status);
                }
                break;
            }

            case 8:
            {
                GameAccountOfflineNotification request = new GameAccountOfflineNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnGameAccountOffline(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.OnGameAccountOffline(bgs.protocol.game_utilities.v1.GameAccountOfflineNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(8, token, status);
                }
                break;
            }

            case 9:
            {
                GetAchievementsFileRequest request = new GetAchievementsFileRequest();
                request.MergeFrom(stream);


                GetAchievementsFileResponse response = new GetAchievementsFileResponse();
                BattlenetRpcErrorCode       status   = HandleGetAchievementsFile(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.GetAchievementsFile(bgs.protocol.game_utilities.v1.GetAchievementsFileRequest: {1}) returned bgs.protocol.game_utilities.v1.GetAchievementsFileResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(9, token, response);
                }
                else
                {
                    SendResponse(9, token, status);
                }
                break;
            }

            case 10:
            {
                GetAllValuesForAttributeRequest request = new GetAllValuesForAttributeRequest();
                request.MergeFrom(stream);


                GetAllValuesForAttributeResponse response = new GetAllValuesForAttributeResponse();
                BattlenetRpcErrorCode            status   = HandleGetAllValuesForAttribute(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.GetAllValuesForAttribute(bgs.protocol.game_utilities.v1.GetAllValuesForAttributeRequest: {1}) returned bgs.protocol.game_utilities.v1.GetAllValuesForAttributeResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(10, token, response);
                }
                else
                {
                    SendResponse(10, token, status);
                }
                break;
            }

            default:
                Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
                SendResponse(methodId, token, BattlenetRpcErrorCode.RpcInvalidMethod);
                break;
            }
        }
예제 #24
0
        void HandleSignPetition(SignPetition packet)
        {
            PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_PETITION_SIGNATURES);

            stmt.AddValue(0, packet.PetitionGUID.GetCounter());
            stmt.AddValue(1, packet.PetitionGUID.GetCounter());
            SQLResult result = DB.Characters.Query(stmt);

            if (result.IsEmpty())
            {
                Log.outError(LogFilter.Network, "Petition {0} is not found for player {1} {2}", packet.PetitionGUID.ToString(), GetPlayer().GetGUID().ToString(), GetPlayer().GetName());
                return;
            }

            ObjectGuid ownerGuid = ObjectGuid.Create(HighGuid.Player, result.Read <ulong>(0));

            //ulong signs = result.Read<ulong>(1);

            if (ownerGuid == GetPlayer().GetGUID())
            {
                return;
            }

            // not let enemies sign guild charter
            if (!WorldConfig.GetBoolValue(WorldCfg.AllowTwoSideInteractionGuild) && GetPlayer().GetTeam() != ObjectManager.GetPlayerTeamByGUID(ownerGuid))
            {
                Guild.SendCommandResult(this, GuildCommandType.CreateGuild, GuildCommandError.NotAllied);
                return;
            }

            if (GetPlayer().GetGuildId() != 0)
            {
                Guild.SendCommandResult(this, GuildCommandType.InvitePlayer, GuildCommandError.AlreadyInGuild_S, GetPlayer().GetName());
                return;
            }
            if (GetPlayer().GetGuildIdInvited() != 0)
            {
                Guild.SendCommandResult(this, GuildCommandType.InvitePlayer, GuildCommandError.AlreadyInvitedToGuild_S, GetPlayer().GetName());
                return;
            }

            // Client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
            // not allow sign another player from already sign player account
            stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_PETITION_SIG_BY_ACCOUNT);
            stmt.AddValue(0, GetAccountId());
            stmt.AddValue(1, packet.PetitionGUID.GetCounter());
            result = DB.Characters.Query(stmt);

            PetitionSignResults signResult = new PetitionSignResults();

            signResult.Player = GetPlayer().GetGUID();
            signResult.Item   = packet.PetitionGUID;

            if (!result.IsEmpty())
            {
                signResult.Error = PetitionSigns.AlreadySigned;

                // close at signer side
                SendPacket(signResult);
                return;
            }

            stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_PETITION_SIGNATURE);
            stmt.AddValue(0, ownerGuid.GetCounter());
            stmt.AddValue(1, packet.PetitionGUID.GetCounter());
            stmt.AddValue(2, GetPlayer().GetGUID().GetCounter());
            stmt.AddValue(3, GetAccountId());
            DB.Characters.Execute(stmt);

            Log.outDebug(LogFilter.Network, "PETITION SIGN: {0} by player: {1} ({2} Account: {3})", packet.PetitionGUID.ToString(), GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), GetAccountId());

            signResult.Error = PetitionSigns.Ok;

            // close at signer side
            SendPacket(signResult);

            // update for owner if online
            Player owner = Global.ObjAccessor.FindPlayer(ownerGuid);

            if (owner)
            {
                owner.SendPacket(signResult);
            }
        }
예제 #25
0
 public void InvalidateRBACData()
 {
     Log.outDebug(LogFilter.Rbac, "WorldSession:Invalidaterbac:RBACData [AccountId: {0}, Name: {1}, realmId: {2}]",
                  _RBACData.GetId(), _RBACData.GetName(), Global.WorldMgr.GetRealm().Id.Realm);
     _RBACData = null;
 }
예제 #26
0
        void HandlePetitionBuy(PetitionBuy packet)
        {
            // prevent cheating
            Creature creature = GetPlayer().GetNPCIfCanInteractWith(packet.Unit, NPCFlags.Petitioner);

            if (!creature)
            {
                Log.outDebug(LogFilter.Network, "WORLD: HandlePetitionBuyOpcode - {0} not found or you can't interact with him.", packet.Unit.ToString());
                return;
            }

            // remove fake death
            if (GetPlayer().HasUnitState(UnitState.Died))
            {
                GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
            }

            uint charterItemID = GuildConst.CharterItemId;
            int  cost          = WorldConfig.GetIntValue(WorldCfg.CharterCostGuild);

            // do not let if already in guild.
            if (GetPlayer().GetGuildId() != 0)
            {
                return;
            }

            if (Global.GuildMgr.GetGuildByName(packet.Title))
            {
                Guild.SendCommandResult(this, GuildCommandType.CreateGuild, GuildCommandError.NameExists_S, packet.Title);
                return;
            }

            if (Global.ObjectMgr.IsReservedName(packet.Title) || !ObjectManager.IsValidCharterName(packet.Title))
            {
                Guild.SendCommandResult(this, GuildCommandType.CreateGuild, GuildCommandError.NameInvalid, packet.Title);
                return;
            }

            ItemTemplate pProto = Global.ObjectMgr.GetItemTemplate(charterItemID);

            if (pProto == null)
            {
                GetPlayer().SendBuyError(BuyResult.CantFindItem, null, charterItemID);
                return;
            }

            if (!GetPlayer().HasEnoughMoney(cost))
            {                                                       //player hasn't got enough money
                GetPlayer().SendBuyError(BuyResult.NotEnoughtMoney, creature, charterItemID);
                return;
            }

            List <ItemPosCount> dest = new List <ItemPosCount>();
            InventoryResult     msg  = GetPlayer().CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, charterItemID, pProto.GetBuyCount());

            if (msg != InventoryResult.Ok)
            {
                GetPlayer().SendEquipError(msg, null, null, charterItemID);
                return;
            }

            GetPlayer().ModifyMoney(-cost);
            Item charter = GetPlayer().StoreNewItem(dest, charterItemID, true);

            if (!charter)
            {
                return;
            }

            charter.SetUInt32Value(ItemFields.Enchantment, (uint)charter.GetGUID().GetCounter());
            // ITEM_FIELD_ENCHANTMENT_1_1 is guild/arenateam id
            // ITEM_FIELD_ENCHANTMENT_1_1+1 is current signatures count (showed on item)
            charter.SetState(ItemUpdateState.Changed, GetPlayer());
            GetPlayer().SendNewItem(charter, 1, true, false);

            // a petition is invalid, if both the owner and the type matches
            // we checked above, if this player is in an arenateam, so this must be
            // datacorruption
            PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_PETITION_BY_OWNER);

            stmt.AddValue(0, GetPlayer().GetGUID().GetCounter());
            SQLResult result = DB.Characters.Query(stmt);

            StringBuilder ssInvalidPetitionGUIDs = new StringBuilder();

            if (!result.IsEmpty())
            {
                do
                {
                    ssInvalidPetitionGUIDs.AppendFormat("'{0}', ", result.Read <uint>(0));
                } while (result.NextRow());
            }

            // delete petitions with the same guid as this one
            ssInvalidPetitionGUIDs.AppendFormat("'{0}'", charter.GetGUID().GetCounter());

            Log.outDebug(LogFilter.Network, "Invalid petition GUIDs: {0}", ssInvalidPetitionGUIDs.ToString());
            SQLTransaction trans = new SQLTransaction();

            trans.Append("DELETE FROM petition WHERE petitionguid IN ({0})", ssInvalidPetitionGUIDs.ToString());
            trans.Append("DELETE FROM petition_sign WHERE petitionguid IN ({0})", ssInvalidPetitionGUIDs.ToString());

            stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_PETITION);
            stmt.AddValue(0, GetPlayer().GetGUID().GetCounter());
            stmt.AddValue(1, charter.GetGUID().GetCounter());
            stmt.AddValue(2, packet.Title);
            trans.Append(stmt);

            DB.Characters.CommitTransaction(trans);
        }
예제 #27
0
 public RBACPermission GetRBACPermission(uint permissionId)
 {
     Log.outDebug(LogFilter.Rbac, "AccountMgr:GetRBACPermission: {0}", permissionId);
     return(_permissions.LookupByKey(permissionId));
 }
예제 #28
0
        void HandleTurnInPetition(TurnInPetition packet)
        {
            // Check if player really has the required petition charter
            Item item = GetPlayer().GetItemByGuid(packet.Item);

            if (!item)
            {
                return;
            }

            // Get petition data from db
            ObjectGuid ownerguid;
            string     name;

            PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_PETITION);

            stmt.AddValue(0, packet.Item.GetCounter());
            SQLResult result = DB.Characters.Query(stmt);

            if (!result.IsEmpty())
            {
                ownerguid = ObjectGuid.Create(HighGuid.Player, result.Read <ulong>(0));
                name      = result.Read <string>(1);
            }
            else
            {
                Log.outError(LogFilter.Network, "Player {0} ({1}) tried to turn in petition ({2}) that is not present in the database", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.Item.ToString());
                return;
            }

            // Only the petition owner can turn in the petition
            if (GetPlayer().GetGUID() != ownerguid)
            {
                return;
            }

            TurnInPetitionResult resultPacket = new TurnInPetitionResult();

            // Check if player is already in a guild
            if (GetPlayer().GetGuildId() != 0)
            {
                resultPacket.Result = PetitionTurns.AlreadyInGuild;
                GetPlayer().SendPacket(resultPacket);
                return;
            }

            // Check if guild name is already taken
            if (Global.GuildMgr.GetGuildByName(name))
            {
                Guild.SendCommandResult(this, GuildCommandType.CreateGuild, GuildCommandError.NameExists_S, name);
                return;
            }

            // Get petition signatures from db
            stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_PETITION_SIGNATURE);
            stmt.AddValue(0, packet.Item.GetCounter());
            result = DB.Characters.Query(stmt);

            List <ObjectGuid> guids = new List <ObjectGuid>();

            if (!result.IsEmpty())
            {
                do
                {
                    guids.Add(ObjectGuid.Create(HighGuid.Player, result.Read <ulong>(0)));
                }while (result.NextRow());
            }

            uint requiredSignatures = WorldConfig.GetUIntValue(WorldCfg.MinPetitionSigns);

            // Notify player if signatures are missing
            if (guids.Count < requiredSignatures)
            {
                resultPacket.Result = PetitionTurns.NeedMoreSignatures;
                SendPacket(resultPacket);
                return;
            }
            // Proceed with guild/arena team creation

            // Delete charter item
            GetPlayer().DestroyItem(item.GetBagSlot(), item.GetSlot(), true);

            // Create guild
            Guild guild = new Guild();

            if (!guild.Create(GetPlayer(), name))
            {
                return;
            }

            // Register guild and add guild master
            Global.GuildMgr.AddGuild(guild);

            Guild.SendCommandResult(this, GuildCommandType.CreateGuild, GuildCommandError.Success, name);

            SQLTransaction trans = new SQLTransaction();

            // Add members from signatures
            foreach (var guid in guids)
            {
                guild.AddMember(trans, guid);
            }

            stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_PETITION_BY_GUID);
            stmt.AddValue(0, packet.Item.GetCounter());
            trans.Append(stmt);

            stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_PETITION_SIGNATURE_BY_GUID);
            stmt.AddValue(0, packet.Item.GetCounter());
            trans.Append(stmt);

            DB.Characters.CommitTransaction(trans);

            // created
            Log.outDebug(LogFilter.Network, "Player {0} ({1}) turning in petition {2}", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.Item.ToString());

            resultPacket.Result = PetitionTurns.Ok;
            SendPacket(resultPacket);
        }
예제 #29
0
        void HandleTransmogrifyItems(TransmogrifyItems transmogrifyItems)
        {
            Player player = GetPlayer();

            // Validate
            if (!player.GetNPCIfCanInteractWith(transmogrifyItems.Npc, NPCFlags.Transmogrifier))
            {
                Log.outDebug(LogFilter.Network, "WORLD: HandleTransmogrifyItems - Unit (GUID: {0}) not found or player can't interact with it.", transmogrifyItems.ToString());
                return;
            }

            long cost = 0;
            Dictionary <Item, uint> transmogItems = new Dictionary <Item, uint>();
            Dictionary <Item, uint> illusionItems = new Dictionary <Item, uint>();

            List <Item> resetAppearanceItems = new List <Item>();
            List <Item> resetIllusionItems   = new List <Item>();
            List <uint> bindAppearances      = new List <uint>();

            foreach (TransmogrifyItem transmogItem in transmogrifyItems.Items)
            {
                // slot of the transmogrified item
                if (transmogItem.Slot >= EquipmentSlot.End)
                {
                    Log.outDebug(LogFilter.Network, "WORLD: HandleTransmogrifyItems - Player ({0}, name: {1}) tried to transmogrify wrong slot {2} when transmogrifying items.", player.GetGUID().ToString(), player.GetName(), transmogItem.Slot);
                    return;
                }

                // transmogrified item
                Item itemTransmogrified = player.GetItemByPos(InventorySlots.Bag0, (byte)transmogItem.Slot);
                if (!itemTransmogrified)
                {
                    Log.outDebug(LogFilter.Network, "WORLD: HandleTransmogrifyItems - Player (GUID: {0}, name: {1}) tried to transmogrify an invalid item in a valid slot (slot: {2}).", player.GetGUID().ToString(), player.GetName(), transmogItem.Slot);
                    return;
                }

                if (transmogItem.ItemModifiedAppearanceID != 0)
                {
                    ItemModifiedAppearanceRecord itemModifiedAppearance = CliDB.ItemModifiedAppearanceStorage.LookupByKey(transmogItem.ItemModifiedAppearanceID);
                    if (itemModifiedAppearance == null)
                    {
                        Log.outDebug(LogFilter.Network, "WORLD: HandleTransmogrifyItems - {0}, Name: {1} tried to transmogrify using invalid appearance ({2}).", player.GetGUID().ToString(), player.GetName(), transmogItem.ItemModifiedAppearanceID);
                        return;
                    }

                    var pairValue = GetCollectionMgr().HasItemAppearance((uint)transmogItem.ItemModifiedAppearanceID);
                    if (!pairValue.Item1)
                    {
                        Log.outDebug(LogFilter.Network, "WORLD: HandleTransmogrifyItems - {0}, Name: {1} tried to transmogrify using appearance he has not collected ({2}).", player.GetGUID().ToString(), player.GetName(), transmogItem.ItemModifiedAppearanceID);
                        return;
                    }
                    ItemTemplate itemTemplate = Global.ObjectMgr.GetItemTemplate(itemModifiedAppearance.ItemID);
                    if (player.CanUseItem(itemTemplate) != InventoryResult.Ok)
                    {
                        Log.outDebug(LogFilter.Network, "WORLD: HandleTransmogrifyItems - {0}, Name: {1} tried to transmogrify using appearance he can never use ({2}).", player.GetGUID().ToString(), player.GetName(), transmogItem.ItemModifiedAppearanceID);
                        return;
                    }

                    // validity of the transmogrification items
                    if (!Item.CanTransmogrifyItemWithItem(itemTransmogrified, itemModifiedAppearance))
                    {
                        Log.outDebug(LogFilter.Network, "WORLD: HandleTransmogrifyItems - {0}, Name: {1} failed CanTransmogrifyItemWithItem ({2} with appearance {3}).", player.GetGUID().ToString(), player.GetName(), itemTransmogrified.GetEntry(), transmogItem.ItemModifiedAppearanceID);
                        return;
                    }

                    transmogItems[itemTransmogrified] = (uint)transmogItem.ItemModifiedAppearanceID;
                    if (pairValue.Item2)
                    {
                        bindAppearances.Add((uint)transmogItem.ItemModifiedAppearanceID);
                    }

                    // add cost
                    cost += itemTransmogrified.GetSellPrice(_player);
                }
                else
                {
                    resetAppearanceItems.Add(itemTransmogrified);
                }

                if (transmogItem.SpellItemEnchantmentID != 0)
                {
                    if (transmogItem.Slot != EquipmentSlot.MainHand && transmogItem.Slot != EquipmentSlot.OffHand)
                    {
                        Log.outDebug(LogFilter.Network, "WORLD: HandleTransmogrifyItems - {0}, Name: {1} tried to transmogrify illusion into non-weapon slot ({2}).", player.GetGUID().ToString(), player.GetName(), transmogItem.Slot);
                        return;
                    }

                    SpellItemEnchantmentRecord illusion = CliDB.SpellItemEnchantmentStorage.LookupByKey(transmogItem.SpellItemEnchantmentID);
                    if (illusion == null)
                    {
                        Log.outDebug(LogFilter.Network, "WORLD: HandleTransmogrifyItems - {0}, Name: {1} tried to transmogrify illusion using invalid enchant ({2}).", player.GetGUID().ToString(), player.GetName(), transmogItem.SpellItemEnchantmentID);
                        return;
                    }

                    if (illusion.ItemVisual == 0 || !illusion.Flags.HasAnyFlag(EnchantmentSlotMask.Collectable))
                    {
                        Log.outDebug(LogFilter.Network, "WORLD: HandleTransmogrifyItems - {0}, Name: {1} tried to transmogrify illusion using not allowed enchant ({2}).", player.GetGUID().ToString(), player.GetName(), transmogItem.SpellItemEnchantmentID);
                        return;
                    }

                    PlayerConditionRecord condition = CliDB.PlayerConditionStorage.LookupByKey(illusion.TransmogPlayerConditionID);
                    if (condition != null)
                    {
                        if (!ConditionManager.IsPlayerMeetingCondition(player, condition))
                        {
                            Log.outDebug(LogFilter.Network, "WORLD: HandleTransmogrifyItems - {0}, Name: {1} tried to transmogrify illusion using not collected enchant ({2}).", player.GetGUID().ToString(), player.GetName(), transmogItem.SpellItemEnchantmentID);
                            return;
                        }
                    }

                    if (illusion.ScalingClassRestricted > 0 && illusion.ScalingClassRestricted != (byte)player.GetClass())
                    {
                        Log.outDebug(LogFilter.Network, "WORLD: HandleTransmogrifyItems - {0}, Name: {1} tried to transmogrify illusion using not allowed class enchant ({2}).", player.GetGUID().ToString(), player.GetName(), transmogItem.SpellItemEnchantmentID);
                        return;
                    }

                    illusionItems[itemTransmogrified] = (uint)transmogItem.SpellItemEnchantmentID;
                    cost += illusion.TransmogCost;
                }
                else
                {
                    resetIllusionItems.Add(itemTransmogrified);
                }
            }

            if (cost != 0) // 0 cost if reverting look
            {
                if (!player.HasEnoughMoney(cost))
                {
                    return;
                }

                player.ModifyMoney(-cost);
            }

            // Everything is fine, proceed
            foreach (var transmogPair in transmogItems)
            {
                Item transmogrified = transmogPair.Key;

                if (!transmogrifyItems.CurrentSpecOnly)
                {
                    transmogrified.SetModifier(ItemModifier.TransmogAppearanceAllSpecs, transmogPair.Value);
                    transmogrified.SetModifier(ItemModifier.TransmogAppearanceSpec1, 0);
                    transmogrified.SetModifier(ItemModifier.TransmogAppearanceSpec2, 0);
                    transmogrified.SetModifier(ItemModifier.TransmogAppearanceSpec3, 0);
                    transmogrified.SetModifier(ItemModifier.TransmogAppearanceSpec4, 0);
                }
                else
                {
                    if (transmogrified.GetModifier(ItemModifier.TransmogAppearanceSpec1) == 0)
                    {
                        transmogrified.SetModifier(ItemModifier.TransmogAppearanceSpec1, transmogrified.GetModifier(ItemModifier.TransmogAppearanceAllSpecs));
                    }
                    if (transmogrified.GetModifier(ItemModifier.TransmogAppearanceSpec2) == 0)
                    {
                        transmogrified.SetModifier(ItemModifier.TransmogAppearanceSpec2, transmogrified.GetModifier(ItemModifier.TransmogAppearanceAllSpecs));
                    }
                    if (transmogrified.GetModifier(ItemModifier.TransmogAppearanceSpec3) == 0)
                    {
                        transmogrified.SetModifier(ItemModifier.TransmogAppearanceSpec3, transmogrified.GetModifier(ItemModifier.TransmogAppearanceAllSpecs));
                    }
                    if (transmogrified.GetModifier(ItemModifier.TransmogAppearanceSpec4) == 0)
                    {
                        transmogrified.SetModifier(ItemModifier.TransmogAppearanceSpec4, transmogrified.GetModifier(ItemModifier.TransmogAppearanceAllSpecs));
                    }
                    transmogrified.SetModifier(ItemConst.AppearanceModifierSlotBySpec[player.GetActiveTalentGroup()], transmogPair.Value);
                }

                player.SetVisibleItemSlot(transmogrified.GetSlot(), transmogrified);

                transmogrified.SetNotRefundable(player);
                transmogrified.ClearSoulboundTradeable(player);
                transmogrified.SetState(ItemUpdateState.Changed, player);
            }

            foreach (var illusionPair in illusionItems)
            {
                Item transmogrified = illusionPair.Key;

                if (!transmogrifyItems.CurrentSpecOnly)
                {
                    transmogrified.SetModifier(ItemModifier.EnchantIllusionAllSpecs, illusionPair.Value);
                    transmogrified.SetModifier(ItemModifier.EnchantIllusionSpec1, 0);
                    transmogrified.SetModifier(ItemModifier.EnchantIllusionSpec2, 0);
                    transmogrified.SetModifier(ItemModifier.EnchantIllusionSpec3, 0);
                    transmogrified.SetModifier(ItemModifier.EnchantIllusionSpec4, 0);
                }
                else
                {
                    if (transmogrified.GetModifier(ItemModifier.EnchantIllusionSpec1) == 0)
                    {
                        transmogrified.SetModifier(ItemModifier.EnchantIllusionSpec1, transmogrified.GetModifier(ItemModifier.EnchantIllusionAllSpecs));
                    }
                    if (transmogrified.GetModifier(ItemModifier.EnchantIllusionSpec2) == 0)
                    {
                        transmogrified.SetModifier(ItemModifier.EnchantIllusionSpec2, transmogrified.GetModifier(ItemModifier.EnchantIllusionAllSpecs));
                    }
                    if (transmogrified.GetModifier(ItemModifier.EnchantIllusionSpec3) == 0)
                    {
                        transmogrified.SetModifier(ItemModifier.EnchantIllusionSpec3, transmogrified.GetModifier(ItemModifier.EnchantIllusionAllSpecs));
                    }
                    if (transmogrified.GetModifier(ItemModifier.EnchantIllusionSpec4) == 0)
                    {
                        transmogrified.SetModifier(ItemModifier.EnchantIllusionSpec4, transmogrified.GetModifier(ItemModifier.EnchantIllusionAllSpecs));
                    }
                    transmogrified.SetModifier(ItemConst.IllusionModifierSlotBySpec[player.GetActiveTalentGroup()], illusionPair.Value);
                }

                player.SetVisibleItemSlot(transmogrified.GetSlot(), transmogrified);

                transmogrified.SetNotRefundable(player);
                transmogrified.ClearSoulboundTradeable(player);
                transmogrified.SetState(ItemUpdateState.Changed, player);
            }

            foreach (Item item in resetAppearanceItems)
            {
                if (!transmogrifyItems.CurrentSpecOnly)
                {
                    item.SetModifier(ItemModifier.TransmogAppearanceAllSpecs, 0);
                    item.SetModifier(ItemModifier.TransmogAppearanceSpec1, 0);
                    item.SetModifier(ItemModifier.TransmogAppearanceSpec2, 0);
                    item.SetModifier(ItemModifier.TransmogAppearanceSpec3, 0);
                    item.SetModifier(ItemModifier.TransmogAppearanceSpec4, 0);
                }
                else
                {
                    if (item.GetModifier(ItemModifier.TransmogAppearanceSpec1) == 0)
                    {
                        item.SetModifier(ItemModifier.TransmogAppearanceSpec1, item.GetModifier(ItemModifier.TransmogAppearanceAllSpecs));
                    }
                    if (item.GetModifier(ItemModifier.TransmogAppearanceSpec2) == 0)
                    {
                        item.SetModifier(ItemModifier.TransmogAppearanceSpec2, item.GetModifier(ItemModifier.TransmogAppearanceAllSpecs));
                    }
                    if (item.GetModifier(ItemModifier.TransmogAppearanceSpec2) == 0)
                    {
                        item.SetModifier(ItemModifier.TransmogAppearanceSpec3, item.GetModifier(ItemModifier.TransmogAppearanceAllSpecs));
                    }
                    if (item.GetModifier(ItemModifier.TransmogAppearanceSpec4) == 0)
                    {
                        item.SetModifier(ItemModifier.TransmogAppearanceSpec4, item.GetModifier(ItemModifier.TransmogAppearanceAllSpecs));
                    }
                    item.SetModifier(ItemConst.AppearanceModifierSlotBySpec[player.GetActiveTalentGroup()], 0);
                    item.SetModifier(ItemModifier.EnchantIllusionAllSpecs, 0);
                }

                item.SetState(ItemUpdateState.Changed, player);
                player.SetVisibleItemSlot(item.GetSlot(), item);
            }

            foreach (Item item in resetIllusionItems)
            {
                if (!transmogrifyItems.CurrentSpecOnly)
                {
                    item.SetModifier(ItemModifier.EnchantIllusionAllSpecs, 0);
                    item.SetModifier(ItemModifier.EnchantIllusionSpec1, 0);
                    item.SetModifier(ItemModifier.EnchantIllusionSpec2, 0);
                    item.SetModifier(ItemModifier.EnchantIllusionSpec3, 0);
                    item.SetModifier(ItemModifier.EnchantIllusionSpec4, 0);
                }
                else
                {
                    if (item.GetModifier(ItemModifier.EnchantIllusionSpec1) == 0)
                    {
                        item.SetModifier(ItemModifier.EnchantIllusionSpec1, item.GetModifier(ItemModifier.EnchantIllusionAllSpecs));
                    }
                    if (item.GetModifier(ItemModifier.EnchantIllusionSpec2) == 0)
                    {
                        item.SetModifier(ItemModifier.EnchantIllusionSpec2, item.GetModifier(ItemModifier.EnchantIllusionAllSpecs));
                    }
                    if (item.GetModifier(ItemModifier.EnchantIllusionSpec3) == 0)
                    {
                        item.SetModifier(ItemModifier.EnchantIllusionSpec3, item.GetModifier(ItemModifier.EnchantIllusionAllSpecs));
                    }
                    if (item.GetModifier(ItemModifier.EnchantIllusionSpec4) == 0)
                    {
                        item.SetModifier(ItemModifier.EnchantIllusionSpec4, item.GetModifier(ItemModifier.EnchantIllusionAllSpecs));
                    }
                    item.SetModifier(ItemConst.IllusionModifierSlotBySpec[player.GetActiveTalentGroup()], 0);
                    item.SetModifier(ItemModifier.TransmogAppearanceAllSpecs, 0);
                }

                item.SetState(ItemUpdateState.Changed, player);
                player.SetVisibleItemSlot(item.GetSlot(), item);
            }

            foreach (uint itemModifedAppearanceId in bindAppearances)
            {
                var itemsProvidingAppearance = GetCollectionMgr().GetItemsProvidingTemporaryAppearance(itemModifedAppearanceId);
                foreach (ObjectGuid itemGuid in itemsProvidingAppearance)
                {
                    Item item = player.GetItemByGuid(itemGuid);
                    if (item)
                    {
                        item.SetNotRefundable(player);
                        item.ClearSoulboundTradeable(player);
                        GetCollectionMgr().AddItemAppearance(item);
                    }
                }
            }
        }
예제 #30
0
        void MoveItems(Item[] myItems, Item[] hisItems)
        {
            Player trader = GetPlayer().GetTrader();
            if (!trader)
                return;

            for (byte i = 0; i < (int)TradeSlots.TradedCount; ++i)
            {
                List<ItemPosCount> traderDst = new List<ItemPosCount>();
                List<ItemPosCount> playerDst = new List<ItemPosCount>();
                bool traderCanTrade = (myItems[i] == null || trader.CanStoreItem(ItemConst.NullBag, ItemConst.NullSlot, traderDst, myItems[i], false) == InventoryResult.Ok);
                bool playerCanTrade = (hisItems[i] == null || GetPlayer().CanStoreItem(ItemConst.NullBag, ItemConst.NullSlot, playerDst, hisItems[i], false) == InventoryResult.Ok);
                if (traderCanTrade && playerCanTrade)
                {
                    // Ok, if trade item exists and can be stored
                    // If we trade in both directions we had to check, if the trade will work before we actually do it
                    // A roll back is not possible after we stored it
                    if (myItems[i])
                    {
                        // logging
                        Log.outDebug(LogFilter.Network, "partner storing: {0}", myItems[i].GetGUID().ToString());

                        if (HasPermission(RBACPermissions.LogGmTrade))
                        {
                            Log.outCommand(_player.GetSession().GetAccountId(), "GM {0} (Account: {1}) trade: {2} (Entry: {3} Count: {4}) to player: {5} (Account: {6})",
                                GetPlayer().GetName(), GetPlayer().GetSession().GetAccountId(), myItems[i].GetTemplate().GetName(), myItems[i].GetEntry(), myItems[i].GetCount(),
                                trader.GetName(), trader.GetSession().GetAccountId());
                        }

                        // adjust time (depends on /played)
                        if (myItems[i].HasItemFlag(ItemFieldFlags.BopTradeable))
                            myItems[i].SetCreatePlayedTime(trader.GetTotalPlayedTime() - (GetPlayer().GetTotalPlayedTime() - myItems[i].m_itemData.CreatePlayedTime));
                        // store
                        trader.MoveItemToInventory(traderDst, myItems[i], true, true);
                    }
                    if (hisItems[i])
                    {
                        // logging
                        Log.outDebug(LogFilter.Network, "player storing: {0}", hisItems[i].GetGUID().ToString());

                        if (HasPermission(RBACPermissions.LogGmTrade))
                        {
                            Log.outCommand(trader.GetSession().GetAccountId(), "GM {0} (Account: {1}) trade: {2} (Entry: {3} Count: {4}) to player: {5} (Account: {6})",
                                trader.GetName(), trader.GetSession().GetAccountId(), hisItems[i].GetTemplate().GetName(), hisItems[i].GetEntry(), hisItems[i].GetCount(),
                                GetPlayer().GetName(), GetPlayer().GetSession().GetAccountId());
                        }

                        // adjust time (depends on /played)
                        if (hisItems[i].HasItemFlag(ItemFieldFlags.BopTradeable))
                            hisItems[i].SetCreatePlayedTime(GetPlayer().GetTotalPlayedTime() - (trader.GetTotalPlayedTime() - hisItems[i].m_itemData.CreatePlayedTime));
                        // store
                        GetPlayer().MoveItemToInventory(playerDst, hisItems[i], true, true);
                    }
                }
                else
                {
                    // in case of fatal error log error message
                    // return the already removed items to the original owner
                    if (myItems[i])
                    {
                        if (!traderCanTrade)
                            Log.outError(LogFilter.Network, "trader can't store item: {0}", myItems[i].GetGUID().ToString());
                        if (GetPlayer().CanStoreItem(ItemConst.NullBag, ItemConst.NullSlot, playerDst, myItems[i], false) == InventoryResult.Ok)
                            GetPlayer().MoveItemToInventory(playerDst, myItems[i], true, true);
                        else
                            Log.outError(LogFilter.Network, "player can't take item back: {0}", myItems[i].GetGUID().ToString());
                    }
                    // return the already removed items to the original owner
                    if (hisItems[i])
                    {
                        if (!playerCanTrade)
                            Log.outError(LogFilter.Network, "player can't store item: {0}", hisItems[i].GetGUID().ToString());
                        if (trader.CanStoreItem(ItemConst.NullBag, ItemConst.NullSlot, traderDst, hisItems[i], false) == InventoryResult.Ok)
                            trader.MoveItemToInventory(traderDst, hisItems[i], true, true);
                        else
                            Log.outError(LogFilter.Network, "trader can't take item back: {0}", hisItems[i].GetGUID().ToString());
                    }
                }
            }
        }